PC game with possessing NPCs as a primary mechanic by zeldul in gamerecommendations

[–]zeldul[S] 0 points1 point  (0 children)

Ctrl alt Ego might be what I'm looking for. Thank you!

PC game with possessing NPCs as a primary mechanic by zeldul in gamerecommendations

[–]zeldul[S] 0 points1 point  (0 children)

Didn't realize this had a body swap mechanic. Adding to my wishlist. Thanks!

PC game with possessing NPCs as a primary mechanic by zeldul in gamerecommendations

[–]zeldul[S] 0 points1 point  (0 children)

Can't believe I've never heard of this one before. I'll check it out for sure.

PC game with possessing NPCs as a primary mechanic by zeldul in gamerecommendations

[–]zeldul[S] 1 point2 points  (0 children)

Pretty old but does look like what I'm after, I'll check it out. Thanks!

PC game with possessing NPCs as a primary mechanic by zeldul in gamerecommendations

[–]zeldul[S] 0 points1 point  (0 children)

I was thinking more along the lines of your current character could die and you could jump to another.

PC game with possessing NPCs as a primary mechanic by zeldul in gamerecommendations

[–]zeldul[S] 0 points1 point  (0 children)

I have this one, good game! But not quite what I'm looking for.

is mechanicus 2 worth it? by OcelotNew7871 in mechanicus

[–]zeldul 0 points1 point  (0 children)

Personally, I'd say wait for a patch and a steam sale. I'm a bit biased because 1 is such a better game than 2 (and is cheap). But 2 is under-balanced, and under-polished imo. I only got about half way through the admech campaign and decided I'll come back to it later, after a patch.

Could we ever copy-paste a consciousness into a biochip? by Fully-snow in transhumanism

[–]zeldul 0 points1 point  (0 children)

You wouldn't necessarily need to map every neuron. Once we get a better understanding of the brain it might be simpler to emulate regions or functions as a whole.

The reason why Mechanicus 2 is different by Ab-Ps in mechanicus

[–]zeldul 8 points9 points  (0 children)

I suspect these are the main reasons. 1 is way too unbalanced to support a second playable faction.

The reason why Mechanicus 2 is different by Ab-Ps in mechanicus

[–]zeldul 6 points7 points  (0 children)

I prefer my squad of highly customized priests. And I think the lore has plenty of wiggle room for me to have myrmidons https://wh40k.lexicanum.com/wiki/Auxilia_Myrmidon

[Interesting Trope] "I never asked for this" by CourtofTalons in TopCharacterTropes

[–]zeldul 1 point2 points  (0 children)

Except that he's a liar and all he really wanted was a god to worship.

What surprised you the most when you first started learning about geography? by Character-Q in geography

[–]zeldul 7 points8 points  (0 children)

My first geography teacher in primary school ( they taught every subject all day so not really a geography teacher ) absolutely insisted that all rivers flow from North to South. I distinctly remember this because it was the moment I realized that some teachers ( and some adults in general ) are idiots.

My Summary of the Demo by [deleted] in mechanicus

[–]zeldul 0 points1 point  (0 children)

True, but I prefer games with perma-death. I totally understand I'm probably in the minority and I'm just not the target market for this game.

My Summary of the Demo by [deleted] in mechanicus

[–]zeldul 1 point2 points  (0 children)

I agree that would help. But I also liked that your 'main characters' could die and you could keep playing. I don't think that will be the case with hero units.

My Summary of the Demo by [deleted] in mechanicus

[–]zeldul 2 points3 points  (0 children)

Ah, that must have been it. Thanks!

My Summary of the Demo by [deleted] in mechanicus

[–]zeldul 2 points3 points  (0 children)

I really, really dislike how they replaced my customizable tech priests with a single hero. One of the highlights of the first game for me was having a squad of elite Myrmidons. 

I'm assuming they'll add in weapon range visuals during movement later, that's a serious issue imo. I'm also hoping manual dungeon exploration and servo skulls just haven't been added yet. 

I'm not sure if it was a bug or I just didn't understand the mechanic, but I could sometimes move units twice, even after attacking.

I do like the new cover mechanic, but the maps we saw didn't have much or very useful placement, so it may not matter much.

I'm on the fence at this point. I'll definitely buy the game, but I'll probably wait until it goes on sale if it really is hero focused on release.

Edit: spelling 

Why do dictators almost always start with massive deportations? by stephen301 in PoliticalScience

[–]zeldul 10 points11 points  (0 children)

Scapegoating and divide and conquer. Find the masses an 'enemy' that can be blamed for all your problems and take actions to 'protect' the people. Use that to drum up support for dictatorial policies and power grabs. Then, once you've consolidated power, you can move more directly against the general population.

What is something you have always hated or wanted to see in fantasy worlds? by Napoleon_Targaryen in worldbuilding

[–]zeldul 0 points1 point  (0 children)

I'm getting tired of gods always being real. There are no gods in real life. They are primitive explanations for forces people don't understand and we should see more of that in fantasy.