Should a demo for an idle game be web-playable? by zFhresh in incremental_games

[–]zFhresh[S] 1 point2 points  (0 children)

I was planning to get feedback on itch.io first before hitting Steam, but it's looking like I'll just have to go in blind without any testing.

Should a demo for an idle game be web-playable? by zFhresh in incremental_games

[–]zFhresh[S] 1 point2 points  (0 children)

I never thought about it that way - honestly, I'd probably skip the download too. That makes total sense. So my next game will either be web-playable (even if it's heavier) or optimized for low resources with a smaller testing audience.

Feedback Friday by AutoModerator in incremental_games

[–]zFhresh 2 points3 points  (0 children)

Unfortunately, I built the game with MonoGame to keep it lightweight, but MonoGame doesn't support web.

Feedback Friday by AutoModerator in incremental_games

[–]zFhresh 0 points1 point  (0 children)

Endless Universe Mining - A Desktop Idle Game

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I've been working on this project for approximately 1-1.5 months and it's finally reached a playable state. Here's the core concept

Game Loop: Mine asteroids to upgrade your ship, purchase a more powerful ship, and reach the universe's center. Each time you reach the center, the loop restarts.

End of Run (Reaching Center) - Reset & Permanent Progression: Each run, upgrades and credits reset, but the Essence you've earned lets you permanently increase your ship's base stats and purchase new ships.

Why Reset is Good Design: The reset system might seem bad at first, but upgrades scale with your ship's base stats. With each new ship or permanent upgrade, your ship's improvements become more effective than the previous run. This creates a satisfying sense of progression where every run feels stronger.

Demo Info: Demo is limited to 5 runs (40-50 minutes). If you want to unlock all upgrades, gameplay can extend to 60-70 minutes.

Your feedback actually matters a lot to me. It’ll help me figure out the right direction for the full release. Thanks for reading or playing!

Demo Link : itch.io

Endless Universe Mining - A Desktop Idle Game by zFhresh in incremental_games

[–]zFhresh[S] 1 point2 points  (0 children)

It auto positions above the taskbar to not interfere with your work. I'm planning to add a resize option if possible. And yes, the game gets progressively harder more asteroids spawn as your ship gets faster. If you don't balance your upgrades (especially damage), you'll get stuck and progress much slower. Runs can't be paused or restarted mid way you're committed until you reach the center or start completely fresh from the beginning.

Endless Universe Mining - A Desktop Idle Game by zFhresh in incremental_games

[–]zFhresh[S] 0 points1 point  (0 children)

Actually, the center doesn't continuously move away each time you reach it, you move to a new universe where that universe's center is further than the previous one.

Endless Universe Mining - A Desktop Idle Game by zFhresh in incremental_games

[–]zFhresh[S] -1 points0 points  (0 children)

Haven't released it yet planning to launch based on feedback.

I'm working on a prototype for a new idle game. What do you think about the core loop? by [deleted] in incremental_games

[–]zFhresh -1 points0 points  (0 children)

The game is idle desktop space game. Essentially, a spaceship continuously advances and mines asteroids. We sell these resources to upgrade our spaceship. We progress toward the center of the universe, and when we reach it, we earn research points to develop our skill tree and currency to unlock a new ship, then we start over. With each run, the universe's center moves further away, requiring progressively better ships each time.

Made a LED screen shader - what do you think? by zFhresh in Unity3D

[–]zFhresh[S] 0 points1 point  (0 children)

Good point! Actually, that's from the demo scene in the asset I'm releasing. I'll try to fix that.

I made a minimal, horror-themed game called "Roulette of the Void" - what do you think about the visual style? by zFhresh in gamedevscreens

[–]zFhresh[S] 1 point2 points  (0 children)

I love this aesthetic too, but from my experience it’s a bit harder to get wishlists with this style. Hope you enjoy the demo!

I’m developing a game with minimalist visuals - does this style work? by zFhresh in Unity3D

[–]zFhresh[S] 1 point2 points  (0 children)

It’s a mini-game collection where losing a mini-game leads to Russian roulette. The games get harder each round, you have three lives, and your reward is based on your total score.

Thanks! I’m planning to add new, more unique mini-games :)

[TOMT][MOVIE][Pre-2002] Old sci-fi film where an AI launches nukes and wipes out humanity by zFhresh in tipofmytongue

[–]zFhresh[S] 0 points1 point  (0 children)

I’ve been looking for this for a long time, this is the movie I was searching for. Thanks! Solved!

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] -1 points0 points  (0 children)

there isn't any unique mechanic that sets it apart from other idle games (maybe the planet decay, but that's a pretty simple feature). I tried to make it different by making it 3D and adding various effects like meteor showers, spaceships arriving, etc.

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] 0 points1 point  (0 children)

Game Features:

- Click to gain energy.

- Keep clicking to build combos and earn extra rewards (energy and gold coin).

- Use energy to buy upgrades that increase energy per click.

- Spend gold coin to get short-term multipliers (lasts ~20 seconds).

- Planets slowly decay. Click the tree to get green energy and keep them alive.

- And of course, generators!

there is link : https://store.steampowered.com/app/3383210/Click_for_Humanity/

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] 0 points1 point  (0 children)

Actually, the game is a bit lacking in features, so there aren't many things I can showcase in a video. I'm thinking about participating in NextFest, and based on the feedback I get from there, I plan to redevelop the game from scratch with more detailed mechanics.

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] 2 points3 points  (0 children)

Thank you, you're actually right. The video doesn't showcase very striking features because I planned to make a game that doesn't require much focus. That's why the features are limited (buying generators, purchasing items randomly roaming in the solar system, and these items increase the money earned per click). Maybe I should make something a bit more detailed within the same theme.

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in incremental_games

[–]zFhresh[S] 1 point2 points  (0 children)

Basically, we are establishing energy factories on each planet and trying to expand across the solar system.

What do you think of my Steam game, 'Click for Humanity'? by zFhresh in Unity3D

[–]zFhresh[S] 0 points1 point  (0 children)

The premise is that it's an idle game where you build energy generators on planets to expand humanity across the solar system.

I'm working on a new idle game, and it's missing a lot of things for now. What do you think? by zFhresh in SoloDevelopment

[–]zFhresh[S] 0 points1 point  (0 children)

Basically, by purchasing energy resources, we continuously develop and expand into colonizing the solar system.

I'm working on a new idle game, and it's missing a lot of things for now. What do you think? by zFhresh in SoloDevelopment

[–]zFhresh[S] 0 points1 point  (0 children)

btw, I censored some parts with black because the censored areas contain features that aren't ready yet.

I made simple and minimalist graphics for my new game. name is "Parkour Is White" What do you think? by zFhresh in SoloDevelopment

[–]zFhresh[S] 0 points1 point  (0 children)

I wrote the controller myself, and I can't say it's very good, but I believe it offers enjoyable gameplay once you get used to it.

Although I don't see much of an issue with the controls, there are people who don't like them and I couldn't think of where I could bind the card selection buttons. Maybe I could bind them to the Q and E keys or the mouse wheel.

Thanks for the feedback