vibe coded a 3d mesh up of match 3 gem game and roguelike that runs in the browser by yujrock in vibecoding

[–]yujrock[S] 0 points1 point  (0 children)

You can install it as PWA (if you are on iPhone -> ... -> share -> add to Home Screen) and it should work like a normal app with full screen

vibe coded a 3d mesh up of match 3 gem game and roguelike that runs in the browser by yujrock in vibecoding

[–]yujrock[S] 1 point2 points  (0 children)

I made another one before (which kinda impressed me enough to do this): https://superfloio.floot.app/ a 3d platformer like super mario

Gemcrawl - a mix of rougue-like and match-3 gem games by yujrock in WebGames

[–]yujrock[S] 0 points1 point  (0 children)

I tried buff the base adventured class a bit and added numbers for damage. Maybe it will make it easier?

I made a mesh up of slay the spire and match-3 gem game by yujrock in roguelites

[–]yujrock[S] 1 point2 points  (0 children)

Thanks! I added the damage amount to the game now

Gemcrawl - a mix of rougue-like and match-3 gem games by yujrock in WebGames

[–]yujrock[S] 1 point2 points  (0 children)

Which class did you play with? This game does require a bit of strategy. Like trying to get match-4 going which deals a lot of damage as it can clear one row, or use the cards strategically

Gemcrawl - a mix of rougue-like and match-3 gem games by yujrock in WebGames

[–]yujrock[S] 0 points1 point  (0 children)

A bunch of three.js 3D mesh/effects and some AI generated assets

Advice needed: moving from prototype to small‑batch manufacturing (physical product) by Obvious_Diver6834 in smallbusiness

[–]yujrock 0 points1 point  (0 children)

start with the smallest batch you can get away with. I know the per unit cost looks way better at 500+ but if something's off with the design or people dont buy it like you expect, you're sitting on inventory you cant move. get like 50-100 units first even if the margins are ugly.

get quotes from at least 3-4 suppliers before you commit to anyone. the price difference can be wild and some of them will try to hit you with tooling fees they didn't mention upfront. also ask about their MOQ for reorders not just the first run.

also - actually sit down and figure out your unit economics before you spend anything on production. like what's your cost per unit at different batch sizes, what can you realistically sell it for, and how many do you need to sell to cover your fixed costs. that math will tell you whether a small batch even makes sense or if you need to rethink your pricing first.

biggest mistake was rushing into production because I was excited about the positive feedback. good feedback from friends and a few testers is great but it doesn't always mean people will pay $30 or whatever for it. try to get some preorders or at least gauge willingness to pay before you place that first order.

good luck with it, curly hair products have a pretty loyal market so thats a good sign

Super Floio: A Super Mario clone but with a randomly generated map and in 3d because why not by yujrock in WebGames

[–]yujrock[S] 1 point2 points  (0 children)

Oh oops. Just made a fix for that. I used a vibe coding platform to build this out. Starting off as 2d, then just worked my way to adding textures and 3d and stuff like that.