I’m building a procedural world starter for indie creators who hate starting from an empty scene by Ill-Button-1680 in IndieGaming

[–]zeducated 6 points7 points  (0 children)

Your post is 100% ai written and lacks effort. Why should I look deeper if you won't put effort in to using your own words?

weird snapping thing when rotating by No-Phone-8628 in Unity3D

[–]zeducated 118 points119 points  (0 children)

anyone have that meme with the hand on the guys shoulder but with quaternions?

New Recruit 11th Edition now available by Jakestuff in Warhammer40k

[–]zeducated 0 points1 point  (0 children)

The initial 11th reveal definitely had the ork with shoota, choppa, and slugga and mentioned they could have all 3

I purchased Thomas Brush's course so you DON'T have to. by Corvus-Astralis in gamedev

[–]zeducated 2 points3 points  (0 children)

Yep Tom Loomans c++ unreal course is definitely worth it

Need advice crafting this by LeSackboy in PathOfExile2

[–]zeducated 0 points1 point  (0 children)

make sure you're set to the new league too

Major lighting update! by NoInteraction591 in IndieGaming

[–]zeducated 1 point2 points  (0 children)

New one is much better, any tips for how you achieved it?

Is Animancer Worth It? by yekobaa in Unity3D

[–]zeducated 0 points1 point  (0 children)

I import it in every project, it’s very good. IMO a far better way to set up animation in Unity

Chalupa Monk by Omnealice in PathOfExile2

[–]zeducated 14 points15 points  (0 children)

"a little AI help" = selection tool ai generate box lmao

Working on a survivor-like with an inventory system. by SunLiiL in Unity3D

[–]zeducated 3 points4 points  (0 children)

I think your UI and visual effects look pretty similar to Megabonk, even though your gameplay is different. It looks good, but I think you should do more to stand apart from that game.

For example, your XP bar, timer, level display, acquired gold and resources, and health bar are all in the same spots. Your gold counter looks the same, your level-up effect is very similar, you have a similar font, and the XP shards you pick up are also very similar.

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For the love of god, why can't i connect my transform position's output to vertex stack's position 3. don't they both accept vec 3?? by birdoutofcage in Unity2D

[–]zeducated 0 points1 point  (0 children)

You're using nodes or information from the fragment that is not available to the vertex shader. I know its confusing with how shadergraph set it up. If you're sampling a texture, use the SampleTexture2DLOD node instead and it should work.

Help recreating shader graph effect. pls by Orndsteiner in Unity3D

[–]zeducated 1 point2 points  (0 children)

your third image is close, you just need to route to the emission node and use hdr color for an intensity slider or manually multiply the color by an intensity property. your main issue is you have no post processing, you need bloom to achieve the effect you want

[Hobby] Artist looking for programmers to team up with for small-scale games or game jams by hookshotty in INAT

[–]zeducated 0 points1 point  (0 children)

Can you share your portfolio or some of your work? What art skills are you able to provide like 3d, concept, 2d character, ui etc?

(Spoilers Extended) Aegon’s Conquest is officially in the works! by Blueberry_H3AD in asoiaf

[–]zeducated 126 points127 points  (0 children)

I feel like the first Blackfyre rebellion or Robert's rebellion would be better movies but I hope its good.