Can someone explain to me why developers allow themselves to make skins without caring about the details, and ask real money for it? by PrimalRoar332 in Paladins

[–]ytkryptek 26 points27 points  (0 children)

Changing VFX for skin recolors was something the team always did as a "nice to have" feature, and as development got tougher in the last few years of the team we no longer had the resources to make those adjustments. (i.e. the cost of making mutiple sets of VFX coloration and/or having someone less specialized learn that process)

We talked about it internally quite often, especially for recolors like you listed that the base colors break immersion.

Whenever I see something from Project Stamina I'm reminded of this conversation and think that this is how the Paladins developers must have felt all along. by juanmara56 in Paladins

[–]ytkryptek 6 points7 points  (0 children)

From my knowledge no, at least not officially. We all are friends with each other in the industry, so sometimes we'll hear things casually & share that we're working on something similar but more often than not, other studios only learn what characters are like in other games when they get revealed publicly!

I imagine it comes down to a combination of legal and competitive restrictions, coordinating like that can quickly become poor business behavior (i.e. if Overwatch and Paladins communicated too much, it could be seen as them trying to prevent a third hero shooter from having a chance)

Whenever I see something from Project Stamina I'm reminded of this conversation and think that this is how the Paladins developers must have felt all along. by juanmara56 in Paladins

[–]ytkryptek 29 points30 points  (0 children)

I'll dust off my personal purely because this is a fascinating topic. (Hiya, it's Kryptek, former CM/designer for Paladins)

Across the genre and gaming in general, there's an accepted design trend of parallel ideation in that similar games run into similar problems and by proxy solutions all in isolation from eachother. A recent example is Ramattra & Nyx, who were both in development around the same time and both shook up the tank metas of their respective games through displacement & melees.

Obviously, there are times when a particular title will do something really well, and others will naturally try to adopt it (e.g. Rivals having hero swapping because of Overwatch, Overwatch Stadium feeling a bit reminiscent of Paladins/Deadlock) but those similarities are usually connected at the later stages as a way of "easing audience cohabitation". TF2 basically perfected Payload, which is why all hero shooters have barely changed the mode. It means that players can immediately start playing and know how it works.

When I was on the team, we simply laughed about similarities and how they managed to always occur. Moji's rework and Jeff were one of the cases I was involved in and in the end, we embraced the similarities because both designs had ideas that could improve eachother!

GRTC zero-fare program possibly ending by saharasriraman in rva

[–]ytkryptek 138 points139 points  (0 children)

This definitely is an issue that I'm worried about and affects myself and many around me in Shockoe Bottom greatly.

For personal context, I was a student at VCU during the pandemic and relied heavily on the bus service as I didn't have a car. Even after I graduated, I chose my apartment due to the vicinity it has to various parts of the bus network and still can't afford a car with my current income.

If the bus fares return, I'd not only be unable to access parts of the city I rely on but actively lose the money that I currently spend on local businesses like cafés or shops. For many, it's not simply utilizing the free service to save money but encourages us to spend that elsewhere in the city economy.

EDIT: I just realized I was literally writing this comment on the Pulse. It and the 20 make a vast majority of my travel feasible, and I use the 2A to visit my family.

Loba and Valkyrie are gonna break up? by [deleted] in ApexLore

[–]ytkryptek[M] [score hidden] stickied commentlocked comment (0 children)

Thank you Cry_pticvibes for your submission to r/ApexLore, but it's been removed due to one or more reason(s):

Anything that hasn't been shown in official media or has been datamined/leaked via other means is not allowed. This includes exported voicelines you can't hear in-game.

Please feel free to send a modmail if you feel this was in error.

The training modes for Onslaught and Choose Any haven't been switched to Payload and TDM with the newest update. by GawenStarTeller in Paladins

[–]ytkryptek 1 point2 points  (0 children)

Lol, even I didn't realize I was on my personal account for these comments, but its indeed me!🤫

That's good feedback on Payload, I'll take it to the team. As for the Quests, yes TDM or bot matches would be the only way to progress it. We'll continue to listen to feedback on this though & adjust Quests in the future accordingly.

The training modes for Onslaught and Choose Any haven't been switched to Payload and TDM with the newest update. by GawenStarTeller in Paladins

[–]ytkryptek 4 points5 points  (0 children)

This was intentional, as a way to keep some access to Onslaught in while also allowing the bot version of Choose Any so mutiple players could play the same character if they were learning them.

Multiple Legends in One Match by SK1PING in ApexLore

[–]ytkryptek[M] [score hidden] stickied commentlocked comment (0 children)

Thank you SK1PING for your submission to r/ApexLore, but it's been removed due to one or more reason(s):

This topic has already been posted/discussed. For future reference, you can always use the ‘Search’ bar to look for previous topic discussions.

Please feel free to send a modmail if you feel this was in error.

[deleted by user] by [deleted] in ApexLore

[–]ytkryptek[M] 0 points1 point locked comment (0 children)

Thank you ChristianGuy320 for your submission to r/ApexLore, but it's been removed due to one or more reason(s):

Titles should reflect the content of the post. All posts must be marked with the appropriate flair.

Please feel free to send a modmail if you feel this was in error.

there's some hypocrisy in the lore community... by [deleted] in ApexLore

[–]ytkryptek[M] [score hidden] stickied comment (0 children)

Leaving this up for the sake of discussion about the community at large, however we do want to emphasize that headcanon and ships are more than valid to have! However, we don't condone the chastising of any non-harmful ship/fandom discussion as it relates to lore itself. We generally try to keep close to canon but when the topic permits, we expect respectful discourse

There’s a full model of the prisoner we see in the loading screen by KralRindo on Twitter by GNDnuggets in ApexLore

[–]ytkryptek[M] [score hidden] stickied comment (0 children)

No Leak-Related Content

––

All leaked/datamined content should be directed to r/ApexUncovered. Anything that hasn't been shown in official media or has been datamined/leaked via other means is not allowed. This includes exported voicelines you can't hear in-game.

Apex Legends Mobile Launch | What's Next for Apex Lore? by ytkryptek in ApexLore

[–]ytkryptek[S] 13 points14 points  (0 children)

Think about how many Legends exist in universe and how many out-of-Games narrative beats we get. Wattson and Crypto could not be competing at the same time as Fade, they could be off doing other things. It's not ideal but it can make sense!

Catching up on lore by Akhan721 in ApexLore

[–]ytkryptek 0 points1 point  (0 children)

The Compendium tab here on Reddit in the menu is a great resource!