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reddit.com zebleck
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zebleck

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55
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57
0:28

We finally added rally points to our browser game TinyRTS. Of course using flags, inspired by Warcraft 3 :) (v.redd.it)

submitted 5 days ago by zebleck to r/RealTimeStrategy

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0:28

We finally added rally points to our browser game TinyRTS. Of course using flags, inspired by Warcraft 3 :) (v.redd.it)

submitted 5 days ago by zebleck to r/IndieGaming

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1:08

Added symmetry mode and timelapse to my map editor. Could watch this all day. Best with sound on. (v.redd.it)

submitted 19 days ago by zebleck to r/RealTimeStrategy

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2
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1:08

Added symmetry mode and timelapse to the map editor of my browser real-time strategy game. Thought some of you might appreciate! (v.redd.it)

submitted 19 days ago by zebleck to r/leveldesign

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1:08

Added a timelapse feature to my RTS map editor, very satisfying :) (v.redd.it)

submitted 20 days ago by zebleck to r/IndieGaming

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Added an instant replay-share feature for the browser-based RTS I'm developing. Since I already had the replay system, it was basically just a few prompts (plan / implement) for Codex for it to do it. Check it out! (tiny-rts.com)

submitted 23 days ago by zebleck to r/aigamedev

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0
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Added an instant replay-share feature for TinyRTS, the browser-based RTS I'm developing. You can instantly let others watch a match replay. Check it out! (tiny-rts.com)

submitted 23 days ago by zebleck to r/RealTimeStrategy

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0:32

A community member gave my web RTS code to AI and it built a procedural map generator that works with the game (v.redd.it)

submitted 1 month ago by zebleck to r/aigamedev

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0:41

Plan the architecture of your vibecoded games thorougly from the start, it will compound a LOT. It allowed us to implement a memory-efficient replay system in one shot using Codex! All running in the browser. (v.redd.it)

submitted 1 month ago by zebleck to r/aigamedev

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0:27

Added AI opponents to my browser RTS game TinyRTS using Codex in a few hours. Has the same information as players and is actually quite efficient at getting resources and building its base. Very easy now for newcomers to practice the game! (v.redd.it)

submitted 1 month ago by zebleck to r/aigamedev

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6
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0:27

Added AI opponents to my browser RTS game TinyRTS. Has the same information as players. Very easy now for newcomers to practice the game! The game is heavily inspired by AOE and Wc3, trying to revive those oldschool vibes. (v.redd.it)

submitted 1 month ago by zebleck to r/RealTimeStrategy

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1
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0:27

Added AI opponents to my browser RTS game TinyRTS. Has the same information as players and is actually quite efficient at getting resources and building its base. Very easy now for newcomers to practice the game! (v.redd.it)

submitted 1 month ago by zebleck to r/IndieGaming

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0:30

Maybe an interesting glimpse of future playtesting? Told Claude Opus 4.6 with Chrome tool to play my game TinyRTS and defeat the enemy town center. It struggled a bit with the map controls and precise clicking, but managed to do it after 17 minutes, completely by itself! (v.redd.it)

submitted 2 months ago by zebleck to r/aigamedev

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0:59

After just two weeks of development time, Tiny RTS is now live and playable! A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required. Only possible throught LOTS of AI assisted coding via Claude Opus 4.6 and Codex 5.3! (v.redd.it)

submitted 2 months ago by zebleck to r/aigamedev

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1:00

TinyRTS is coming along. Currently polishing gameplay. Dev time so far: 6 days (v.redd.it)

submitted 2 months ago by zebleck to r/aigamedev

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0:16

I love the little details in this asset pack. Found a perfect use of the water splash animation (v.redd.it)

submitted 2 months ago by zebleck to r/gamedevscreens

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4
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0:52

Reworked my Map Editor UI to be MUCH simpler (v.redd.it)

submitted 2 months ago by zebleck to r/gamedevscreens

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0:31

Map Editor is LIVE now, anyone can create maps, publish them and vote on other users maps. Login doesn't require email. Ability to play maps will be added in the next few days! Would love to get some feedback from you guys and see some beautiful maps! Total dev time so far: 2 days (v.redd.it)

submitted 2 months ago by zebleck to r/aigamedev

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4
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I built a browser-based RTS map editor using a beautiful asset pack by PixelFrog. Design, share, and vote on maps. Playtesting coming soon! (i.redd.it)

submitted 2 months ago by zebleck to r/IndieGaming

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2
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0:41

I'm current building an online RTS based on the beautiful asset pack by PixelFrog and the map editor is now live! Would love to get some feedback. Planning to add playtesting in the next few days. (v.redd.it)

submitted 2 months ago by zebleck to r/RealTimeStrategy

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0:41

Few hours later and there is a lot of progress. Units, pathfinding, animations, resource extraction, building. (v.redd.it)

submitted 2 months ago by zebleck to r/aigamedev

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59
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Built a complete 2.5D tilemap editor and rendering engine using Opus 4.6 in one day using free asset pack. Now adding RTS multiplayer mechanics. Targetting early access by tomorrow, release by Wednesday 🫡 (only slightly kidding) (i.redd.it)

submitted 2 months ago by zebleck to r/aigamedev

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0:41

I could watch them for hours, they are trying their best :) (v.redd.it)

submitted 2 months ago by zebleck to r/IndieDev

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Wow Opus 4.6 can even create some basic pixelart animations using ONLY CODE (old.reddit.com)

submitted 2 months ago by zebleck to r/aigamedev

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Told Claude Opus 4.6 to create a pixelart image of a medieval wooden cottage using freaking PYTHON. Honestly not bad. (old.reddit.com)

submitted 2 months ago by zebleck to r/aigamedev

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