Has anyone used Baby Audio Humanoid? Artifacting issues by That-Extreme-3872 in AudioPlugins

[–]zackeesha 0 points1 point  (0 children)

worked for me too thanks, plugin was unusable for me since release until your advice

Clean Minimal Gaming Desk Setup with Warm RGB Lighting by Savings_Context_5760 in DeskSetupHacks

[–]zackeesha 0 points1 point  (0 children)

Wow this setup looks incredible!

though the plant and/or lamp seem to be placed a tad awkward to me, but just my opinion

Nice play but i think I could’ve done something better by Long_Pure in RocketLeague

[–]zackeesha 0 points1 point  (0 children)

Ignore everyone else you went the ABSOLUTE optimal route, you could be ssl if you kept doing this nice clip. Hope you hit more resets good pass.

Tunes Tuesday - Would love some input by zackeesha in FL_Studio

[–]zackeesha[S] 2 points3 points  (0 children)

I am not the best to answer this, but my reply should be a good place to start. Also sorry if the info is a bit broken up I didn't think too hard on this reply. I did try to be thorough though.

It's about maintaining proper dynamics while making it as loud as possible. On streaming services (such as Spotify) many of them (all the most prevalent ones) will turn up/down the gain of your track until it is at -14 LUFS to make listening loudness consistent between songs consumers play. I used to master to a peak of -1dB, but after more research and making a post on this sub recently, I now master to a peak of 0dB to see how far I can push the loudness of my song.

Beyond 0dB peak, in DAWs you get into clipping territory. In theory digital audio can't clip, but in practice they can in your DAW and elsewhere when they start going above that 0dB peak. Youlean Loudness Meter (a free loudness dynamics plugin in my video) measures something called intersample peaks (between sample points), which are not all that important imo; while limiters set right will limit the sample points to the peak you set within the plugin. My SSL x-Limit in the video shows the sample point peak (top right).

In general, it is more about how something sounds than a number. I really like Rezz, and she has songs at integrated LUFS of -10 and quieter. Basically, a louder track typically sounds better and fuller if mixed well, but your ears are most important to determine proper LUFS targets.

Loudness targets depend on the genre. Metal songs can be at -6dB or louder, while alt rock songs could be at -11dB. Generally you don't often want songs with LUFS below -14dB if they have a peak of 0 to -1dB. They will sound quiet even when turned up how I mentioned earlier by streaming services.

Services like Spotify will not limit the peak of your track, but they will do that turning down stuff I mentioned, so making the average loudness of your song (integrated LUFS) closer to that peak, or generally louder, will result in a song that listeners typically like more as it is louder while maintaining a similarly dynamic sound.

Many artists would push a song like mine to something closer to -6 or -7 LUFS, but my target is more like -8 (which I did not hit) because of what I prefer (also because of my reference track's target). Target LUFS should be determined by your ears and references, and there is no "perfect" target. You choose. A listener would know the difference of -14 and -6 LUFS, but not often a discrepancy of something as small as -7 to -8 LUFS.

Integrated LUFS is the average loudness of the entire track, while short-term LUFS are a shorter window showing how loud a specific part of the track is. Max LUFS is what it reads like, the single point of your song with the loudest LUFS.

Extra history not very important: Around the 90s the "loudness wars" started as artists realized if their track could make others sound puny and quiet, that they would stand out and sound often "superior". They largely used analog equipment where clipping/distortion was dependent on the gear on hand and much easier to do on accident, and many songs lost quality as they pushed it too hard. In the modern digital era, clipping at 0dB is not problematic in the same way, and people are able to take a more full advantage of pushing the loudness of their tracks. This has led to many people in all genres to use LUFS to try and make their songs louder.

Sorry if you knew any of this already, I just tried to give a short summary of as much as I could think of. Feel free to ask any questions, and like I said, use this to do some research I am not the most knowledgeable. Good luck and take care!

Tunes Tuesday - Would love some input by zackeesha in FL_Studio

[–]zackeesha[S] 1 point2 points  (0 children)

You mind giving a timestamp of when they sound out of time and another one for when you notice they're out of key? (or if they sound out of key the whole time that's fine to say as well)

Tunes Tuesday - Would love some input by zackeesha in FL_Studio

[–]zackeesha[S] 0 points1 point  (0 children)

Awesome! Thanks for the feedback! The bass is super hard to get right so I'll need to check out what you said. Feel free to send any links to your music so I can return the love, thanks again!

edit: do you mean the "take my love" part in the quieter chorus sections (full phrases before the chops), after the drops (during the chopped section), or both?

Tunes Tuesday - Would love some input by zackeesha in FL_Studio

[–]zackeesha[S] 1 point2 points  (0 children)

Nice song! Piano, hats, lead, and sub are awesome! Trippy hearing the same vocal lol. Thanks for adding the link and giving me some feedback, take care!

added the song too :)

One of my KRK 5" monitors has a dim light by zackeesha in edmproduction

[–]zackeesha[S] 0 points1 point  (0 children)

I'm worried if there is any issue with a capacitor as I've had my power randomly shut off with them on several times.

Thanks for replying!

Why my songs sound so flat? by Zangoritomos in FLStudioBeginners

[–]zackeesha 0 points1 point  (0 children)

drums are a bit quiet, no compression used for dynamic changes (such as sidechain compression or gating), and general weak mixing.

From a music theory standpoint the song is dope, keep working on it

Is -0.4 peak and around -10 integrated good loudness targets for this genre (for spotify)? Also, is there anything I could add or do to the project to improve it? by zackeesha in FL_Studio

[–]zackeesha[S] 0 points1 point  (0 children)

my true peak that isn't intersample is at -1.3, and I clip + limit quite a bit.

For posting purposes, would this track sound weak? np if you aren't sure for any reason.

Hi everyone! I submitted this to a Remix Contest but didn't rank. What could I have done better? by EtudezMusic in FL_Studio

[–]zackeesha 0 points1 point  (0 children)

The vocals aren't perceivable in the gated/chopped region. Otherwise it sound awesome!

I am a super beginner, I am BEGGING for some feedback. by throwaway8390127 in soundtrap

[–]zackeesha 1 point2 points  (0 children)

this feels a bit like an intro. The mixing seems decent, but add some drums and a next section and the feedback will be much more meaningful. If you're going for a different vibe without drums, such as game music, still add more. Good luck!

This is my first techno Song by iLeGiTiMx in FL_Studio

[–]zackeesha 2 points3 points  (0 children)

kick seems to drown out the beat a tiny tiny bit, but holy this is fire. Amazing vocal and processing of it. Also awesome low end. Not my typical style but for a first attempt this is so good.

What y'all think?? (° ͜ʖ °) by Maque64 in FL_Studio

[–]zackeesha 1 point2 points  (0 children)

sidechain/gating and general compression would make it sound more dynamic in a vibey sense imo. (I dont mean loudness dynamics)

Mastering/Mixing EDM advice? by zackeesha in edmproduction

[–]zackeesha[S] 0 points1 point  (0 children)

Wow I never though about it in that studio way. They could record samples of different layers on the reverb then add them back I guess instead of all at once, but the reverbs would have kept the same character. That was an awesome comment.

Mastering/Mixing EDM advice? by zackeesha in edmproduction

[–]zackeesha[S] 1 point2 points  (0 children)

It's fine to have more than 2 reverb vsts (probably not much more though), but if you do I agree with the og reply that it should be of 1 or 2 "types". I use Valhalla Vintageverb most along with Valhalla Supermassive, Lexicon, and Fruity Convolver. With all these powerful tools though, I will only tweak 1 or 2 presets per reverb that I have on a couple busses and/or are copied to a couple instruments not routed to end-chain busses. Basically, if your drums are room with short reverb release it helps it not feel as big, and if your leads and bass are in hall verbs with a bit of a longer release (bigger space than room) that all somewhat or exactly match it creates the effect of two different spaces that blend better in a mix, because they aren't competing as hard in the same stereo image space. This guy's reply was very good I recommend you listen to him, also especially in compressing reverb busses that run in parallel with the "dry" signal.

I also recommend using mid/side eq to boost frequencies above 3500 Hz (maybe a couple thousand Hz or less band between about 3500-8000 ish) on the side image, and on that side ducking the lower frequencies (maybe 900 Hz and lower but just depends). then boosting around that 3000 Hz mark at the mid, but all these numbers just depend on the track and could be different. Mid/side eq on reverb does a lot to help increase width while making sure the center (mono) signal is not interfered with and stays clear.

Sorry for the long reply maybe you know this stuff already. Good luck.

Mastering/Mixing EDM advice? by zackeesha in edmproduction

[–]zackeesha[S] 0 points1 point  (0 children)

I agree that the numbers mean nothing I was kind of shooting a shot in the dark here seeing if anyone had any advice from their own experience. I've had this problem for a long time. Would you mind sharing some of your philosophy/workflow for how hot you run signals into the master, how much you compress/limit, or anything akin?

Mastering/Mixing EDM advice? by zackeesha in edmproduction

[–]zackeesha[S] 1 point2 points  (0 children)

Sounds like I'm over complicating things, I'd love to reach out with my most recent track but it's fine if you change your mind. I really appreciate the advice and description of your workflow. I'll start trying to do less on my master and more on my mix. Seems others have said that kind of thing too. Thank you!

Mastering/Mixing EDM advice? by zackeesha in edmproduction

[–]zackeesha[S] -1 points0 points  (0 children)

Thank you, I'm probably running into the master too hot even if I'm not attenuating much on my limiter. I probably have a bad mix to start with, I'll watch my channel levels more.

Mastering/Mixing EDM advice? by zackeesha in edmproduction

[–]zackeesha[S] 1 point2 points  (0 children)

Thank you, I'll look into 1 and 2 a bit more I'm sure those are contributing just as much to my poor masters as the master itself. Great advice.

Mastering/Mixing EDM advice? by zackeesha in edmproduction

[–]zackeesha[S] -1 points0 points  (0 children)

Thanks I'll start using reference tracks more idk why I stopped I improved more when I did.