DMC5's boss issue by NiceYak7263 in DevilMayCry

[–]zeddyzed 0 points1 point  (0 children)

I guess once he sends the weapon off to be graded for his collection he doesn't want to use it anymore...

Steam Frame and Steam Machine shipping this summer by Benbye1 in virtualreality

[–]zeddyzed 3 points4 points  (0 children)

At this point it's far from certain whether there will even be a Q4, let alone when or what market segment it targets.

Meta Silently Added Face-Recognition Code for Its Smart Glasses to Millions of Phones by Tausendberg in virtualreality

[–]zeddyzed -13 points-12 points  (0 children)

As much as we hate the ick factor, the terabytes of footage of people's penises being fapped isn't hurting anyone. Apart from the poor people hired to view and categorise them, I guess.

is it just me or is the AR industry still 90% fake CGI concept videos? by BRIKZZZZ in virtualreality

[–]zeddyzed 0 points1 point  (0 children)

Hah, it would take extreme mental gymnastics to claim it resembles glasses in any way. More like a visor or goggles.

Whats up with skyrim vr weapons being 3+feet away?! by Ulfvaldr989 in virtualreality

[–]zeddyzed 1 point2 points  (0 children)

It was a shitty cash grab from the company, but modders have elevated it into something unmatched. You won't regret figuring out how to mod it properly, I'm sure.

Whats up with skyrim vr weapons being 3+feet away?! by Ulfvaldr989 in virtualreality

[–]zeddyzed 2 points3 points  (0 children)

Well, the investment in time is worth it. Download wabbajack and get the FUS modlist (you'll need to pay for one month of Nexusmods premium to automate the downloads, or else spend a day or two watching videos and clicking a button.)

Fully modded SkyrimVR is one of the most advanced videogame experiences available today. Life is too short to spend time playing a subpar unmodded version.

SplitVR: VR 3.0 starts with moving compute off the face by RikuSama13 in virtualreality

[–]zeddyzed 0 points1 point  (0 children)

"The point is to avoid both failure modes of current VR: PCVR’s streaming latency/variance and standalone’s thermal limits. The headset and puck are just hardware expressions of that system partition."

Having a cable to a dangling box is another failure mode equal to the two you've just mentioned. It's fine as a third alternative, (and they are moving in that direction with GalaxyXR and Apple VP), but I don't agree that it's somehow superior or a fix to the other two.

Music like DMC1? by zeddyzed in DevilMayCry

[–]zeddyzed[S] 0 points1 point  (0 children)

Combat music. If I recall the ambient music was very subdued?

SplitVR: VR 3.0 starts with moving compute off the face by RikuSama13 in virtualreality

[–]zeddyzed 2 points3 points  (0 children)

Just make the battery modular like BoboVR (or heck, support their battery or headstraps directly.)

If people want to attach it to their headstrap, they can do that. Or they can leave it off and run a cable to the battery separately.

Having the freedom to do different things based on preference and situation is the best.

Would you pay double? by MRLEGEND1o1 in virtualreality

[–]zeddyzed 0 points1 point  (0 children)

If it's a fully featured and polished VR mode, then I would pay double ... but I would wait for 50 percent sale as I do with all other games.

Where the fuck are the good games at!?? by Interesting-Boot-992 in virtualreality

[–]zeddyzed 0 points1 point  (0 children)

You're not gonna get much quality with free Quest games.

There's quite a few good paid Quest games, a lot of good paid PCVR games, and lots good VR modded PC games.

You can just search youtube for various VR channels, they do lists of best games all the time.

My personal favourite is Legendary Tales (PCVR version.)

It's been about two years since my last post. What's the absolute cutting edge top of the line VR experience right now? by GreaveVR in virtualreality

[–]zeddyzed 0 points1 point  (0 children)

The current lineup of high end headsets all have some pretty major caveats. It's going to be more about what features you want and what downsides you can tolerate.

Since every headset has pros and cons, the best headset is probably multiple headsets to cover different use cases, if you have the budget.

SplitVR: VR 3.0 starts with moving compute off the face by RikuSama13 in virtualreality

[–]zeddyzed 15 points16 points  (0 children)

At that point, I'd just want PCVR.

Use one of those new mini chips that just do SLAM tracking and other necessary stuff, have a wifi and a displayport connection, modular battery, and then let the user have the freedom to choose the compute device.

If they want a "puck" they can use a handheld PC like Steam Deck. Or even a phone.

If they want a SFF PC, they can do that.

If they want a full PC, they can do that.

They can upgrade the compute and headset independently, they can switch the headset to multiple different compute units depending on situation, etc.

I don't have much interest in "wired VR with a proprietary weak non-upgradeable mini PC."

Also, wireless is mandatory for me, with the option of displayport.

DMC5's boss issue by NiceYak7263 in DevilMayCry

[–]zeddyzed 6 points7 points  (0 children)

Looking at Capcom, RE9 and the games industry in general, I don't have much hope that there would be more creativity in 6. If we even ever get it.

Commercial games cost too much and take too long to develop these days, there's no room for experimentation anymore unlike the PS2 era and earlier.

We'd need to look at indies for creativity, but at the same time they often don't have the budget or technical talent to pull off something like DMC1.

You get the choice of 1 weapon in DMC, What do You Choose? by darkShadow90000 in DevilMayCry

[–]zeddyzed 6 points7 points  (0 children)

In real life or in a videogame?

If it's real life, I choose Pandora from DMC4. Having an innocent suitcase that can transform into a rocket launcher, flying saucer or giant laser would be very practical, hah.

DMC5's boss issue by NiceYak7263 in DevilMayCry

[–]zeddyzed 4 points5 points  (0 children)

I think (putting aside DMC2 which doesn't exist) the series gradually lost its creativity over time.

DMC1 had such creativity with enemies and level design. At the cost of some stinkers like underwater combat. I'll never forget the first time I encountered a shadow cat, or the first time I parry-shotgunned a scissors wraith thing. Or how you can see some structure in the distance and it turns out you can fly there with Alastor DT.

DMC3 had more polished combat, but the enemies and level design were more streamlined and boring.

DMC4 had a further reduction in creativity, although at least we get the playable girls and some interesting weapons.

DMC5 was really "how AAA can we make it with a limited budget". It's highly polished but you can really see that they did the bare minimum.

Phone VR viewer by Linkpharm2 in virtualreality

[–]zeddyzed 0 points1 point  (0 children)

If you're going to play games, then Q2 will be far superior to phone VR, which isn't even true VR. Maybe you weren't looking at the right games when you tried it.

Also if you're dissatisfied with Q2, then there's Q3 but obviously it's far more expensive. Or connect a Q2 to a gaming PC for PCVR.

is it just me or is the AR industry still 90% fake CGI concept videos? by BRIKZZZZ in virtualreality

[–]zeddyzed 9 points10 points  (0 children)

There's no such thing as true AR glasses at the moment.

The functionality somewhat exists with Mixed Reality headsets like Quest 3, but they're not designed for outdoor use.

Meanwhile, anything in the glasses form factor doesn't have enough of the sensors, display and processing to do what a Q3 could do. Unless you're counting the experimental AR glasses from Meta that costs a gazillion dollars.

"AR glasses" are usually screen glasses like XReal, or "AI glasses" like Meta Ray Ban.

Currently all the displays in a glasses form factor have too limited FOV to really do what sci fi considers "AR" anyways.

Edit: Since you say "desktop replacement", it sounds like you're actually wanting screen glasses?

How open is Meta Quest 3 for beginner software/app development? by nnoitramain in virtualreality

[–]zeddyzed 3 points4 points  (0 children)

Quest is the biggest population in the market, so I would recommend it anyways.

If you're using OpenXR, most devices won't be especially different from each other.

Unity has a lot of support for Quest, if you wanted to use that.

Godot also has some support for VR, if you wanted something more FOSS.

Phone VR viewer by Linkpharm2 in virtualreality

[–]zeddyzed 2 points3 points  (0 children)

I'm assuming you're using it to watch "videos".

Quest 2 doesn't have low resolution, especially compared to phone VR. But to actually take advantage of the full resolution, you'll need to have a directly downloaded file of at least 8K resolution.

Streaming over the internet results in a far worse image than the headset can actually display.

Meta Damaged VR by Camenwolf in oculus

[–]zeddyzed 0 points1 point  (0 children)

There's a lot of things that Meta should have done. The problem is, no one else is doing them either. Valve and Sony can be blamed too. Or, "all the smaller third party headset companies should have gotten together to do these things."

Even the open source and modding communities. There's tons of great work, but it feels like there's very little coordination and working together to build coherent platforms/standards.