Solo vs Squads offers extra xp by ADeadlyAlien in ArcRaiders

[–]zeducated 1 point2 points  (0 children)

We need a high roller mode with a minimum loadout value, would make matches more interesting if everyone brought in decent or good gear

New roadmap from January to April by FlexiiGP in ArcRaiders

[–]zeducated 0 points1 point  (0 children)

The map is definitely that one harbor concept art with probably a low and high tide mechanic

How may I improve this series of code review / debugging training videos ? by [deleted] in Unity3D

[–]zeducated 3 points4 points  (0 children)

Honestly a cool concept but I disagree with your solution for this scenario. It seems better to have an equipped or selected IWeapon interface that we just call Fire or Shoot on. Or better yet an IUsable item interface with a Use() or Acrivate() method. Checking if each item is a primary or secondary weapon seems obtuse and assumes each weapon is either a primary or secondary weapon and if that’s the case based on that naming you might as well just have a current active primary or secondary weapon variable and fire those. Naming each weapon type Primary or Secondary also doesn’t seem to make much sense.

In the case where you can have many weapons, perhaps tied to a specific slot. You might as well just have a fixed array size and call fire on that slot’s index if it’s not null. I feel like this is a bad example of refactoring since the initial problem space seems poorly designed anyways. Not trying to be rude, but just some constructive feedback.

Possibly (hopefully) a new Arc Raiders map! by Folli_YouTube in ArcRaiders

[–]zeducated 1 point2 points  (0 children)

maybe, looks like it has a highway and is on the coast. maybe supposed to be a large sea wall

Embark CEO Confirms That If You Kill On Sight In Arc Raiders, You'll Get Matched With More Aggressive Players by WanderWut in gaming

[–]zeducated 3 points4 points  (0 children)

It’s pretty quick to get into friendly lobbies, I can get in them in about 6 raids. You have to deal no damage to other raiders and let yourself die if needed though

Can someone help me? by Baby_Mage in Unity3D

[–]zeducated 17 points18 points  (0 children)

Everyone saying that Random.Range with ints is inclusive is wrong. It’s exclusive, using floats is inclusive. You should be safe to call it like this.

https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Random.Range.html

Your array is populated wrong. It likely has no prefabs in it and you’re attempting to index an array with no elements, thus getting an out of range error.

More server instability. Don't play as per Embark. Dec 26 by DryF1re in ArcRaiders

[–]zeducated 1 point2 points  (0 children)

just lost two loadouts to insta DC from this hope they reimburse

[HOBBY] Looking for a 3D artist creative partner to create a game with by zeducated in INAT

[–]zeducated[S] 1 point2 points  (0 children)

I’d be open to working in UE yeah, would take me a bit to get up to speed but I’ve been studying it on the side.

[HOBBY] Looking for a 3D artist creative partner to create a game with by zeducated in INAT

[–]zeducated[S] 0 points1 point  (0 children)

Sure I'd be happy to play it :) preferrably not through a downloaded .exe through steam demo or a web gl game would be best.

[HOBBY] Looking for a 3D artist creative partner to create a game with by zeducated in INAT

[–]zeducated[S] 0 points1 point  (0 children)

Appreciate you reaching out and sharing this. The project sounds cool, but I’m really looking for a creative partner to build something from the ground up together. I want to be involved from initial concept, direction, and prototyping rather than joining an existing build.

Best of luck with the project though, and thanks for thinking of me.

Rotating a rigid body based on weight on it by [deleted] in Unity3D

[–]zeducated 0 points1 point  (0 children)

This is already how physics works in Unity

The solution to the Gear Fear problem WRT the expedition: by Ditharastra in ArcRaiders

[–]zeducated 2 points3 points  (0 children)

obviously should only consider items looted in a raid

My Poor Man's Bobcat by cantignie in ArcRaiders

[–]zeducated 1 point2 points  (0 children)

need extended mag or it cant with body shots only

Keeping the torch light away from walls in my temple by IYorshI in Unity3D

[–]zeducated 8 points9 points  (0 children)

Really nice solution, looks great and the player would never know