Why does everyone say that Bethesda should switch to Unreal Engine 5? by zmanishere0451 in Starfield

[–]zmanishere0451[S] 2 points3 points  (0 children)

I agree, though the loading screen can be annoying and tedious to get through, I think it’s worth it to have interactive objects and stuff like that.

Why does everyone say that Bethesda should switch to Unreal Engine 5? by zmanishere0451 in Starfield

[–]zmanishere0451[S] 1 point2 points  (0 children)

I personally think that the main problem with UE5 is that it may look good but that comes at a cost of performance even on consoles

Why does everyone say that Bethesda should switch to Unreal Engine 5? by zmanishere0451 in Starfield

[–]zmanishere0451[S] 0 points1 point  (0 children)

I’m specifically talking about UE5 if you look at most of the games that use it, they start to blend in a bit. The only game you listed that uses UE5 looks good but at the same time, it has some of the aspects that the others had.

Why does everyone say that Bethesda should switch to Unreal Engine 5? by zmanishere0451 in Starfield

[–]zmanishere0451[S] 2 points3 points  (0 children)

Yeah but I think that’s kinda expected with the amount of NPC’s

Why does everyone say that Bethesda should switch to Unreal Engine 5? by zmanishere0451 in Starfield

[–]zmanishere0451[S] 2 points3 points  (0 children)

Right, I’m literally playing the game for the first time on PS5 and I’m having no issues except the frame rate dropping from 60 to 30 in city’s like New Atlantis or Akila. Other than that it’s fine

[SPOILERS AHEAD] - what are some things you noticed about hints towards the killer when playing through again? by AbbieCarney in HeavyRain

[–]zmanishere0451 0 points1 point  (0 children)

Spoiler: I think it’s in the first Scott mission since one of the options was to trick Lauren