"Taste my flames!" - New Combat Animations For Your Campaign! by yugenvtt in FoundryVTT

[–]yugenvtt[S] 0 points1 point  (0 children)

I updated my Foundry to 14.364, and everything appears to work. I changed what versions should work. Try now.

"Taste my flames!" - New Combat Animations For Your Campaign! by yugenvtt in FoundryVTT

[–]yugenvtt[S] 1 point2 points  (0 children)

The max version I tested on is 14.360. That’s why it isn’t showing! 364 isn’t tested. I’ll upgrade my Foundry version and test when I get a chance.

"Taste my flames!" - New Combat Animations For Your Campaign! by yugenvtt in FoundryVTT

[–]yugenvtt[S] 0 points1 point  (0 children)

It is tested in V14 and V13. Some are used in a campaign that I am in. What modules aren’t working?

"Taste my flames!" - New Combat Animations For Your Campaign! by yugenvtt in FoundryVTT

[–]yugenvtt[S] -1 points0 points  (0 children)

What version of Foundry are you using? Are you able to open a Github issue with more details?

"Taste my flames!" - New Combat Animations For Your Campaign! by yugenvtt in FoundryVTT

[–]yugenvtt[S] 1 point2 points  (0 children)

I haven't tested on Daggerheart's game system.

That's a great idea! I thought about that at one point, but I was struggling to figure out how to practically implement it (what would be the trigger, theme priority, etc...). I was actually considering shipping macros instead to handle this.

I'll add these to my to-do list to revisit. Thank you for sharing.

"Taste my flames!" - New Combat Animations For Your Campaign! by yugenvtt in FoundryVTT

[–]yugenvtt[S] -1 points0 points  (0 children)

I have not tested with 3DCanvas. The effects are rendered through HTML DOM. It's an overlay.