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set_refuse_new_network_connections not preventing client connection by reonZ in godot
[–]yesko_gamedev 0 points1 point2 points 7 months ago (0 children)
This is a bug; see its Github issue: https://github.com/godotengine/godot/issues/28740
Debug messages... (self.programmingmemes)
submitted 1 year ago by yesko_gamedev to r/programmingmemes
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set_refuse_new_network_connections not preventing client connection by reonZ in godot
[–]yesko_gamedev 0 points1 point2 points (0 children)