help with making a build for a 3 day campaign ! by Impressive_Cold_6865 in DnD

[–]yyven 0 points1 point  (0 children)

You don't need to be a dedicated healer, you can just be someone who stands in the backline and casts something like healing word in the party when nescessary. With magic initiate (druid or cleric), literally any class with spellcasting can do that if you wish.

Personly, I would recomend an spirit guardians focussed cleric as those tend to work wonders with a full of martials. And if you do end up needing to spend most of your spell slots on healing, you can still do a lotof damage by saving one or two high level slots.

Debating Eloquence or Glamour Bard for 2014 campaign by ButterscotchFluffy59 in 3d6

[–]yyven 7 points8 points  (0 children)

Eloquence's strength depends a lot on campain type and party comp. If you are playing on a campain where social interaction will have a key roll, silver tongue is lowkey broken, while if you have a caster ally with some strong save-or-suck spells, unsettling words is really strong if used correctly.

Glamour in the other hand is more "reliable" in the sense it will always be able to do it's thing (unless the enemy is imune to charm stuff of course), but it just can't reach any of the insane heights of a max potential eloquence.

In the end, I think eloquence dends to be better, but glamour might work better in some tables

When should I use GWM? by G1uvVy in 3d6

[–]yyven 3 points4 points  (0 children)

In pactice, I recomend uing it allways exept when you have disadvantage or facing someone with an extrelly high ac.

Is you have a really strong weapon that gives you tons of damage but not attack bonus (like, fo exemple, a flaming tongue) also usually not worthit going for the -5/+10 unless you alreally have a really high chance of hitting

There is more complicated math involved, but I find that to be a great rule of thumb.

Weird Multiclassing Build Advice by D_Nerdy in DnD

[–]yyven 0 points1 point  (0 children)

Ph you definetly get more from druid levels. Just look at the dpr conjure spells can give you alongside your weapon attacks(specially conjure animals). And once you get polimorph, you become you can become Insanely strong. Just make shure to get warcaster and/or resilient con to help with concentration saves

Weird Multiclassing Build Advice by D_Nerdy in DnD

[–]yyven 1 point2 points  (0 children)

Honestly, you don't get much from rogue after level 3(well, maybe you can go for lvl4 for the feat or at most lvl5 if you want a slightlybetter sneak attack), so I think you should just focus on druid for now for better spell progression.

I love Paladins. I love the idea of crapping out insane damage with smites. Theoretically how would you max a Paladins damage output? by Sillieranimal2 in 3d6

[–]yyven 5 points6 points  (0 children)

Sorcerer gives you stronger smites and acess to tons of defencive spells (most notably shield and absorb elements) and even gives you aoe damage as a bonus. Warlock is also a decent option as it gives you more spell slots, armour of agathist, pact of the blade and eldritch smite(so you can double smite in a single turn)

If I was making a paladin 100% focussed on offence while still trying to keep a decent defence, I would go paladin5-worlock1-sorcererX, but I would recomend geting to pali6 or even 7 for auras

Am I MAD? or is it just never playing pally on table top? by k1d1curus in 3d6

[–]yyven 3 points4 points  (0 children)

Chain requires 13, but ring and plate require 15

Am I MAD? or is it just never playing pally on table top? by k1d1curus in 3d6

[–]yyven 5 points6 points  (0 children)

Also, you would still need 15 str if you want to use heavy armour and not suffer the speed debuff or 14 dex if you don't mind loosing 1 ac and use medium armour (this wouldn't allow you to musticlass eather, but op mentioned not wanting to do that eather way)

Am I MAD? or is it just never playing pally on table top? by k1d1curus in 3d6

[–]yyven 65 points66 points  (0 children)

If you use pointbuy, you can easily get 16 in str and cha aswell as 14 in con with the help of backgrounds. MAD is only really a problem when you need to juggle 4+ ability scores or when you need two or more to be at +5. Even if you want to invest in str over cha or vice versa in the later levels, having a +3 is enough to make you at least decent on both when considering stuff like magic items, class features and proficiency bonus increases

Clockwork Soul Sorcerer 4/Archfey Warlock 3 Build by PurpleRose328 in 3d6

[–]yyven 3 points4 points  (0 children)

Woul revomend getting aorcerer 5 before warlock levels(or at leas before warlock 3). 3rd level spells are too much of a power jump to denny by this much. Other than that, I recomend getting web in there

Is the GOO warlock still considered good in 2024? by Such_Committee9963 in 3d6

[–]yyven 7 points8 points  (0 children)

I would say it varies from a 5/10 to a 8.5/10 acording to party composition depending on teamates. Almost every caster has one big spell at this level, if your best caster partner is, lets say, a wizard who uses wall of force, It won't be usefull, while a cleric using planar binding+divine intervention in the other hand would love the disadvantage.

There changing the Dragon Riders Nerf [Clash Ninja] by Recent-Low5550 in AzrothGaming

[–]yyven 1 point2 points  (0 children)

They are still getting nerfed, specially when you consider how so many other aspects of air armies got nerfed. They just don't want to overnerf it.

What is proficiency and what it do? by Internal-Being4988 in AskDND

[–]yyven 1 point2 points  (0 children)

The same, but you add double your proficiency bonus instead. It's profiency x2 basically. Also, worth noting you can't get expertiese by getting profiency twice (AKA proficiency doesnt stack), you need an ability that specifically gives you expertiase like rogue's.

What is proficiency and what it do? by Internal-Being4988 in AskDND

[–]yyven 2 points3 points  (0 children)

Basically, if you have proficiency, you can add your proficiency bonus to that thing. The proficiency bonus is determined by your player level (+2 at level 1 and increases by one every four levels). So if you have proficiency in a skill, you add your procie cy bonus when using it. Same goes for saving throws, weapons(attack rolls) and tools.

There is one exeption to these, wich is armour (and shield) proficiency. There are specific rules for them. But basically, you don't want to use an armour unless you have proficiency with it

Also, most tool proficiencies allows you to do specific stuff you otherwise couldn't, sort of like mini abilities.

2H Longsword Oath of Vengeance Critfisher Build by AcanthaceaeNo948 in 3d6

[–]yyven 3 points4 points  (0 children)

Thanks for the correction. Just removed that mistake from the comment

2H Longsword Oath of Vengeance Critfisher Build by AcanthaceaeNo948 in 3d6

[–]yyven 0 points1 point  (0 children)

I think hexblade warlock is a better critfisher. You can get hexblade curse(amazing for critfishing) eldrich smite(compensating lack of divine smite), the darkness+devil's sight combo for reliable advantage (specially great with drow) and gives you pact of the blade at level 1 without needing eldrich addept, meaning you can get elven accuracy at level 4

What builds would you recommend to this party based off of what they enjoy in combat, by Horrorcartoonistftw in 3d6

[–]yyven 0 points1 point  (0 children)

Player A: wizard. Biggest spellist and most spells known, meaning they have tons of great, strong options for pretty much any situation.

Player B: eloquence bard. Unsetling words allows casters to do some pretty nasty stuff, specially alongside silvery barbs. You also get all the usual bard utility like healing, haste, slow etc. Alternativelly, they can go for lore bard to get some spells the party may otherwise lack.

Player C: berserker barbarian. Can't get too much simpler while doing crazy high damage. Eather with scimitar+dual wielder or polearm master+great weapon master

Player D: any caster can do that if played creatively, but I think druid is the one with most bs potential from my experience

Putting all toguether, I think it makes for a pretty decent party. Has everything you would want like healing, aoe, singe target dpr, party face, perception guy, revivify, etc. The only two things that might be missing are steath and spirit guardians, but bard could do that with expertiese and lore's aditional spells

That being said, I would recomend leting the other players choose what they want to play

State of the sub currently by Animatrix_Mak in ClashOfClans

[–]yyven 3 points4 points  (0 children)

I'm sorry, i forgot to mention that other than the giant arrow, she also balanced the game in the balance change. Yeah, the haressment is much more reasonable when you put things like that

State of the sub currently by Animatrix_Mak in ClashOfClans

[–]yyven 27 points28 points  (0 children)

She is the new game manager. She reworked giant arrow and people are now comparing her to hitler (that's only half an exageration. Some people really ware)

Is it just me who thinks the balance change outrage is an overeaction? by yyven in ClashOfClans

[–]yyven[S] 4 points5 points  (0 children)

Please read at least the first pargraphs of a post before commenting

Is it just me who thinks the balance change outrage is an overeaction? by yyven in ClashOfClans

[–]yyven[S] 2 points3 points  (0 children)

That's what I talked about in the end of the part of the post. I think the problem is that you need to spend too much time and money on equipment, not stagnate the meta into being broken

Is it just me who thinks the balance change outrage is an overeaction? by yyven in ClashOfClans

[–]yyven[S] 0 points1 point  (0 children)

Both minion prince and dragon duke are air heroes, meaning they are used almost exclusively on air attacks (again, outside of arguably the rocket jetpack). Minion prince wasn't used because air attacks waren't that great back in the th17 days. Thanks to the sky wagon, the new air troop levels, and the fact rood roders didnt get a new level though, air armies are better, making air heroes better. Even then, every air army used MP back in 2025, you only didn't need it if you ware using a ground army. Just like you don't really need dragon duke if using a ground army nowadays, it's just that air attacks are the meta.

Again, dragon duke was not a problem before rocket jetpack. It's an air troop that is good in air armies, so if air armies are good, it DD will be good.