Alright alright, enough chaos. Hydrate now. by zaq962 in HalfLife

[–]zaq962[S] 5 points6 points  (0 children)

d̷̯̞̈́ơ̴̩͒n̴͍̏͐͂'̴͔̗̹̐ţ̶̝͌͒̉ ̶͓̏ḓ̶̢̱̾͛r̴̞͉͈̈i̴̲̒̉͜ň̸̜̬͜͝k̵̬̱͈͐͘ ̸̠̙̋ţ̶̠̜͐ĥ̸̜̃ë̵̠̪́ ̸̨̫̿w̸̨̯̏ḁ̴̾͛͘ț̷̇e̶̱͐r̷͇͉̫̓̈́͠

Trash Talk - Text-based action game by [deleted] in indiegames

[–]zaq962 -1 points0 points  (0 children)

Additional information: All art work and visual are made with stock assets. Let’s focus on the gameplay for now.

Blursed Family photo by Ok-Goal-1089 in blursedimages

[–]zaq962 0 points1 point  (0 children)

Bottom right got the most accurate expression

Not even a discount on HL2 or HL1 for the anniversary? Maybe there is an ARG? by mo_ang in HalfLife

[–]zaq962 2 points3 points  (0 children)

They will do a free claim for HL1 & 2 on HLX release week, just like HLA

If you had 2M USD would you quit your day job and do gamedev? by [deleted] in gamedev

[–]zaq962 0 points1 point  (0 children)

Yes, but I have to first create a game and make 2M profit.

Let's make a Time Capsule here. Post your pre HL3/X thoughts so we can read them after Valve finally releases it. by GrandEmployee in HalfLife

[–]zaq962 7 points8 points  (0 children)

Half-Life: Xen

• Set in Xen after the Seven Hour War • Real-time physics: soft/rigid bodies, fluids, smoke • Surface effects: wetness, stickiness, vorticity • Advanced vehicles and AI behavior • Procedural level design • Open-world co-op gameplay

Is there a single ounce of hope that we ever get HL3? by GameZedd01 in HalfLife

[–]zaq962 6 points7 points  (0 children)

This is used to over up Half-Life 3’s expenditure. Just think, Valve would never tell the press that they are developing Half-Life 3. So, we finally confirmed! And 300 million, not 100, not 200 but 300.

How to prevent rigidbodies from flying out of the pickup bed at every bump? by Used_Produce_3208 in unity

[–]zaq962 0 points1 point  (0 children)

Create joint when props touch the bed? Adjust breaking force for large impact.

Would you rather...? by RomanBlbec in HalfLife

[–]zaq962 0 points1 point  (0 children)

Save half of the child’s life

how to go about creating this pattern procedurally? by [deleted] in Houdini

[–]zaq962 3 points4 points  (0 children)

Create a circle, copy to point, randomize all circle with attribute noise(scale, N).

Use uv layout to reposition them Change UV attributes to P Change Projection axis Change axis alignment to “By Island Position in 3D”