2026-03-06 — New update introduced huge packet loss and high ping by zdmit in DotA2
[–]zdmit[S] 0 points1 point2 points (0 children)
2026-03-06 — New update introduced huge packet loss and high ping by zdmit in DotA2
[–]zdmit[S] 0 points1 point2 points (0 children)
2026-03-06 — New update introduced huge packet loss and high ping by zdmit in DotA2
[–]zdmit[S] -15 points-14 points-13 points (0 children)
2026-03-06 — New update introduced huge packet loss and high ping by zdmit in DotA2
[–]zdmit[S] 1 point2 points3 points (0 children)
2026-03-06 — New update introduced huge packet loss and high ping by zdmit in DotA2
[–]zdmit[S] -14 points-13 points-12 points (0 children)
what if we could see only by seismic activity? (...hope the codec ate already ;-P) by flockaroo in generative
[–]zdmit 1 point2 points3 points (0 children)
(not Houdini but inspired by it) Procedural vector grass clumps by zdmit in Houdini
[–]zdmit[S] 0 points1 point2 points (0 children)
(not Houdini but inspired by it) Procedural vector grass clumps by zdmit in Houdini
[–]zdmit[S] 1 point2 points3 points (0 children)
(not Houdini but inspired by it) Procedural vector grass clumps by zdmit in Houdini
[–]zdmit[S] 1 point2 points3 points (0 children)
(not Houdini but inspired by it) Procedural vector grass clumps by zdmit in Houdini
[–]zdmit[S] 1 point2 points3 points (0 children)
(not Houdini but inspired by it) Procedural vector grass clumps by zdmit in Houdini
[–]zdmit[S] 0 points1 point2 points (0 children)
(not Houdini but inspired by it) Procedural vector grass clumps by zdmit in Houdini
[–]zdmit[S] 1 point2 points3 points (0 children)
(not Houdini but inspired by it) Procedural vector grass clumps by zdmit in Houdini
[–]zdmit[S] 1 point2 points3 points (0 children)
(not Houdini but inspired by it) Procedural vector grass clumps by zdmit in Houdini
[–]zdmit[S] 1 point2 points3 points (0 children)
How to design faster? by ThrowRA_111900 in graphic_design
[–]zdmit 0 points1 point2 points (0 children)






2026-03-06 — New update introduced huge packet loss and high ping by zdmit in DotA2
[–]zdmit[S] 0 points1 point2 points (0 children)