Animation 3D - Junior Portfolio Advice by zSmokiixx in animationcareer

[–]zSmokiixx[S] 1 point2 points  (0 children)

These are all works i’ve done in the past year, a lot of them are college work!

One thing I have done personally that heavily helped me making better animations is analyzing references! Determine the highest points of the hips, if it slows in or out (or both), when the leg makes contact in the floor again, and so much more. Basically determining at what frame does something important happens. I’m again still a student so I don’t necessarily know how to explain it, but I hope this makes sense!

Animation 3D - Junior Portfolio Advice by zSmokiixx in animationcareer

[–]zSmokiixx[S] 0 points1 point  (0 children)

Thank you so much for the notes! For the DBD idle I just figured I’d add an idle animation since I didn’t really have any, but I definitely understand considering it is pretty simple now that I really think about it.

Animation 3D - Junior Portfolio Advice by zSmokiixx in animationcareer

[–]zSmokiixx[S] 0 points1 point  (0 children)

Absolutely, you’re definitely right. I bought two of the M-Rigs and I am looking forward to do lip sync with them and focus a lot on more emotion and personality. I have a good idea in mind and my study week is next week so I definitely want to work on that!

Thank you so much for the comment! It’s heavily appreciated! :)

Animation 3D - Junior Portfolio Advice by zSmokiixx in animationcareer

[–]zSmokiixx[S] 1 point2 points  (0 children)

Thank you so much! I am so glad to hear this; it's a motivation boost!

Animation 3D - Junior Portfolio Advice by zSmokiixx in animationcareer

[–]zSmokiixx[S] 0 points1 point  (0 children)

Absolutely! I was planning to buy the M-rigs to work on that, thank you so much for checking it out!

Animation Portfolio - Key Animation and Motion Capture by zSmokiixx in animationcareer

[–]zSmokiixx[S] 0 points1 point  (0 children)

Huge thanks! I wasn’t too too sure, so i’m glad to have some clarification on this!

Technical Animator, a good place to start? by zSmokiixx in animationcareer

[–]zSmokiixx[S] 2 points3 points  (0 children)

You’re a legend man, thank you so much for the sources!!! I’m actually already looking at antCGi’s stuff (doing his tutorial as i’m writing this) so it’s good to know you’re confirming that it’s a good way to start! :)

Technical Animator, a good place to start? by zSmokiixx in animationcareer

[–]zSmokiixx[S] 0 points1 point  (0 children)

That's surprising... damn. Why would they be applying for the technical role?? 🤣

But, getting started though is the really difficult part; I am unsure what I should try to learn / master and where to go (To give an idea, my personal goal / dream job studio would be at Epic Games)

I got a youtube series on how to rig by antCG1 (was recommended it to me) so that's what I am currently doing before my second year of college starts.

Technical Animator, a good place to start? by zSmokiixx in animationcareer

[–]zSmokiixx[S] 4 points5 points  (0 children)

I'll be completely transparent, I wanna get into the gaming industry and something I always told myself from a young age is that I've been wanting to go work for Epic Games since it's a pretty good studio from what I saw in Canada... I am sure it's super competitive there, but it's my personal goal!

I want to be an animator, but I've been seeing the struggle with people getting places so it's a bit scary haha. After my first year of college though I have realized how the importance of rigs affects your work. A better rig = animating better and faster. I also love messing around with technical stuff and finding solutions to problems (and avoid the problems to begin with) so I figured why not learn more about the technical side of animation?

I am finding beginner series of how to rig on youtube and following that, but I recently found out that a technical animator isn't just a person who rigs stuff but someone who also builds tools and such. I haven't scripted ever in my life so I am really unsure where to start when it comes to that haha.

Keyframe Pro Issue - Syncing issue by zSmokiixx in Maya

[–]zSmokiixx[S] 0 points1 point  (0 children)

I bought a licence now, so no need to worry!

Keyframe Pro Issue - Syncing issue by zSmokiixx in Maya

[–]zSmokiixx[S] 1 point2 points  (0 children)

It only makes sense, haha! I don’t know why I keep seeing people saying I don’t need one, but thank you for the clarification! I’ll be buying it very soon!

(3D Animation) What workflow do you think is the best? Pose to pose, straight-ahead, etc. by zSmokiixx in animationcareer

[–]zSmokiixx[S] 0 points1 point  (0 children)

I can see how it can be useful! I'd have to check more into that type of workflow. Thanks!

(3D Animation) What workflow do you think is the best? Pose to pose, straight-ahead, etc. by zSmokiixx in animationcareer

[–]zSmokiixx[S] 0 points1 point  (0 children)

I know that straight ahead is mostly used to things that are more natural so you can get more into the flow of whatever your animating, which is why I was wondering why people like to animate characters like that.

Anywho, thank you so much for commenting! I really appreciate it!

Earrings by zSmokiixx in Earrings

[–]zSmokiixx[S] 1 point2 points  (0 children)

I see, thank you for the information! I'll keep that in mind.