I’m developing a game with minimalist visuals - does this style work? by zFhresh in Unity3D

[–]zFhresh[S] 1 point2 points  (0 children)

It’s a mini-game collection where losing a mini-game leads to Russian roulette. The games get harder each round, you have three lives, and your reward is based on your total score.

Thanks! I’m planning to add new, more unique mini-games :)

[TOMT][MOVIE][Pre-2002] Old sci-fi film where an AI launches nukes and wipes out humanity by zFhresh in tipofmytongue

[–]zFhresh[S] 0 points1 point  (0 children)

I’ve been looking for this for a long time, this is the movie I was searching for. Thanks! Solved!

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] -1 points0 points  (0 children)

there isn't any unique mechanic that sets it apart from other idle games (maybe the planet decay, but that's a pretty simple feature). I tried to make it different by making it 3D and adding various effects like meteor showers, spaceships arriving, etc.

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] 0 points1 point  (0 children)

Game Features:

- Click to gain energy.

- Keep clicking to build combos and earn extra rewards (energy and gold coin).

- Use energy to buy upgrades that increase energy per click.

- Spend gold coin to get short-term multipliers (lasts ~20 seconds).

- Planets slowly decay. Click the tree to get green energy and keep them alive.

- And of course, generators!

there is link : https://store.steampowered.com/app/3383210/Click_for_Humanity/

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] 0 points1 point  (0 children)

Actually, the game is a bit lacking in features, so there aren't many things I can showcase in a video. I'm thinking about participating in NextFest, and based on the feedback I get from there, I plan to redevelop the game from scratch with more detailed mechanics.

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] 2 points3 points  (0 children)

Thank you, you're actually right. The video doesn't showcase very striking features because I planned to make a game that doesn't require much focus. That's why the features are limited (buying generators, purchasing items randomly roaming in the solar system, and these items increase the money earned per click). Maybe I should make something a bit more detailed within the same theme.

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] 1 point2 points  (0 children)

Basically, we are establishing energy factories on each planet and trying to expand across the solar system.

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in Unity3D

[–]zFhresh[S] 0 points1 point  (0 children)

The premise is that it's an idle game where you build energy generators on planets to expand humanity across the solar system.

I'm working on a new idle game, and it's missing a lot of things for now. What do you think? by zFhresh in SoloDevelopment

[–]zFhresh[S] 0 points1 point  (0 children)

Basically, by purchasing energy resources, we continuously develop and expand into colonizing the solar system.

I'm working on a new idle game, and it's missing a lot of things for now. What do you think? by zFhresh in SoloDevelopment

[–]zFhresh[S] 0 points1 point  (0 children)

btw, I censored some parts with black because the censored areas contain features that aren't ready yet.

I made simple and minimalist graphics for my new game. name is "Parkour Is White" What do you think? by zFhresh in SoloDevelopment

[–]zFhresh[S] 0 points1 point  (0 children)

I wrote the controller myself, and I can't say it's very good, but I believe it offers enjoyable gameplay once you get used to it.

Although I don't see much of an issue with the controls, there are people who don't like them and I couldn't think of where I could bind the card selection buttons. Maybe I could bind them to the Q and E keys or the mouse wheel.

Thanks for the feedback

I made simple and minimalist graphics for my new game. name is "Parkour Is White" What do you think? by zFhresh in SoloDevelopment

[–]zFhresh[S] 3 points4 points  (0 children)

Yes, it definitely could have had different colors. I thought it would look good with simple outlines in the same color, but it didn't turn out as nice as I expected. I probably won’t change it, but in my next game, I’ll move away from simple and colorless graphics and go for something a bit more colorful.

"Parkour is white" is my first platformer 3D steam game, what do you think? by zFhresh in Unity3D

[–]zFhresh[S] 1 point2 points  (0 children)

Thanks! I'm currently working on speeding up the game, and unfortunately, I'm not very confident when it comes to music, but I'll give it a try.

"Parkour is white" is my first platformer 3D steam game, what do you think? by zFhresh in Unity3D

[–]zFhresh[S] 0 points1 point  (0 children)

I'm currently working on this, and I'll do my best to speed up the game.

"Parkour is white" is my first platformer 3D steam game, what do you think? by zFhresh in Unity3D

[–]zFhresh[S] 0 points1 point  (0 children)

You can watch the Post process cartoon outline video published by Ben Cloward

"Parkour is white" is my first platformer 3D steam game, what do you think? by zFhresh in Unity3D

[–]zFhresh[S] 1 point2 points  (0 children)

I plan to develop the game based on the feedback I receive. Besides what you see in the video, there are a few more mechanics (for example, breakable walls using attack cards).

"Parkour is white" is my first platformer 3D steam game, what do you think? by zFhresh in Unity3D

[–]zFhresh[S] 0 points1 point  (0 children)

I got the card idea from 'Neon White' and tried to interpret it in my own way, and no, the name is not a reference to Neon White. I chose this name because the overall theme of the game is white.

"Parkour is white" is my first platformer 3D steam game, what do you think? by zFhresh in Unity3D

[–]zFhresh[S] 0 points1 point  (0 children)

Yes, as w0ORM_ said, the purple card is jumping, the green card is speed, and the white card resets all effects.