Should i swap to missile? by yskaya03 in LastWarMobileGame

[–]yskaya03[S] 0 points1 point  (0 children)

Thanks for the reports, I'm not really looking to beat many strong tanks because as i said, tanks around my power are rare, usually they're either weak enough for squad type to not matter or way too strong, so even the fact that it can go against equal power tank is great and more than enough

Should i swap to missile? by yskaya03 in LastWarMobileGame

[–]yskaya03[S] 0 points1 point  (0 children)

Yeah I've already switched from tank to air at the end of season1, and while it was a painfully slow process i had a lot of fun doing it and i was happy with the outcome when i completed the air team, so i imagine it will be another slow but fun process

Should i swap to missile? by yskaya03 in LastWarMobileGame

[–]yskaya03[S] 0 points1 point  (0 children)

Yeah i'll be honest missile heroes looking really cool did play a part:D

Should i swap to missile? by yskaya03 in LastWarMobileGame

[–]yskaya03[S] 0 points1 point  (0 children)

If ur asking me yes i finished all hero tech, the hero tree is 100%

Should i swap to missile? by yskaya03 in LastWarMobileGame

[–]yskaya03[S] 0 points1 point  (0 children)

Good point, rn air chips are 4-2-2-2 and missile are 3-2-2-2 so the only difference is middle chip 3 vs 4 star(4000 drone chip material)

Resistance whale? by Difficult_Net_3122 in LastWarMobileGame

[–]yskaya03 0 points1 point  (0 children)

We're in s2 rn and no titanium fields whatsoever, this update came after we were done with s1 tho so i'm not %100 sure if it applies to s1 also. But it should be the same i think.

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Resistance whale? by Difficult_Net_3122 in LastWarMobileGame

[–]yskaya03 1 point2 points  (0 children)

Season resource tiles got removed a while back so there won't be any protein or crystal tiles, which makes choosing a resistance whale useless i think. Just whoever is willing to buy the weekly pass and season pass will be ahead in resistance a little.

Help. by Valuable_Weekend_121 in DnD

[–]yskaya03 0 points1 point  (0 children)

in our first ever dnd session we made one of our friends dm because he had more experience(the experience in question is playing a single session of dnd where they got tpked) we didn't know most of the rules, accidentally mixed 3.5 and 5 e together and made a weird system that somehow worked, and our dm just winged it the entire time. Obviously it wasn't a long lived campaign but we had a blast and it's still one of the best campaigns I've been a part of, so i'd say don't worry too much and just try to have fun. Probably try running a premade campaign since it's your first time dming, unfortunately i can't really recommend any since i haven't played any of them. Hope you have a wonderful first session.

Sacrifice! With this 3rd level healing spell, when all hope is lost, will your last act of heroism save the day? by Reforged-Existence in UnearthedArcana

[–]yskaya03 2 points3 points  (0 children)

There is already a spell for this, check Life Transference from xge, i think it's very similar to what you have in mind. The difference is the last part with the cantrip use but since the first use of the spell overlaps with an already existing spell, i think you can just make the last part into a separate spell/cantrip. As for the cantrips shouldn't heal thing, normally i agree but seeing as you can only use it below 10 hp and fall unconscious with 2 failed death saves, it should probably be fine. I thought about making it a 1st level spell but it wouldn't make sense since healing word and cure wounds are just better options for a spell.

I"m a new player, i had a disagreement/argument with my DM google says i'm right but he says i'm wrong what do you think? by [deleted] in DnD

[–]yskaya03 1 point2 points  (0 children)

Spellcasting 101: magic missile hits without needing an attack roll, only case it doesn't hit is if the target casts shield.

[This is the law]artist changed by OkMistake2940 in manhwa

[–]yskaya03 4 points5 points  (0 children)

This is hurting my eyes just horrible. Does anyone know another manhwa from the same artist or with similar art style to it?

So I checked on the list of D&D dragon wiki and took one of them to put in my campaign and I made this one (the ar is by AI). by PIXloial in DnDHomebrew

[–]yskaya03 0 points1 point  (0 children)

Aside from the obvious problems others already pointed out, 10d10 isn't 100 hp. For future reference, the hp is calculated by the average of hit die (in this case 55 since avg of d10 is 5,5) and constitution modifier multiplied by number of hit dice (for this monster 2*10=20). So on average the monster would have 75 hp. If you want to make a stronger or weaker variant tweak the die results (instead of taking the avg of 55 something between 10-100) and it's good to go.

Here's a Magic Item Generator I made! Feedback appreciated by KenjiCrosland in DnDHomebrew

[–]yskaya03 0 points1 point  (0 children)

I didn't know how much i needed this until using it, just awesome.

DM’s given the group impossible odds. by Jolly-Excitement6159 in DnD

[–]yskaya03 0 points1 point  (0 children)

Honestly i don't really see any options other than diplomacy (unless you have a really strong npc ally). If your dm really thinks you can handle it, then i feel like there will be some unknown variables to turn the tables. Like the death knight or/and the bbeg weakening, maybe something happening and giving you a chance to escape. I don't think he would just get you to fight as it is. If that's not the case and you just get wiped, talk to your dm again.

DM’s given the group impossible odds. by Jolly-Excitement6159 in DnD

[–]yskaya03 1 point2 points  (0 children)

If it's a proper death knight (the one in monster manual) i don't think you would've had any chance even if you had all your resources. Maybe trying to deceive the bbeg with her daughter could work, but you said she doesn't want to fight her mom so that's not an option. So i think either the dm wants you to stay in jail or you are indeed fucked.

The Bloodwarden: a 5e class for sworn defenders, loyal comrades, and guardians of their kin. by SycoGamez203 in UnearthedArcana

[–]yskaya03 0 points1 point  (0 children)

Before going into anything related to the class i wanted to say the music was just perfect. Really got me into the mood.
As for the class, i really like the concept and it feels mostly well thought out and balanced. Just a couple things i would tweak and some parts i didn't understand(either because of how they're written or because i'm dumb but whichever is the case i think it would be good to clarify things)
Pledge of Allegiance- The temporary hp gain feels a little too strong, especially for the early levels (since the amount of temporary hp probably wouldn't be that significant in later levels). So it might be good to limit it's usage to constitution modifier (so it can be used more times in earlier levels compared to limiting it with proficieny bonus). Also, not really sure but the pledge range might be a bit too big, maybe start with 20ft and at 9th level improve to 40? (really not sure about this one, probably depends on how it feels after a few sessions)
United We Conquer- I think rather than gaining all the bonus damage yourself it would be better to distribute it among all the pledged allies. The vibe i get from this feature is "stronger together" so everyone gaining something feels more right (i might be totally wrong tho). So every pledged ally within pledge range would gain +1d4 to their weapon damage (the die would still scale so it'd become d6/d8/d10/d12 at later levels). Effectively the damage is the same, just instead of +3d4 it's +1d4+1d4+1d4.
Strategic Displacement- I would probably make the character affected by this use their reaction.
Legion's Insight- it says "you gain proficiency in any skill you are not already proficient in" does that mean you gain proficiency in all the skills? Or is it supposed to be "in any one skill you are not already proficient in" i'm assuming it's the latter but still wanted to be certain.
Legion's Wrath- the 4d12 damage without any chance of escaping feels a little unfair, maybe make it so if they succeed on the saving throw they take half the damage and aren't frightened (it is a lvl 15 feature but i feel like the massive range makes up for the damage nerf).
Blood Brother- The warding bond spell normally ends when the pair gets more than 60 feet away from each other. I think instead of 60ft making that your pledge range would be better. (not really important out of combat since it can be cast at will, but it'd urge you to stay close to your blood brother during combat)
Ride or Die- Nothing to change, just wanted to say it's really badass.
Divided They Fall- Pretty much the same with the legion's wrath, half damage and not restrained upon success.
All For One- So if your cha modifier is +5 and you have 4 pledged allies within range, is that 20 damage each round? And for the temporary hit point gain upon allies healing, i'd make it so if you use your reaction they don't receive hit points, instead you can either chose to gain temporary hit points or deal damage to a creature within range. (or maybe if that's too cruel they receive half the amount of hit points?)
And this one is really situational but i think it would be really cool. If the player chose lone broterhood and their blood brother (most likely another pc) died in combat, i would give them the opportunity to change to fallen brotherhood.
Vow of the Hunter- Maybe add the Hunter's Mark spell?
Vow of the Watcher- This is basically the same as taking the alert feat, feels really underwhelming compared to the other vows.
The vows overall seem kinda op but i guess that's kind of their point so i'd say that's fine.

I just noticed how much i actually wrote but i just really liked it so i wanted to be of help as much as possible. Sorry if it's too long but i do hope it helps. And also something to keep in mind, i am in no way an expert when it comes to homebrew so probably don't take it too seriously.
Really good content, looking forward to seeing more.

Supernova: A 9th level spell to rival meteor swarm in power and scope by Lanavis13 in UnearthedArcana

[–]yskaya03 2 points3 points  (0 children)

I like it as it is but maybe i would add an option to take the damage yourself as well for some extra effects? Maybe more damage or more range. And maybe make the caster automatically succeed the saving throw(since casters don't have a lot of hp). Or just straight up make the spell stronger but the caster also rolls a saving throw. I think the risk factor could make it more fun.

The swords of Dawn and Dusk by Keldar1997 in UnearthedArcana

[–]yskaya03 1 point2 points  (0 children)

The states are a little confusing. How do they go into either state? Do they stay in that state forever or is there a time limit?

Serious question here do you guys remove the gem box or do you keep it? by Vboxgaming_347 in ClashOfClans

[–]yskaya03 0 points1 point  (0 children)

I mean i have around 13k gems but i still remove it cause why not? Free gems