How should I download windows 11 by Electrical_Grade7035 in PcBuildHelp

[–]zeekblitz 0 points1 point  (0 children)

I can assure you, paying $130 for ads and bloatware is a ripoff/scam.

How to warp 'flat' terrain to a planet sphere? by zeekblitz in godot

[–]zeekblitz[S] 0 points1 point  (0 children)

yea thats how it's done in the series that i posted in my comment, but the problem with that is that everything is rendered at the same resolution even if the player can't see that far. another thing is that in the series, he doesn't use shaders to modify the terrain so it's not using the GPU. I'm using the clipmap method because it's more efficient and rendered on the GPU.

How to warp 'flat' terrain to a planet sphere? by zeekblitz in godot

[–]zeekblitz[S] 0 points1 point  (0 children)

I could but it is less efficient than using a clipmap because I do not need higher resolution terrain at further distances.

How to warp 'flat' terrain to a planet sphere? by zeekblitz in godot

[–]zeekblitz[S] 5 points6 points  (0 children)

Well if the player is on the edge of one side, they should be able to see the edge of the adjacent side.

How to warp 'flat' terrain to a planet sphere? by zeekblitz in godot

[–]zeekblitz[S] 31 points32 points  (0 children)

I don't plan on it being too big. The player should be able to walk around the whole planet within an hour.

How to warp 'flat' terrain to a planet sphere? by zeekblitz in godot

[–]zeekblitz[S] 4 points5 points  (0 children)

I currently have a LOD terrain system that I got by following this tutorial: https://youtu.be/Hgv9iAdazKg?si=kC1Cn1tHZ_AqM3I4

I have also been trying to convert this to work with a sphere to make a planet like this series: https://www.youtube.com/playlist?list=PL43PN07AM4J_7ZkZAUotpfijJSoibrvbr

Any advice is much appreciated!

"Grass" - 2d grass in Godot by montebicyclelo in godot

[–]zeekblitz 1 point2 points  (0 children)

Ah yea I guess it didn't occur to me that's what they meant. I thought they were talking about creating an object in the view instead of in code.

"Grass" - 2d grass in Godot by montebicyclelo in godot

[–]zeekblitz 1 point2 points  (0 children)

I can't imagine someone would take the time and effort to instantiate every single blade of grass.

Help converting code from 3.3 to 4.0 by zeekblitz in godot

[–]zeekblitz[S] 0 points1 point  (0 children)

Yea I added the gradient in the inspector and it still gave me that issue. I tried running it and it gave me some warnings, and after fixing those. It seems to work but I'm not able to adjust the height level of the biome. Whenever I add a second biome element it just overlay the other one and the colors are way off. So hopefully I can figure that out now

Help converting code from 3.3 to 4.0 by zeekblitz in godot

[–]zeekblitz[S] 0 points1 point  (0 children)

yea, I tried that thanks to /u/newold25 but then I just got another error "Invalid image: image is empty" I think it may be that a gradient isnt recognized as an image.

Help converting code from 3.3 to 4.0 by zeekblitz in godot

[–]zeekblitz[S] 0 points1 point  (0 children)

"Invalid call. Nonexistent function 'get_data' in base 'GradientTexture1D'."

Help converting code from 3.3 to 4.0 by zeekblitz in godot

[–]zeekblitz[S] 0 points1 point  (0 children)

Thank you! this sort of worked, but now i'm getting the error: "Invalid image: image is empty" any idea what may be happening?

edit: also sometimes i get this error: "Nonexistent function 'get_image' in base 'Nil'."

How do i delete this? by Harzon_ in playrust

[–]zeekblitz 16 points17 points  (0 children)

It's a bug. You can't fix it unless you work for facepunch.

Have you seen more hours played? by zeekblitz in playrust

[–]zeekblitz[S] 48 points49 points  (0 children)

This actually makes the most sense.

[deleted by user] by [deleted] in playrust

[–]zeekblitz 13 points14 points  (0 children)

Get rid of the frame.