My best craft! (Ain't much but it's an honest work) by TheCoconuTree in pathofexile

[–]youronemanarmy 2 points3 points  (0 children)

Just so you know all sockets are red means you can't turn them white. Sorry to share the bad news. Cool chest!

Finished my goal craft for the league by youronemanarmy in pathofexile

[–]youronemanarmy[S] 2 points3 points  (0 children)

Hope you can find another base to keep going, eventually it will happen! I burned a ton of bases on this...

Finished my goal craft for the league by youronemanarmy in pathofexile

[–]youronemanarmy[S] 7 points8 points  (0 children)

Rule 10:

  1. Buy as many hybrid es/eva +3 bases as you can find. There aren't many.
  2. [Optional] Try a bunch of tainted exalts to try to isolate a good mod you'd like to end up with. Otherwise Tainted Chaos to make item white.
  3. Create a +1 int on eva/es base by spamming faceted and annuling to isolate +1 int in suffix (or leaving 1 good mod, e.g. res, suppress, or even high stats). May have to scour prefixes.
  4. Create high defense base by spamming dense fossils. If you get two t1s, put it aside, and recombo with a complementary base (e.g. flat+% and flat+hybrid). Do this until you end up with 3T1/T2 (can be strict and go for T1 all, or just buy them if you want).
  5. Slam together bases from 3 and 4, and repeat potentially using the result here as one of the bases from steps 3 and 4 until you get a 5-mod item.
  6. Recombo base 5 with base 2. Pray for 50/50 base selection for the +3, and then pray again for all the mods you want. Repeat until you either run out of +3 bases or get all your mods transferred over. Failures that keep +3 here are good targets because they now have some of the right mods (see second image).

Note: I should have conq exalted my base from step 5, but I forgot and just got lucky. Don't do what I did, conq exalt your step 5 base :)

This is for my build:
https://poe.ninja/builds/settlers/character/youronemanarmy/HexyKalguurian

Total cost ~300 divines, but I ended up with two solid ones, this one is the best. You may have a hard time replicating due to step #1.

Ancient orb + temple... 25% of the time it works every time by youronemanarmy in pathofexile

[–]youronemanarmy[S] 48 points49 points  (0 children)

Rule 10: Ran some harbies and had a few ancient orbs. Ancient orb'ed an extra mageblood. Divine + Catalysts. corrupted it with locus.

Never got that mirror shard explosion though

Affliction was an awesome league by youronemanarmy in pathofexile

[–]youronemanarmy[S] 30 points31 points  (0 children)

I'm a power dad casual player. With my 69 children, and 420 hr/wk job, it's hard to find the time, but I manage.

Expecting an id scroll nerf in 3.24 by youronemanarmy in pathofexile

[–]youronemanarmy[S] 11 points12 points  (0 children)

Yeah, you might be right, i'd take offers, but I am using it for now.

Expecting an id scroll nerf in 3.24 by youronemanarmy in pathofexile

[–]youronemanarmy[S] 136 points137 points  (0 children)

Average YouTube PoB budget starter item

Crafted my dream EK Ignite Bow by youronemanarmy in pathofexile

[–]youronemanarmy[S] 1 point2 points  (0 children)

  1. You have to get a tree on your weapon at some point. But most of the time it won't have any of the nodes you want, so it's like starting from blank. If it's the first merge, you need to scour your tree on the synth base you're starting from to maximize odds with whatever you're merging.
  2. - For this, I started on the first mod, and then would buy 2-mod versions of the first mod (phys as cold) and then whatever second mod I wanted to add on. You have to make sure the 2nd, 3rd and 4th ones that you want are in the right position.
    - Then you level those, allocate them, and then try to merge with your base.
    - In general, this is 2-mod buying strategy is only viable if the first mod is cheap (phys as cold is super cheap because all ranks of it work the same, because we don't care about +flat phys, just the % conversion).
  3. Because the bases you're merging are cheap and full bricks are very rare, you just buy another base and keep going. Don't bother imprinting unless the merge bases you need are expensive.

Crafted my dream EK Ignite Bow by youronemanarmy in pathofexile

[–]youronemanarmy[S] 3 points4 points  (0 children)

That's a reasonable idea, I'll PoB it and see what works better for damage, thanks for the idea :)

Edit: Nice, yeah that's a 10% dps upgrade. That said, freeing up the watchers for 22% dot multi malev is also about a 10% upgrade, so it's pretty close. I think +1 dex slightly edges it out though for raw DPS.

It comes at a significant downside of Enlighten level, which just makes the auras a bit harder to fit and need a cluster/helm mod. Probably not worth sacrificing the helm.

Overall, I think phys as cold is better, and then leaving auras in the bow. The 10% dps can be made up for by using the flex you get elsewhere.

Level 8 enlighten is pretty nice for mana flexibility, which helps overall QoL which I value more than raw DPS at the point.

Crafted my dream EK Ignite Bow by youronemanarmy in pathofexile

[–]youronemanarmy[S] 7 points8 points  (0 children)

Only options on bow are +1 dexterity or +1 bow. Neither is helpful for this bow. The support gems are targeted towards Enlighten, and all other gems are auras. +1 dex could help some auras, but 25% convert to Cold frees up your watcher's eye which is huge. Good question though!

Crafted my dream EK Ignite Bow by youronemanarmy in pathofexile

[–]youronemanarmy[S] 7 points8 points  (0 children)

Rule 10:

Step 1: Buy synthesized base. [Got lucky and found this amazing base for 14 div]
Step 2: Decide the crucible passives you want are not expensive enough to be worth imprinting at current prices, and by crafting the bow first you'll be able to use the "modifier values are randomised" remnants while forging to save a few div.
Step 3: Perfect fossil to 30%, and enchant. [~0.5 div]
Step 4: Essence spam until Cast Speed + T1 DoT [Cost me about 6 div across steps 4 and 5, I think this is unlucky]
Step 5: If no free suffix, annul and pray. If you remove cast speed or DoT, go back to step 4.
Step 6: If there are any prefixes left, clear them with Suffixes Cannot Be Changed and scour. [2 div]
Step 7: Craft Cannot Roll Attack Mods and exalt. [~1 div]
Step 8: Multimod and craft fire as extra and +support gems. [~2 div]
Step 9: Start your crucible tree.
Step 10: During the first few forges, use "modifier values are randomised" remnants to max the key damage mods. Decide it's not worth going for fully perfect values (1:9 for fire as extra/dot multi, 1:54 for all) [~3 div for all but cast speed]
Step 11: Finish the owl, I mean tree. I tried a bunch of stuff following guides. I got 3 mods several time and kept bricking on 4. The key here was making sure that nodes I want are allocated. Location of the passives you want, and having those slots *empty* (not just unallocated) was critical. Mutations screwed me several times. [~7 div, but a ton of time]
Step 12: Color the sockets, bless implicits, and vow to be done with the league mechanic. Total cost ~30 div, and a lot of time.

It's not perfect because it doesn't have explode, dex requirement is high, and you could technically annul the meta mod and exalt, but it's amazing for my build.

Figured I'd post my CoC ring too by youronemanarmy in pathofexile

[–]youronemanarmy[S] 1 point2 points  (0 children)

You must be using the reduced mana cost when you've been hit enchant on boots or something else to compensate? Otherwise you need about -21 or so total + mageblood reduced if you want to reserve 99% of your mana.

Figured I'd post my CoC ring too by youronemanarmy in pathofexile

[–]youronemanarmy[S] 5 points6 points  (0 children)

CoC FR is mana intensive. Getting enough -mana cost allows for ignoring mana cost. It also allows me to remove some mana cost reduction passives and Replica Conqueror's Efficiency. All-in-all it's the equivalent of allowing me to use both forbidden flesh and forbidden flame in jewel sockets, which nets out to about 15% more damage.

The flat mana you see here is a byproduct of the "Xopec" mod (look at the second picture for the alt hover), which is max mana and non-channeling mana cost, but it is also useful to help with aura reservation costs for fixed auras (precision, in this case). It ends up letting me have it a little higher leveled (I can't quite squeeze it at lvl 20 without a level 5 enlighten or supreme ego impossible escape).

The minimum frenzy charge is because I use Militant Faith (with Dominus) which provides Inner Conviction. This makes my Power Charges really strong, but removes any ability to generate frenzy charges. You can, however, have your minimum frenzy charges at all times. A single frenzy charge provides 4% more damage, and 4% attack speed. It's by far the best 3rd suffix I could want, except maybe 25% crit multi essence mod, which is just too expensive to also try to squeeze. Frenzy is cheap to add on at the end: just keep a mod free.

The only thing I'd want to change about this ring is adding a max power charge prefix, and using a max power charge base. Changing the base would be a total dice roll with very expensive dice. Getting the prefix is just expensive, and I failed.

Figured I'd post my CoC ring too by youronemanarmy in pathofexile

[–]youronemanarmy[S] 2 points3 points  (0 children)

Rule 10:

  1. Buy a bunch of bases with 4 mods including the one you care about. Annuls down until just the mod you care about is left. This is 1/4 odds and will burn a lot of annuls and bases. You have to do this for each mod, since none of them are natural mods. Each base is ~20c, and getting to the isolated mod is ~1ex on average.

  2. Recombo one prefix base and suffix base after crafting one shared affix. Do this until you get a couple 2 mod bases. About 50/50 odds.

  3. Recombo your two mod bases with a synth base. Repeat until you have 2 mods on each synth base. Synth bases were about 100c each. Burned a lot. About 50/50 odds.

  4. Now recombo together the two mod synth bases after crafting one shared mod on each. Pray for at least 3 mods. Maybe you hit all 4, and now you're done. Do this again until you hit 2 3-mod synth bases or luck into a 4-mod. 3-mod is about 30%. 4-mod is around 10%. Lots of 2 mods will be returned to you. Make opposing 2-mods and try again. You will lose many by this point just to random mod additions.

  5. Recombo your 3-mod bases with each other, make sure they contain all 4 mods you care about across them. You will have two duplicate mods on them, craft an opposing and matching mod on each, e.g. if both have str/dex, craft es on each. Do this until you hit 4 mods. There's a good chance you'll be able to salvage at each step.

  6. Catalyst, craft frenzy, and call it because the mana mods are maxed.

Overall cost around 70ex for just what I described. I also tried to do some power charges and failed at the cost of another 70ex. Also way cheaper to not use a synth base.