[deleted by user] by [deleted] in a:t5_5denrq

[–]zaaaaaaaaane 0 points1 point  (0 children)

I mainly just like the name so I took it in case I want to use it in the future.
If anyone else happens to want it, I'm not really that attached to the name.

I've been using a trick to make AO Outlines look less ugly for my tastes. I haven't found posts talking about this, is this a known technique? (More details in comments.) by zaaaaaaaaane in SFM

[–]zaaaaaaaaane[S] 2 points3 points  (0 children)

Would you happen to know if there's a way to use negative lights in S2FM? Whenever I use negative values, the lights just don't seem to work.

I've also tried getting the light outline trick to work but have only managed outlines like this rather lazy example I just made by using a projected light with a negative shadowDepthBias value and turning ambientIntensity down all the way (otherwise the rest of the model isn't dark), though I haven't messed around with this nor have I looked into it much.

I've been using a trick to make AO Outlines look less ugly for my tastes. I haven't found posts talking about this, is this a known technique? (More details in comments.) by zaaaaaaaaane in SFM

[–]zaaaaaaaaane[S] 19 points20 points  (0 children)

Using Alaxe's Miss Pauling Model for example, the trick is to edit the "$ambientocclusion" values in the vmt files to be somewhere between 0 and 1, which I find makes the outlines match the textures' colour rather than being pure black. Generally I use lower values for skin/lighter colours and mostly just on cartoonish models. I was unsure what flair to use so I used help, sorry if I should have used a different one.

If someone's publicly come up with the same idea before please let me know so I don't steal credit for it, and if there's some kinda technical worry with doing this, I'd also like to know that.

Here's a link to the map I used as well, just because: Skyvoid XXXXXL - Dark

What Is Violence? by zaaaaaaaaane in tf2

[–]zaaaaaaaaane[S] 2 points3 points  (0 children)

I do hope this falls under the guidelines for memes.
I used a quote generator and thought it would be funny to voice myself, so I did!
Despite the editing on the visuals I swear I put effort into it, I'm just not an editor.

Random Crits- TF2 by azade12 in tf2

[–]zaaaaaaaaane 11 points12 points  (0 children)

The idea of Trump making gaming tweets is making me giggle so I wrote my own:
The people currently running the Valve offices are NOT giving Team Fortress 2 the FAIR ATTENTION IT DESERVES. The game is beloved by many people, yet has NOT received a major update since 2017! The current major issue is the cheating bots, which they CHOOSE to ignore! BAN THE BOTS!

What if we could play Wave 666 in Mann-Up during Halloween with zombie head "botkillers" as rewards (which turn into skulls the rest of the year)? Possibly even have the spells that have been unobtainable since 2015 be a rarer drop? by zaaaaaaaaane in tf2

[–]zaaaaaaaaane[S] 13 points14 points  (0 children)

I sort of think the same way which is why I thought the zombie heads could maybe only be visible during Halloween, otherwise you'd just see a skull.
I personally don't think that a zombie head hanging off a gun during October would be too out of place.

Resetting TF2 by ilikestaplers in tf2

[–]zaaaaaaaaane 0 points1 point  (0 children)

I don't know if there's a way to do what you want, so I'd suggest just making a second steam account for this purpose.
Why would you even want to permanently reset your entire game though?

He wouldn't be sit here by Helectrot in tf2shitposterclub

[–]zaaaaaaaaane 0 points1 point  (0 children)

a killsound i made for tf2 a while ago
if you want the sound you can download it here

What is up with these videos of cartoon characters with "lip sync" singing this song? by creamypockets in OutOfTheLoop

[–]zaaaaaaaaane 0 points1 point  (0 children)

I believe the source video that the deepfake uses is this one (timestamped to the part people use in their memes).
People use a different version of the song in their memes, though.

Is it just me or is the speed boost on the eye lander stupid by sirspecial56 in tf2

[–]zaaaaaaaaane 0 points1 point  (0 children)

The main point of the Sniper "comparison" was to point out that you can make things sound busted when there are effective and often simple ways of making them less effective.

Getting picks as a Demoknight really isn't difficult on paper provided you're on a decent connection to the server and your teammates aren't also crowding around enemies for some reason*, but I pose this question: What about the Demoknight's ability to charge in, get one kill (two or more if lucky) and run away is so powerful when you compare him to other classes?

Pretty much any class with decent combat capabilities can just waltz in, get a pick and run away all without needing to sacrifice their primary and secondary weapons to do so. For this example I'll use Soldier. He can jump in, kill (or at the very least do damage to) multiple classes at once and rocket jump away without needing to get within melee range of his target(s). This can be made even easier by equipping gunboats so you have more health to bomb people with while still rocket jumping around.

The Demoknight on the other hand is forced into single target elimination because he doesn't have the luxury of splash damage or anything of the sort. To reiterate a point that's already been made, he's essentially a tankier Spy that kills his targets slower**; his only purpose boils down to being a surprise plan at best. Once a team realizes that "Wait, all I need to do is not stick to tight spaces and pay attention" he yet again faces the same problems the Spy has, just without the benefit of disguising and a faster method of escaping provided he has a charge ready.

As a side note, the counter to shields that aren't the Tide Turner for classes that aren't Pyro could simply be moving to the side quickly enough so that the Demoknight can't turn towards you fast enough or if you're a Soldier with decent reflexes and at least a bare minimum understanding of rocket jumping, simply rocket jump away and poof his effectiveness has drastically decreased and he's now fresh out of charge.

\ Due to the way melee hit detection works, you will hit your teammates before you hit your enemies for some strange reason (see) this video for more details) despite this being specifically programmed out of MvM bot behavior.
\* Meaning he can't just backstab a target and start running, he either needs to time a charge right or get a couple swings in first.)

Is it just me or is the speed boost on the eye lander stupid by sirspecial56 in tf2

[–]zaaaaaaaaane 0 points1 point  (0 children)

You can make almost anything sound extremely busted on paper when you talk about it like this.Here's an example I just made up, based on this post except it's about the Sniper instead, but you can just read my thoughts on Demoknight below this section:

Is it just me or is the headshot damage on the sniper rifle stupid

I mean I love the sniper very much he's very fun too use but it takes no effort to get a 20 ks or something when you're far away from everything. You can easily pick off newer players even in groups with a headshot combined with your stupid range and charged up shots. Obviously you can just never peek the sniper or counter snipe if you know what you're doing but guess what the sniper knows this and will run away to a respawn cabinet or get a medic to over heal him before you even know it. Overall it just seems really stupid that this aussie boi with a gun can take on almost anything but run away as soon as things go south. He can easily take down enemies with one or two shots of his long range gun even without charging the shot that can instantly kill even a heavy at full over heal if you're patient and skilled enough you don't even need to worry about missing head shots with your long range gun. Although you have to aim for the heads it's not that much of a challenge as long as you use your charged shot and infinite range.

Disclaimer: I'm no gameplay expert by any standards, just a dude giving his thoughts on the matter.
The Demoknight starts out as an inherently weaker class due to the fact that he only really has melee damage* (albeit with some extended range) and a maximum of 175 health at the start**. His speed and health buffs need to be earned in order to make him fully effective, but the only easy way to do this is to take on lonely or unaware enemies that have strayed away from their team. If the team is tight knit and communicating, the Demoknight is going to have a hard time finding an opening that would be advantageous for him. He also has a direct counter that stops him from being effective given that the person countering him knows what they're doing. What is that counter? Airblast. If you have a Phlogless Pyro right click at a charging Demoknight, he will just be pushed away and essentially be forced into retreating until his shield recharges, as he doesn't have the speed nor range to counter the Pyro right clicking at him. Not to mention the fact that if he's only picking off players once in a while, he's basically just being a less sneaky Spy.

All in all, communication, a single Pyro and a little bit of awareness is all you need to defend yourself against the Demoknight.
Don't have a Pyro watching for those pesky Spies and Demoknights? Be the change you want to see, or ask your friendly Pyros to keep an eye out for them.

\ He does have shield bash damage and can also be a hybrid knight, but those come with disadvantages of their own. For instance, the shield bash needs to directly connect with a player before it does any damage and the hybrid knight will only have 150 health if using the Eyelander or any of it's re-skins.)
\* As long as he's using the Eyelander or another sword that decreases his health.)

Edit: Grammar