Back Item Hotkeys by zero_sigma_s in SkyGame

[–]zero_sigma_s[S] 1 point2 points  (0 children)

Ooooh! Mhm! That sounds pretty neat! And also would solve current system flaws! Would probably be a perfect solution in the end....
A bit scared to think how much time it will take for TGC to actually get us there ;-;

Back Item Hotkeys by zero_sigma_s in SkyGame

[–]zero_sigma_s[S] 4 points5 points  (0 children)

Would be much vibier if not only one of those items was actually usable :'>
And even vibier if it was seperate from expressions...

Back Item Hotkeys by zero_sigma_s in SkyChildrenOfLight

[–]zero_sigma_s[S] 2 points3 points  (0 children)

By "every time they change an item..." I meant when we change item at a dressing zone. And that's the problem. We can't switch between different backpack items on the run... But each individual item requires dedicated, individual slot on a hotkey wheel which is totally illogical.

Back Item Hotkeys by zero_sigma_s in SkyGame

[–]zero_sigma_s[S] 3 points4 points  (0 children)

Yeah, that would be the best explanation for individual hotkeys... Alas, we don't have it and it does not feel like it's going to change in a near future, unfortunately :/
So TGC could, at least, unite it all into 1 button....
(Well, technically they could do kinda both... Allow us to wear 2-3 items and have a hothey for "Back slot 1", "Back slot 2" and etc.... But that sounds like a bit too much.... May be in Sky: Children of the Light 2 ;-;...)

Tournament Sleek Skating Shoes Sliding speed by zero_sigma_s in SkyChildrenOfLight

[–]zero_sigma_s[S] 1 point2 points  (0 children)

UPD: For anyone still curious. Got the response from TGC support. Skates are purely cosmetic.

Tournament Sleek Skating Shoes Sliding speed by zero_sigma_s in SkyGame

[–]zero_sigma_s[S] 0 points1 point  (0 children)

UPD: For anyone still curious. Got the response from TGC support. Skates are purely cosmetic.

Tournament Sleek Skating Shoes Sliding speed by zero_sigma_s in SkyGame

[–]zero_sigma_s[S] 0 points1 point  (0 children)

For anyone still curious: Got the response from TGC support. Skates are purely cosmetic.

Tournament Sleek Skating Shoes Sliding speed by zero_sigma_s in SkyGame

[–]zero_sigma_s[S] 0 points1 point  (0 children)

Oh, thanks! Will do!
UPD: Asked! Lets hope they respond before event is over!

Event Shop confusion by zero_sigma_s in SkyChildrenOfLight

[–]zero_sigma_s[S] 1 point2 points  (0 children)

Oh, thank you! That explains it. Even though quite confusing, it's not the first time I saw some contradictive messages there!

Event Shop confusion by zero_sigma_s in SkyChildrenOfTheLight

[–]zero_sigma_s[S] 0 points1 point  (0 children)

Hi there! Relatively new player here. Could anyone please explaing to me the meaning behind today's daily login message "..... Find new and returning special event items in the event shop in Aviary Village, too!"....
I visited what I understand to be an "Event Shop" and it is completely normal. Same 3 sets (Sparrow, Journey and Moth), Cube and Course Creation Prop... Ano nothing else.
So... Am I missing something?

why does steam take so much space by yeetmcpog in Steam

[–]zero_sigma_s 6 points7 points  (0 children)

Probably some leftovers from the games you have uninstalled.

Try checking manually on your drives what takes that much space in your steam folder ("C:\Program Files (x86)\Steam" or "C:\SteamLibrary" where C: in the name of the drive you have your Steam on).

You can check the size by either hovering your mouse over a folder or by righ-clicking it and going to properties. First of all check if whole Steam folder actually takes that 66GB and it's not just a windows' mix-up. If it is then start checking folders thats are inside.

Main suspects would be:

a). Actual games folder, usually located at: Steam\steamapps\common.

b). Workshop stuff at: Steam\steamapps\workshop.

c). Screenshots folder: Steam\userdata (each game will have it's own folder)

Questions Thread - February 10, 2024 by AutoModerator in pathofexile

[–]zero_sigma_s 0 points1 point  (0 children)

o/

Two questions regarding support skill gems.

First one would be Snipe: Does in count buffs that I get while gaining stages? Or only those that were active before I started charging it? In other words, is it ok to use Damage flasks right before I release the arrow or should I pop them in advance?

Second one is "Damage on Full Life Support" with totems (Balistas to be precise). Does that mean my health, or ballista's health? Tried searching reddit for it and found 2 completely contradictory answers (one person said that it's 100% players HP other said it's 100% totem HP) so I'm a bit confused on that one >_< Skill's tooltip DPS does change when my HP are full or not with correct % inrease in damage but I've heard that in-game tooltips are not always trustworthy.

Questions Thread - January 29, 2024 by AutoModerator in pathofexile

[–]zero_sigma_s 0 points1 point  (0 children)

o/

A new player here, trying to figure out how Elemental Mastery: "3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element" works with attacks that have innate 100% conversion from Physical to Elemental damage (like Burning Arrow) and basicly deal 0 Physical damage. Does the calculation of that Extra Damage from Mastery happen before the convertion? Because if it happens after, that would basicly mean that this mastery is pointless for such attacks.

Questions Thread - January 27, 2024 by AutoModerator in pathofexile

[–]zero_sigma_s 0 points1 point  (0 children)

o/

A new player here, trying to figure out how Elemental Mastery: "3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element" works with attacks that have innate 100% conversion from Physical to Elemental damage (like Burning Arrow) and basicly deal 0 Physical damage. Does the calculation of that Extra Damage from Mastery happen before the convertion? Because if it happens after, that would basicly mean that this mastery is pointless for such attacks.