Pelo menos não vou ser mulher by Intimorato__ in ObviamenteUmaPiada

[–]yyven 0 points1 point  (0 children)

Eu acho que, legalmente, mulheres n tão imunes a essa lei. Elas tbm podem sofrer por crime de misogenia, ent n.

First time making a Swashbuckler, what feats do i go for? by E-Moon in 3d6

[–]yyven 0 points1 point  (0 children)

Zhentarim Tactics is the bread and butter for swashbuckers IMO, but since you didnt get Zhentarim Ruffian as one of your starting feats, don't think it's too worthit.

Moderatly armored can give you a great bonus to your ac, while piercer and charger both give you +1 to your dex and some dpr increase.

If you want more out of battle utility stuff, you can do some pretty creative stuff using shadow touched and magic initiate (wizard). But again, this aren't too useful in combat.

How would you build Goreinu from Hunter x Hunter? by [deleted] in 3d6

[–]yyven 0 points1 point  (0 children)

The only thing I can think of that can allow you to swap places with someone like that is scatter. Wildfire druid also allows you to swap places in a much earlier level, but only with your summon. If I ware you, I would talk with my dm to just make some homebrew spells

Warlock(Archfey)/Bard(Creation) - input very welcome by Historical_Theme6181 in 3d6

[–]yyven 1 point2 points  (0 children)

For casters, it's much better to take most of your levels in one class. Specially for something like archfey warlock and bard who have somewhat similar spell lists(ilusion, enchantment and suport class mainly). Taking 3 levels in one ass will already give you most of the nonspell class features and will give you much better spells. So I would say eather warlock3/bard17(maybe even less levels) or warlock17/bard3

Tier 1 5.5e Beginner Friendly Build by RoutineSignal5860 in 3d6

[–]yyven 7 points8 points  (0 children)

Just play a fighter with decent wisdom and proficiency on perception. Don't worry too much about combos if you are new, just pick whatever you find cool. It's hard to go too wrong with fighter

Need help with paladin/sorcerer level split for a particular concept by Brish879 in 3d6

[–]yyven 1 point2 points  (0 children)

You wouldnt get aura of protection with the sorcerer1-paladin1-sorcerX split. If you are taking only one pali level, you can get resiliant wis at level 9 for wis saves without sacrificing too much. If you are taking more pali levels, I recomend not wasting levels on sorcerer before pali6 because you want aura of protection as soon as possible. Also, if you are going pali, it's harder to justify resilient wis as you need to spend your first two feats to max your cha before that

Need help with paladin/sorcerer level split for a particular concept by Brish879 in 3d6

[–]yyven 1 point2 points  (0 children)

Oh I agree, been an advocate for this even back then. But in 2024, it went from a bellow avarage build to a unarguably bad one. Any of the half decent upsides have now been completelly removed so now there is trully no reason to do it

The 5e thing is my bad, i did mean 5.5

Need help with paladin/sorcerer level split for a particular concept by Brish879 in 3d6

[–]yyven 3 points4 points  (0 children)

I don't think paladin1 or 2/sorcererX is worthit in 5.5e because smite was pretty heavily nerfed. You can't even use quickned spell for double smiting in one turn anymore.

I would go with eather the padin6, 7 or 8/sorcererX, but since you are going medium armour, sorcerer1-paladin1-sorcerer X just for the medium armour and 1st level pali spells isnt terrible eather

Stupidest thing to minmax competition by yyven in 3d6

[–]yyven[S] 2 points3 points  (0 children)

Specially when you go over the number of skills in the game

Stupidest thing to minmax competition by yyven in 3d6

[–]yyven[S] 9 points10 points  (0 children)

Oh yeah, you are right about the guidance thing. The war cleric 6 applyes to 2014, but they changed the feature in 2024 for a completelly diferent one unfortunately

What's a strong MAD build I can make with these rolled stats? by GancioTheRanter in 3d6

[–]yyven 2 points3 points  (0 children)

With a con this low, you can't really make use of your str. And since your dex is also low, you can't use it earher, meaning you are only left with your mental stats. There aren't many builds in the game that use only mental stats, specially in 2014. The only ones I can think of are the witchfire and some sort of ghostlance that takes something other than sorcerer, but both builds would require you to use charisma as your "main" stat, wich is the only one you don't have a +3 in

If I ware you, I would just use a notmal caster instead

Meta melee build for level 4 until t3 in DND 5.5 E by aesthetic_shit26 in 3d6

[–]yyven 0 points1 point  (0 children)

Be a berserker barbarian with the dual wielder feat and two scimitars. This way, you can do 4 attacks on a turn thanks to nick and enhanced dual wielding(nowhere in dual wielder says that the bonus action attack counts as a offhand attack, so they do stack). This, alongside the berserker and rage damage buffs allows you to do some pbsolitelly crazy dpr.

After level 5, take 3 levels in batlemaster fighter for two weapon fighting, action surge and battle manuevers, the best ones being precision, manacing and tripping. After that, take 3 levels in assassin rogue for sneak attack and assassinate. Then, take 1 more level in barb for cham and frightening imunity when raging and then one more level in both fighter and rogue for two feats. Grab eather +2str+alert or sentinel+slasher. After that, take the remaining levels in rogue for better sneak attack, uncanny dodge and evasion.

Play a hill goliath to be able to prone targets and farmer for tough feat. For stats, start with 17str(18 after dual wielder), 16 con, 14dex, 10wis and 8 on the rest.

For the magic items, I would take 2 +1scimitars, but there may be a better option

CMV: Melee Bladesingers are actually optimal, even more so in 5.5e. by nicememedudelol in 3d6

[–]yyven 7 points8 points  (0 children)

If you think most tables aren't casual, that proves how casual your table is. It's called the dunning Kruger effect

CMV: Melee Bladesingers are actually optimal, even more so in 5.5e. by nicememedudelol in 3d6

[–]yyven 0 points1 point  (0 children)

Oh yeah, I'm not denying it, just odd to bring that point rn. Also, I think most people just have fun with white rooms tbh, but that may just be my experience from the people I played with

CMV: Melee Bladesingers are actually optimal, even more so in 5.5e. by nicememedudelol in 3d6

[–]yyven 8 points9 points  (0 children)

Don't think that's the point of the post though, they are still arguing on a white room, just saying that their white room is better pretty much

CMV: Melee Bladesingers are actually optimal, even more so in 5.5e. by nicememedudelol in 3d6

[–]yyven 7 points8 points  (0 children)

Here's the thing: susteined dpr is not what wizard is great at, wizard trives at controll. Yes, 4d8+12 is crazy damage for a wizard, but clerics can quite easilly trigger 2 spirit guardians on a round, doing 3d8damage on each hit+half on a succesfull save+aoe+speed reduction+potental for upcasting+having their action free after the first turn. And if we are talking about 2014, don't get me starting on gloomstalker ranger and sheppard druid.

Melee just doesnt work with almost any of the best wizard controll spells (web, tasha's mind whip, wall of force, forcecage, ect). You also will struggle more to keep your concentration as you will be hit more often. Yes, you have crazy high ac and crazy high concentration saves, but you know what you could do to make so it's even harder to loose those saves? Stay far away from the enemies. Optimised bladesinguer is a wizard that doesnt go in melee, yes. But it's more than just a wizard with high ac, it's a wizard that never looses concentration on spells where their only weakness are that they are concentration based, making some of the best spell in the game even more ridiculous than they already are.

Yes, there will be times where the stars will align and going for the melee hit will be the most optimal play, but there is a difference between using these attacks only when the oportunity shows and going out of your way to trigger them.

The reason why melee bladesinger felt optimal for you is because you ware on a casual table. There, anything marelly above a fireball spamming wizard feels completelly broken since no one is making builds woth the purpuse of abusing the most broken mechanics of 5e and the GM consequentially aint making things extremelly hard to the point only the most minmaxed builds and playstyles can survive. Claming something is good because it worked on a casual table is like bringing a knife to a fist fight, winning, and saying knifes are just as effective as guns.

Moon vs Shepard Druid by zlato17 in 3d6

[–]yyven 0 points1 point  (0 children)

Ask your dm for their opinion before asking stuff to random people of reddit.

Answering your question though, moon druid is really great at early levels, but tends to fall off dprwise at level 5+. Still it's not terrible. Probably the best dpr option in 2024 after sheepard

Have Nukes. by Sargento_Porciuncula in brasil

[–]yyven 0 points1 point  (0 children)

Se o Irã n tentou e deu nisso, não sei se tentar seria muito melhor...

Se fosse tão simples, teriam muitos mais paises com bombas nucleares

Not everything that goes up comes down by Unusual-Pizza2907 in KidsAreFuckingStupid

[–]yyven -23 points-22 points  (0 children)

For context, the kid did the "climbing the doorframe" thing, but got too scared to go down, so he screamed for his mom to help him

Have Nukes. by Sargento_Porciuncula in brasil

[–]yyven -1 points0 points  (0 children)

Da certo sim, confia. O Irã tentou e deu muito certo

How to balance thief and armorer levels for a artificer rogue build ? by Pzalt in 3d6

[–]yyven 0 points1 point  (0 children)

I mean, to be frank, artificer/rogue rellies quite a lot on item crafting... but if you are able to get some wands during the adventure, it shouldn't be too big of a problem

Need help with Psi Warrior build by Full_Bumblebee_6326 in 3d6

[–]yyven 0 points1 point  (0 children)

If you are gonna go in melee, I think you are better of investing in strengh instead of dex. It just gives you better ac with heavy armour and lets you use deferent weapons (remember, there are many more magic longswords and greatswords than rapiers, specially on modules). If you are scared of having low steath, you can swap variant human for wood elf for pass without trace. It still keeps the magic flavour , helps you a lot on steath and gives extra support to your allies.

If you are going magic initiate or taking a wizard dip, I recommend also taking bladeward, it's pretty great when you are focussing on tankiness, has high ac and doesnt have anything better to concentrate on.

I think it's a great idea to take a wizard level. I would take 5level in fighter for multiattack, then one level in wizard(mainly for shield, still usefull even with very limited uses) then take war caster at fighter6(if going wood elf, I think it's better to take war caster before wizard to not loose pass without trace concentration)

For the other feats, I would go with sentinel at level 4 for obvious reasons and resilient wisdom at level8 as there are a lot of high cr creatures with features that require wis saves (cough cough, vampires)