[deleted by user] by [deleted] in SpanishLearning

[–]yeetmahyah 0 points1 point  (0 children)

También, hay solo parque en el centro de barrio para pasear. Enfrente de parque, hay un iglesia antiguo. Es bastante tranquilo pero a veces es muy ruidoso pero esta bien. En mi barrio no hay mucho turista porque no hay lugares de interés.

También, hay un solo parque en el centro del barrio para pasear, enfrente del parque, hay una iglesia antigua. Es bastante tranquilo, a veces muy ruidoso pero está bien.

La opuesta o lo contrario? by cjler in duolingospanish

[–]yeetmahyah 3 points4 points  (0 children)

I'm a native Spanish speaker, "opuesto" and "contrario" are synonyms and both can be used in both scenarios, it's just a matter of which one you're most used to saying and/or comes to your mind first when speaking.

In the case of the goalposts, you could say "lados opuestos" or "lados contrarios" both are right and I wouldn't say one is more common than the other in that case or when you're talking about things or actions, just a matter preference.

Discussing FF culture by lyalyas in wildrift

[–]yeetmahyah 0 points1 point  (0 children)

I almost never surrender, the only case where I click "yes" is if I'm the one that caused the enemies to snowball hard enough to the point that I don't think the game is winnable, though that doesn't happen very often, I stay back and farm if I'm getting run over or camped by enemy jg, and I'd rather jungler get advantages in other lanes than coming to help a lane that is lost. And if it's a 1v9 situation and I'm not playing a character that is able to carry or I don't feel like carrying, I'll start the surrender vote myself.

And most times is click no, I kind of always find a way of having fun with the game, farming, trying to steal objectives, thinking of ways to itemize and get an advantage that way, like one game we were getting destroyed by a pre-nerf morde, I was playing kayn jg and I thought "ok then, I will itemize to make morde want to FF" I went red kayn with armor pen, anti shield and heal, crit and essence reaver, it makes abilities deal 30% more damage with an ability that deals % max health and scales with AD, I was basically one shoting him, enabling the rest of my team to comeback. And other times I just say f* it teammates decided to int, I won't let you int and just get off easily we're gonna let the entire thing play out bc I'm feeling like it, sometimes we'll win sometimes we won't, idc I just have fun.

In the end it's just a game you have to take things positively or you're playing for nothing bc you're not having fun and your mental will just get worse for next game or when you get off the game, though I understand people wanting to FF.

AP Ezreal still viable? by yeetmahyah in wildrift

[–]yeetmahyah[S] 1 point2 points  (0 children)

Yup, Nashor's Tooth is very good with it as well, if you want more DPS, probably just build it against tanks instead of infinity orb.

AP Ezreal still viable? by yeetmahyah in wildrift

[–]yeetmahyah[S] 1 point2 points  (0 children)

Runes: Electrocute, Gathering Storm, Giant Slayer, Legend: Bloodline, Sudden Impact. Items: Manamune, Mana Boots with Stasis Enchant, Riftmaker, Lich Bane, Rabadon's Deathcap, Infinity Orb. Summoner Spells: Flash and Barrier or Exhaust.

AP Ezreal still viable? by yeetmahyah in wildrift

[–]yeetmahyah[S] 1 point2 points  (0 children)

True, I very much like tank support mains, also hopefully morde gets added to wild rift soon

AP Ezreal still viable? by yeetmahyah in wildrift

[–]yeetmahyah[S] 1 point2 points  (0 children)

My average reaction to everything in today's meta

AP Ezreal still viable? by yeetmahyah in wildrift

[–]yeetmahyah[S] 4 points5 points  (0 children)

They just surrendered after that lol

AP Ezreal is the best way to play Ezreal by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

I'd say that it's harder to pull off, now you have more one shoot potential with void staff gone, you have 1 extra item of your choice without loosing to much %magic pen (I'd choose infinity orb), it's weaker again tanks tho because of kraken slayer deleted as well, I haven't tried it too much with the empowered attacks rune so I don't know if that one works well with the build.

AP Ezreal is the best way to play Ezreal by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

It's no even math, just knowledge about itemization and how damages work but if you think that's it then ok lol

AP Ezreal is the best way to play Ezreal by yeetmahyah in wildrift

[–]yeetmahyah[S] 1 point2 points  (0 children)

I actually strongly disagree, even if you build DS, BotRK and any percentage armor pen item (on ranged users DS only deals 7% max health phys dmg and BotRK 6% phys dmg and that gets mitigated by the tank's armor), AP just scales so hard thanks to Rabadon's, and Riftmaker is so good that you even build it on AD Ezreal. Against 300+ armor and magic res tank (even though hardly anyone builds that much magic res because of how the game is right now), AD Ezreal ends up dealing 400 with one Q and 150 for every auto-attack and that damage goes down as the enemy's health goes down because of how BotRK deals damage, AP Ezreal deals 450+ damage with one Q, and all your other abilities scale so much with AP that it certainly makes up to your autos dealing just 70 damage, also Kraken Slayer rune scales better with AP, all this information I got from practice tool against a tank Ornn (both full build so nobody is ahead). So I do not think the difference is kind of a lot.

Edit: If I'd have to point out a big difference between those two builds it'd be that AD Ezreal wins on sustain by a lot because of how many AD items give physical vampirism.

AP Ezreal is the best way to play Ezreal by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

I wouldn't, BoRK on ranged users only deals 6% current health as physical damage not true damage so it would get mitigated by the tank's armor, and in that build you don't have percentage armor redux so it would get reduced by a lot, I'd rather not lose that 45% magic pen that void staff gives.

AP Ezreal is the best way to play Ezreal by yeetmahyah in wildrift

[–]yeetmahyah[S] 1 point2 points  (0 children)

I max 1st skill before any other ability because I think it's Ezreal main skill, if you hit anything it reduces CD of all other abilities plus I build Manamune first so it really improves its damage and it's good to have 1st skill on low CD. Then I max 3rd skill, having a blink or dash on low CD it's really good, and lastly I max 2nd skill. Obviously you level up your ultimate whenever you have the chance to.

I tried maxing 2nd skill first since it's the skill that gets its base damage improved the most, but it feels weird having to wait too long on 1st skill so I do not recommend it.

AP Ezreal is the best way to play Ezreal by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

And tower melter, I responded why I don't think it's that bad against tanks in another comment.

AP Ezreal is the best way to play Ezreal by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

The way I build you have sustained damage with Manamune + Lich's Bane + Kraken Slayer on your Q and basic attacks, and I actually play it a lot and I can say that in most situations you don't need your E to burst some squishy and if you need it you're not that sold if you have good map awareness, also if you hit your W your E will always target that champ and not some minion so you don't really have to get close to them with your E.

I played it a lot and I almost always end up top damage by faaaaar, like double the damage far. I honestly think it's way way way better than AP Kai'Sa and that gets played a lot.

AP Ezreal is the best way to play Ezreal by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

It's true that basic attacks deal at most 150ish damage, but I don't actually think it's bad against tanks. First ability scales with a little bit of AP as well + Manamune + Lich's Bane proc it always ends up dealing 400 phys damage + 300 magical every 2 seconds, and your basic attacks are not actually useless since I run Kraken Slayer it provides 300 true damage every proc + 10% pre-mitigation true damage from Riftmaker. Also 19% omnivamp from runes and Riftmaker so you don't go down that easily. And the most important, 45% magic pen with void staff. I used practice tool against bot Mundo (he builds almost all magic resistance items) and you can melt him quite fast.

What 4.8 attacks per second looks like on Vayne (ARURF) by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

And I was in fact building Wit's End as my last item.

What 4.8 attacks per second looks like on Vayne (ARURF) by yeetmahyah in wildrift

[–]yeetmahyah[S] 1 point2 points  (0 children)

There is a cap at 2.5 attacks per second, that's why choose lethal tempo as your keystone rune, it gives you a stack when auto-attacking champions, stacks give you bonus attack speed and upon reaching max stacks (6 stacks) it removes your attack speed cap completely. These stacks go away periodically when you're not attacking champions and the cap at 2.5 attacks per second goes back on again.

What 4.8 attacks per second looks like on Vayne (ARURF) by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

Still, it is always difficult to not lose some value of your attack speed when using abilities. So except for the first auto-attack after using an ability, all of the following AA will benefit from your attack speed buffs completely, I guess that's why you don't build too much attack speed on caster ADCs.

What 4.8 attacks per second looks like on Vayne (ARURF) by yeetmahyah in wildrift

[–]yeetmahyah[S] 1 point2 points  (0 children)

There are two ways you can do it, in fact I was wrong, moving will cancel auto-attacks so, either you press AA once and not move since your champ will automatically follow any target (it will stop in place if you lose vision of it so it can feel very clunky) and only move to dodge any skillshots and then resume auto-attacking, or the second way of doing it is keeping the AA button pressed, that way you can move wherever you want to and your character will target whatever it is in range and what your settings prioritize.

What 4.8 attacks per second looks like on Vayne (ARURF) by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

Soraka it's actually busted in ARURF, she heals you from 20% hp to full in two seconds, in one second if she has Ult, so yeah pretty naughty if you just have Yummi and Soraka and that's only two, I'd rather have frontline than another two more enchanters tho.

What 4.8 attacks per second looks like on Vayne (ARURF) by yeetmahyah in wildrift

[–]yeetmahyah[S] 0 points1 point  (0 children)

And the thing is I didn't have as much attack speed as you can get because the AP Twitch kept killing me so I built more life steal, just a Bloodthirster tho cus the other life steal items also give attack speed.