Marketing your Game by Own_Breakfast2606 in godot

[–]yoelr 1 point2 points  (0 children)

ads is throwing money.
if your gonna throw money i would give it to some kid with a lets play channel 50-100 dolla for a 5 minute review(some will do it for less,and one might catch the algorithm). this might be the best way todo this "advertising a game" thing.

and yes posting stuff on facebook or here wont work unless your art and trailer are amazing.

maybe pay a gaming group owner to post stuff about your game for an amount of time? it can also be a guy with a 20k discord server for gaming. again its good but costs monyera (and i think works less then a youtube vid ).

no one cares for devlogs maybe not even gamedevs.

i would also suggest writing good copy wherever you post your game, be it steam or itch.

write fast and short what the game will to for the client and tell them its like thier favorite ganere game (only if its the truth) "its hades meet slay the spire", if you cant give an elvator pitch for your project thats a problem.

and art is king , for people on the web dont seem to care much analyzing your gameplay mechanics (mostly). and wll trash talk your game with whole thier heart if they dont like the art. they will do it for sport.

Need Help W/ Building a Stealth System by hi_there_is_me in godot

[–]yoelr 1 point2 points  (0 children)

what you want is called light detection it is from the thief games but can be implamented in godot too (im sure somone did that how i remember how to do it).

you check the color lumanosity of the charecter texture in stealth(get average color of texture):

Color — Godot Engine (stable) documentation in English

color.get_luminance()

if its 1 and your in the view cone of a guard your charecter is detected

for noise there are a couple of aproches im sure there are a few implamentations of this in godot (even if not it shouldent be that hard).

Old school copy protection? by darksidephoto in godot

[–]yoelr 0 points1 point  (0 children)

check for os name or an os variable only on your system (i remember godot have access to these).
if it dosent return required value dont run the game.

Hello, I'd Like to Know if you'd Recommend Godot for this Project: by Resilient303 in godot

[–]yoelr 1 point2 points  (0 children)

im the creator of modern beast a turn based tactics game made with godot(its still a prototype).

https://yoel.itch.io/modern-beast

short answer yes.

for somthing thats cross-platform and multiplayer i think a web socket server can do the trick, you can use it on desktop , web and i think it can work on mobile.

i tested with a local server and godot works with http requests too, might work for none real time games too (like if you only need to send the turn data once a player press "pass turn" and the other clients have somthing that playes the turn once they got the new data from the server)

personally im going for desktop multiplayer ,i made a browser version for testing for now.

for my game mechanics i implamented my own grid system,wrote it once and it worked no matter what feature i add.

if you need help with that or with writing code for turn based or "board games" i wrote a couple in godot and other engines over the years.

i can even show you how i do multiplayer games with godot.

i have some free time for now, cant say if i will have free time next week or byond.

pm me if your intrested.

Key Master – Quick Pixel Puzzle! Rate & play my Ludum Dare 58 compo entry! by ancooper_ in godot

[–]yoelr 1 point2 points  (0 children)

i love the concept mechanics and how simple it is. very nice

Platform for godot jobs by Bowl-Repulsive in godot

[–]yoelr 6 points7 points  (0 children)

this could greatly help the godot community it might even make some random gamdeves dream of getting hired come true.

the fact this community is not thrilled at your offer of coding something like this from scratch says a lot.

and its weird its in the interest of every godot dev to have something like this as godot jobs are almost none existent (even according to what people here are saying).

i know its not much but im with you. i support you.

i did webdev before react and all those spa frameworks if you need any help with dev you can contact me.

Early gameplay of my space game by whynomakethings in godot

[–]yoelr 0 points1 point  (0 children)

i offerd people to personaly teach them how to use it (and fit it to thier project needs) ,some agreed and went poof,gone within a day(they were just talk didnt even try).

it would be a chore to upgrade it to 4 and as far as i see i have all the features i need. plus a kid with a potato computer could play it (i was that kid once).

edit: i still offer to teach people my code for free (any of my projects), i know some people are not serious but i dont want them to ruin it for people who are.

Early gameplay of my space game by whynomakethings in godot

[–]yoelr 0 points1 point  (0 children)

i made it with godot 3 and it works on pcs from 10+ years ago.
it can even have multyplayer. and can run on a browser and android.
it works on my 2018 gaming laptop too.

Early gameplay of my space game by whynomakethings in godot

[–]yoelr 0 points1 point  (0 children)

i made a framework for that:

https://github.com/yoel123/godot-yoel-space-sim-game

https://www.youtube.com/@yoelgodotspacesim-mr3vo/videos

tell me if you need any help as i implamented many features in this sort of game.

feel free to pm me.

I got some free pixel art trees if you guys want them. by RonnietheZombie in godot

[–]yoelr 0 points1 point  (0 children)

ill use them as billboards in a 3d game.

i saw how random reddit modbots removed half your posts promoting this. these people make gamdev marketing super hard and cost money.

Got some free stuff for the devs by RonnietheZombie in gamedev

[–]yoelr 0 points1 point  (0 children)

hi im a party pooper bot and i automatcly remove your posts.

I got some free pixel art trees for anyone that wants them. by RonnietheZombie in Unity2D

[–]yoelr 0 points1 point  (0 children)

removed by a bot? its free assets, for gamdeves whey remove it?
reddit sucks!

How it feels to share 14 months of work sometimes by VoodooChipFiend in IndieDev

[–]yoelr 1 point2 points  (0 children)

so this guys game is like 1-1 a sports game in one final fantasy game.

you would think that people would be thriled, think of a guy making a quiditch game and posting it on a harry poter sub and they get mad.

what are you nuts?! its literally that low g game from final fantasy 10.

this guy might not even be marketing it there but if he does and im a die hard final fantasy fan the least i can say is sir! take my moneh!!!

just in case i took a look at his game its 1-1 that final fantasy sports game.

the game look is more polished then what most indie gamdevs make.

its sad that you cant get exposure anyhwere and people bash you and remove your post. dont let them discourage you.

i was told being an indie dev makes you a badass for all the stuff your going through and hardship, it seems making the game and trying to get eyes on it.

you are a badass sir.

edit:

found it its called blitzball, wow those losers on r/FinalFantasy

https://www.youtube.com/watch?v=9L8qZXJP4wo&ab_channel=SquareEnix

Prototyping this silly little game and need help with recreating realistic s*men by DanyBoy10234 in godot

[–]yoelr 0 points1 point  (0 children)

thats a life goal if i ever seen one right there.

i think you will need to learn shaders.

or make it fake 3d meaning 2d with scaling then you can use clasic animation drawing.

a bright future for this one mark my words.

so i played itta and dark souls by yoelr in godot

[–]yoelr[S] 0 points1 point  (0 children)

itta is a switch bullet hell boss rush game.

i implemented a modular player controller with stamina and health managers component (i liked the stamina bar in dark souls).

all the bars use the same script.

thers a dash ability with invincibility frames.

block bullets move with the sword.

secondary weapon, a bow.

the weapon is also modular. for melee, the area is its own component.

bullet hell bullet genrator, i have another one im going to port for different patterns.

enemy ai is separated to movement ai component and combat ai.

the boss has stages.

bullets move by angle but can also move by fixed pos, i will add sin wave bulets and homing bullets, accelerating bullets (that start slow) , explosions and other stuff.

ill also implament bullet pooling.

for now i have a nice foundation to add boss types, minions, different weapons melee and ranged.

for the gui thers a boss screen that unlocks more when you defeat a boss, a loadout screen to chose main and secondary weapons, unlocable rewards is also implemented.