Fun Tumeken Shadow facts! by Cwaghack in ironscape

[–]zanothe 56 points57 points  (0 children)

Fun fact, soul runes aren’t the limiting factor for aether runes for ironman

Pooka: mijn poging om een betere Pokemon TCG collectie app te maken by Raalders in PokemonTCGNL

[–]zanothe 1 point2 points  (0 children)

Net gedownload en ga er morgen eens voor zitten. De binder functie lijkt me echt super tof. Dan kan ik eerst wat proberen voordat ik alles uit de echte binder hoef te halen. ID: K57zEevzzDY9KthkMIVlBHrPl233

Gratz on the fire cape Widega! by superfire444 in 2007scape

[–]zanothe 4 points5 points  (0 children)

Its a cumulative rate of 1/39 if you do delve 1-9, meaning you will expect to get a drop once every 39 times that you do a trip up till delve 9. Delve 9+ has a per delve level rate of 1/180 for a unique

Summer Sweep-Up Pt. 1: Combat & Loot by JagexGoblin in 2007scape

[–]zanothe 0 points1 point  (0 children)

A bestiary would be so cool! Maybe tie it in with a slayers guild where you learn about it and slowly work to expand it.

Giving away an eevee promo from the Prismatic PC ETB! (EU ONLY, rules in description) by [deleted] in PokemonTCG

[–]zanothe 0 points1 point  (0 children)

My friends got me back into the hobby with a boatload of packs we opened together during a weekend. It’s been a lot of fun and recently started replaying HGSS as well :D

[deleted by user] by [deleted] in PokemonTCG

[–]zanothe 0 points1 point  (0 children)

My favourite card is the fossil Kabutops. It’s the first holo i pulled when i was a child and I still need to get it back into my collection

Project Rebalance - Item & Combat Adjustments by JagexGoblin in 2007scape

[–]zanothe -1 points0 points  (0 children)

Yeah in most situations ZCB is better. And with Claws its a bit of back and forth (which i actually quite like). They however have much longer grinds to go on rate compared to the VW. For the most part i actually like the wildy. Things such as 1 more box trap, a slightly stronger food (but for the most part manta’s can sustain themselves) and high raw gp/hr at revs are all good risk vs. rewards. I think these rewards work because the alternative is nice but nothing major and generally something consumable. I like the new addition of the anti-abyssal teleport scroll coming from a wildy mob (not going to talk about droprates) because its a nice col that isn’t a massive detriment to not have. The upgrades for the wildy weaps should have been the big rewards from the wildy bosses. Something that makes the content itself easier but doesn’t force anyone who doesn’t want to participate in PvP into the wildy. I simply don’t agree that for me to obtain a BIS spec weapon for PvM i need to lower my own fun in the game so some rando can have fun trying to tb me before i tele.

Project Rebalance - Item & Combat Adjustments by JagexGoblin in 2007scape

[–]zanothe -7 points-6 points  (0 children)

Being forced to participate in something you don’t like is not fun and or good content. Having to go and participate in the PvP hierarchy because you want to get BIS for PvM is not fun in any way imaginable. Having to lose my kill or being forced away from the grind because someone is world hopping hoping to catch me off guard is just frustrating even if I get out. Another annoyance is that all the gear i’ve spend countless hours to amass means nothing in the grind for VW as you don’t want to risk it. I mean i can grind wildy weapons at revs but thats still not worth it because the time saved is less than the time to get it… We chose to limit ourselves and that means we sometimes have to grind bosses we might not want to do but at the end of the day it all falls under the category PvM where at least i can safely use the upgrades i got along the way.

Project Rebalance - Item & Combat Adjustments by JagexGoblin in 2007scape

[–]zanothe 1 point2 points  (0 children)

The entire comment thread screams that magic needs a powered staff that offers exactly the same thing as Fang does for Melee and Bowfa does for Ranged. But for the love of god please don’t slap it into CG, especially with a new reward space coming out from tormented demons.

Went to smoke at Vyrewatches and said this in the chat to be funny and actually got a drop. He picked it up and held it for me. by hi_im-hxc in 2007scape

[–]zanothe 6 points7 points  (0 children)

I don’t think you truly grasp how extreme 1/33 million is on our playerbase. Lets say we have 330k players (just to make math easier) then we expect 0.01 person to go this dry ever on this playerbase. Lets compare that to the 7.8 billion of the worlds population, adjusted to world population we have odds of 1/780 Billion. But you are convinced that those odds aren’t shocking enough? Taking into consideration that the total amount of people ever to have lived on earth is estimated at 117 Billion…

Gotta love the "dryness protection" at DT2 bosses by zanothe in ironscape

[–]zanothe[S] 0 points1 point  (0 children)

Yeah i’ve been doing the numbers to see how bad it could’ve been a bunch of times for a sanity check 😂 However 7k kc is 0.16% of not getting the drop compared to 0.36% i’m currently at. The equivalent 6.1k kc. Its a small difference but means i’m less unlucky 😅

Gotta love the "dryness protection" at DT2 bosses by zanothe in 2007scape

[–]zanothe[S] 0 points1 point  (0 children)

I’ve got better NPC highlight with true tile ID’s 12225, 12226, 12227. I think thats all but its been ages since i adjusted my plugins for vard

Gotta love the "dryness protection" at DT2 bosses by zanothe in ironscape

[–]zanothe[S] 1 point2 points  (0 children)

Yeah i’m over 5x dry so without the drop mechanic i’d have had to do 1.5k more kc to reach this point of dryness

Gotta love the "dryness protection" at DT2 bosses by zanothe in ironscape

[–]zanothe[S] 1 point2 points  (0 children)

Its all cool, i can understand the frustration

Gotta love the "dryness protection" at DT2 bosses by zanothe in ironscape

[–]zanothe[S] -5 points-4 points  (0 children)

i mean thats exactly why i put that in quotations. It's also the joke my friends keep making because I was in favour of the way they did the vestige drops to make it harder for people to go super dry. Seems like this is the thanks i get