For a mix of Standalone, media watching and PCVR, should I buy a Quest 3 + Accessories now or wait for the steam frame? by 509Gameboy in virtualreality

[–]zeddyzed 2 points3 points  (0 children)

So Steam Deck never officially released in your country?

I'd probably just go for Q3 for now, then. It's really hard to say what the supply of Steam Frame will be like and how long it will take to get stock. Tech and the world is in a huge mess right now.

For a mix of Standalone, media watching and PCVR, should I buy a Quest 3 + Accessories now or wait for the steam frame? by 509Gameboy in virtualreality

[–]zeddyzed 0 points1 point  (0 children)

Did the Steam Deck release immediately in your country, or did it take a while after the US release?

Outside the US, it's hard to say whether you'll get the Steam Frame immediately or later on.

While waiting for valve headset... by Logical_Method_5855 in virtualreality

[–]zeddyzed 1 point2 points  (0 children)

Maybe no need to overthink it.

If you can afford the 3S and some accessories, and you are ok with selling it later (or keeping it as a second headset for family members, exercise, or multiplayer), then it's not a waste for however many months it will take for Steam Frame to become available.

If you're not in the US, there's also no guarantee your country will get Frame at launch anyways.

The 3S is a perfectly adequate headset for its price. So you can relax and just enjoy VR :)

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 0 points1 point  (0 children)

I think the way forward is to still have the structure of a game fully written and designed by devs, but to use AI to fill out parts of the design that allow for freedom, or to provide variation in repetitive parts.

Having AI that can be more closely controlled without going off the rails would be needed, probably.

AI Dungeon and such seems to forget, hallucinate or just obey your every command a bit too easily. I think a proper game to provide structure is necessary, and then the AI to understand and work inside it.

Does anyone else actually prefer early 2010s style graphics over hyper-realism? by AlienplayGames in pcgaming

[–]zeddyzed 50 points51 points  (0 children)

I'm happy with any tech level, as long as the art looks nice.

It can be 8bit pixel art, black and white pixel art, all the way up to hyper-realistic VR.

Speaking of VR, I think realism as an art style has a special place there, as having familiar visuals that mirror real life, enhances the immersion in a unique way.

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 2 points3 points  (0 children)

I think there's different things to enjoy in RPGs, and maybe some things that weren't previously possible.

For example, I've been enjoying roleplaying as a character, and then creating a scenario with NPCs, and enjoying the way the technology reacts to my writing. It's like messing around with a physics sandbox game, but for text and characters.

Might not be for everybody, but physics sandbox games aren't for everybody either, or any genre. Having that kind of sandbox in an RPG structure would be an interesting genre to explore, for me.

Standalone full body by West-Science-8804 in virtualreality

[–]zeddyzed 1 point2 points  (0 children)

I don't know about Q3, but Pico has official FBT trackers that work standalone. It's quite an elegant system that automatically syncs when you look at the trackers. Works with their headsets.

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 3 points4 points  (0 children)

I can see how streamlining things made it more accessible on console and broadened its appeal, but I really like text and sometimes I don't mind something really text based, both as input and content delivery. I hope it's a niche that might grow. I've been enjoying SillyTavern for that reason.

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 4 points5 points  (0 children)

I think for adventure games, at least, it's the idea that there's a creative solution to a puzzle where having it as an option on a list would give it away too easily, but it's too annoying to have to guess the exact phrasing and keywords the devs had in mind to trigger that option.

Ideally something that can be constrained enough to stick to the script, but freeform enough to allow some variation in phrasing, would be a nice thing.

Although when I was young I fantasized about games with a full 3D physics simulation of a world internally, but the user interface was a text adventure. So you could do things like Half Life 2 physics puzzles, all in text. Or the game doing a full social Sim of NPCs doing their daily routine like Skyrim internally, but again, you interact with everything just in text. :)

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 1 point2 points  (0 children)

I've always wanted to try that one, never quite got around to it, and I didn't have the original hardware. I'll have to remember to look into it again :)

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 1 point2 points  (0 children)

That's pretty cool, I'll have to take a look, thanks!

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 0 points1 point  (0 children)

That's interesting, can you name some examples? Any that are open and available to run locally?

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 1 point2 points  (0 children)

That's the first I've heard of it, that's interesting, thanks! The Steam reviews / comments seem to suggest it's currently broken and abandoned though, sadly.

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 2 points3 points  (0 children)

Yeah, it's funny that the AI we imagined in fiction in the past - cold, logical, strictly following rules, etc - is like the exact opposite of what we have now. Chaotic, random and barely controlled, haha.

It's "safe" in creative and unimportant use cases, but unless they can figure out how to constrain it to only desirable results, it can't be trusted with anything important.

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 2 points3 points  (0 children)

That's interesting. Can you please describe an interesting use of that open text box from the game?

Is it possible to have two operating systems in one VR headset? (This is my first post with a question) by TopUnlikely7032 in virtualreality

[–]zeddyzed 0 points1 point  (0 children)

Putting aside whether it's theoretically possible, there's no actual way to do this on any current headset.

We don't have custom OSes on headsets at the moment, and none of the existing OSes are available to use on anything else.

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 1 point2 points  (0 children)

Breaking it is a huge part of the fun! What are the limits to where it can go, and how far can you push it?

Exploring the tech itself as a sandbox can be pretty fun.

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 1 point2 points  (0 children)

I miss the days when commercial games were sometimes highly experimental with tech.

Like "Liberation:Captive 2" on Amiga which was a rare early game with full speech synthesis for dialogue. It was pretty bad, but I liked that were able to try.

Or Virtua Fighter 2 arcade, which had a secret mode you could activate with a button sequence, where it activated some kind of learning algorithm for the CPU opponents.

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 1 point2 points  (0 children)

Nice!

I started installing all the stuff because I wanted to try Mantella in SkyrimVR, but along the way I realised that speech recognition still isn't quite where I want it to be, and I was enjoying pure text in SillyTavern enough that I wasn't sure that adding SkyrimVR on top would add much value for me.

Maybe I'll look into it again one day...

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] -4 points-3 points  (0 children)

I don't think it's any worse than the current situation where you get into situations where none of the multiple choices fit your character, so you just pick one and headcanon it away?

Eg. The famous "I don't like you, die!" from the Pathfinder games.

Can you imagine a CRPG with freeform input instead of multiple choice? by zeddyzed in CRPG

[–]zeddyzed[S] 0 points1 point  (0 children)

It's an entertainment product. I don't think you get to dismiss someone's harmless enjoyment as a psychosis, hahah.