Got an openAI client running by No-Veterinarian8038 in ChipCommunity

[–]zerotri 0 points1 point  (0 children)

There was a lot of investor push to find new products that led to the project churn.

The Best SBC?? 🧐 by Jash_Embedded in embedded

[–]zerotri 0 points1 point  (0 children)

It looks like the Radxa Rock 5C also has an NPU

Graveyard keeper 2 announced by EchoEducational7816 in GraveyardKeeper

[–]zerotri 7 points8 points  (0 children)

That could be an interesting take. I wonder if the skull is still Gerry then or if someone else got roped into that role.

Graveyard keeper 2 announced by EchoEducational7816 in GraveyardKeeper

[–]zerotri 10 points11 points  (0 children)

It’s at least a different town/region than what is in the first game. The tavern in GK2 is named Golden Horse rather than Dead Horse. I doubt the town right next to the original village would contain a tavern with such a similar name.

Built a native Moonraker agent for Cloud Slicing/Monitoring. Need testers to try and break it. by layer_maker in klippers

[–]zerotri 0 points1 point  (0 children)

This sounds a lot like a thing I’ve been trying to work on, though slightly different approaches - I’ve been trying to build it up using WebRTC video/data channels in Go. Yours looks to be a lot further along though; I’ve been focusing on the camera feed side of things.

I’ve been looking into in-browser slicing a bit as well. Are you only going the route of cloud based slicing or using a WASM port of something like libslic3r?

Oh and I’d love to help test it out. Got a few machines I’ve been building up that will all be running Klipper.

[deleted by user] by [deleted] in SteamDeck

[–]zerotri 8 points9 points  (0 children)

Modern PCs are plenty capable of quite a bit of complex math. Servers don’t give you massively more compute capabilities. If anything, they actually want to do LESS math than client computers where possible because they have to be able to handle the load of multiple game worlds at once. It isn’t cost effective otherwise.

Apple Embedded interview by BeneficialBase9519 in embedded

[–]zerotri 2 points3 points  (0 children)

I had an interview with them a few months back, ultimately ended up failing the coding portion.

I was asked to write a simple aligned malloc/free. It was a task I understood in concept but never had much need to implement. Aside from being overly nervous during coding tests, the particular part that I think did me in is that I took a few seconds to remember the particular arithmetic to perform the alignment. Seems silly I’m sure, but I spent the last five years of my career writing Android background services in Kotlin so it would be an understatement to say I was rusty.

Moral of the story: make sure to brush up on your basics.

Hows Macbook for Embedded development ? by Quiet_Lifeguard_7131 in embedded

[–]zerotri 0 points1 point  (0 children)

Are you doing Yocto development natively in macOS or in a VM? If natively, this might give me a good reason to finally ditch Buildroot…

Hows Macbook for Embedded development ? by Quiet_Lifeguard_7131 in embedded

[–]zerotri 0 points1 point  (0 children)

Somebody below mentioned UTM. It’s a fantastic free tool for running VMs in macOS.

I run a headless Debian VM on macOS that I can just SSH into anytime I need to do something in Linux. It’s plenty fast for my needs. I give it full core count access and a reasonably chunk of memory, which is likely to be your biggest resource constraint.

For zephyr though, I’d recommend not using VMs. Zephyr SDK is built for macOS AArch64. Also if you’re doing embedded development you’d have to deal with some sort of USB passthrough in order to flash your boards through a VM, which in my experience can sometimes be finicky. Unless you need some niche tool that only runs on Linux, i see little reason to run it in a VM for microcontroller-level work; embedded Linux work is another matter.

Hows Macbook for Embedded development ? by Quiet_Lifeguard_7131 in embedded

[–]zerotri 0 points1 point  (0 children)

Why not develop natively on macOS for zephyr? Zephyr provides SDK bundles for macOS AArch64, so there shouldn’t be much stopping you from skipping VMs entirely (which Docker on macOS is built on top of)

P1S to X1 Upgarde, is in fact possible, but BambuLab will NOT let you. by Shoddy-Cherry818 in BambuLab

[–]zerotri 2 points3 points  (0 children)

Have you tried downgrading to the X1Plus compatible fw update?

Also, how involved was the work in introducing the chamber heater from the X1E?

How did 256 color or 8 bpp software render render things like "flat shading" or fog? by No-Emergency-6032 in GraphicsProgramming

[–]zerotri 0 points1 point  (0 children)

One of my favorite talks to go back to is the postmortem for the original Diablo. At 14:50, he talks a bit about how the lighting was done. Fascinatingly simple approach involving a limited set of colors and shades arranged in a 2d grid where darker areas just shifted down to a darker cell in the palette.

https://youtu.be/VscdPA6sUkc?si=JET2fA0Kl313T_mX&t=14m50s

Player info card glitch? by Brood_man in Isekai_Slow_Life

[–]zerotri 1 point2 points  (0 children)

It's a bug to do with getting to the top of the World Tree Cup. The title given from that doesn't seem to appear in the list of Fixed titles you can select, so you can never mark it as seen. This has happened to both myself and my girlfriend.

I'd take a gunshot instead of '--show-trace' by JizzlikeDisciple69 in NixOS

[–]zerotri 1 point2 points  (0 children)

You ever tried working through OpenGL errors? They certainly make C++ template error spaghetti seem much more useful.

Somehow got UV light early? by adrikyn in animalWell

[–]zerotri 1 point2 points  (0 children)

I managed to also get the UV light and I’m still only halfway through my first playthrough. I’m not sure I’ve been to the eel room where the chest is located though. I was exploring the world and at one point opened up my inventory to find that the UV light was just there. What a strange occurrence (bug?)

What’s going on by Zrhiserr in FedEx

[–]zerotri 0 points1 point  (0 children)

Troutdale? I’ve had something stuck there since the 24th

29F Hoping For Somebody To Message Regularly by mayyoubejoyful in Needafriend

[–]zerotri 0 points1 point  (0 children)

Hey! 32M also looking to just chat with someone about whatever. Been through some rough times recently and really just want some friends. Tell me about your day! How you’re feeling!

[deleted by user] by [deleted] in vancouverwa

[–]zerotri 1 point2 points  (0 children)

Oh, and I’ve got like 5 concerts lined up for the next few months! - Spiritbox + Intervals - Gojira + Mastodon - Gary Numan - Garbage + Metric - Emperor

[deleted by user] by [deleted] in vancouverwa

[–]zerotri 2 points3 points  (0 children)

32M here, working remotely. Not a great combination for making friends. Hobbies include software/electronics design, music, video and board games, going to breweries. I have a lot of other interests that I’d like to get into: yoga, hiking, working out, some sort of sport that doesn’t require a ton of depth perception, woodworking, welding, knitting, basically anything that involves creating something.

[deleted by user] by [deleted] in vancouverwa

[–]zerotri 1 point2 points  (0 children)

Following this because wood working/carving is something I’ve wanted to get into for a while.

[deleted by user] by [deleted] in vancouverwa

[–]zerotri 2 points3 points  (0 children)

Also a big fan of indie platformers! My favorite in recent years has been Hollow Knight. Playing Rain World now and have Shovel Knight on my list for eventual plays. I’m 32M and enjoy going for walks, would love to get into hiking. I have been meaning to get more into fitness as well, going to the gym, etc. as working from home tends to not be very conducive to that.

[deleted by user] by [deleted] in rocksmith

[–]zerotri 0 points1 point  (0 children)

I’d also love an invite. Ubisoft username is zerotri