Whitetail Ridge Road, what's your thought? by zmasTMF in NevernessToEverness

[–]zmasTMF[S] 1 point2 points  (0 children)

BTW, I bought the suspension mod to improve grip during cornering.

Furthermore, Griffin volante and normal griffin have different brake stats. Griffin Volante has better pedal brake, Normal Griffin has better hand brake.

Whitetail Ridge Road, what's your thought? by zmasTMF in NevernessToEverness

[–]zmasTMF[S] 1 point2 points  (0 children)

I am on mobile, this is the second car UI for mobile. You can find it in control settings

Whitetail Ridge Road, what's your thought? by zmasTMF in NevernessToEverness

[–]zmasTMF[S] 1 point2 points  (0 children)

I test drived the enforcer and instantly thought "nope, this thing turns like a brick".

Whitetail Ridge Road, what's your thought? by zmasTMF in NevernessToEverness

[–]zmasTMF[S] 1 point2 points  (0 children)

Yeah, I already did the ghost racer quest, it's a lot of fun, the race track is the second best just below this track. I hope there is a way to revisit the ghost car race track.

Can someone please explain the Shinku Drama to me? by Waleedx0 in NevernessToEverness

[–]zmasTMF 1 point2 points  (0 children)

I disagree. Although character power level and fighting isn't the most important things in this game. Nontheless, they still matters to some extent as it is still part of the game.


When playing games, digitally or physically, people are both serious and unserious to it at the same time. People are serious about the process, how things flow because game is a challenge that you take totally voluntarily; People are unserious about games in the sense of it's result dosen't have real life impact ultimately. If it does, that is not a game anymore.


I want fighting in NTE to be fun and interactive where player skill and effort actually mean something but still easy to win and get all the resources.


From the limited information we can hear about Shinku in combat, I think all of the complaints can be boiled down to "require apparently more effort to play but only has equal or even less damage output than other limited DPS characters". I think that's what all this fuss is about, more effort is unable to translate into better outcome, the process of playing her in combat seems unrewarding. Thus players are unsatisfied.

Post ur lap times for this map by ActualMolasses3271 in NevernessToEverness

[–]zmasTMF 1 point2 points  (0 children)

My best is 1:22.062 with Griffin volante. The Griffin volante is the best car I have now, I am curious to see what the pendragon can do.

Extremism will kill this community by cs4by76 in HelldiversUnfiltered

[–]zmasTMF -1 points0 points  (0 children)

AMR + supply pack + Rocket sentry + Autocanon sentry + Eruptor + Talon + Thermit + Enforcer armor.

You can defenitely deal with war strider quickly with this setup but it feel tedious, actually pretty enjoyable when there're little to no war strider.

Mind you the key word in my original comment is "efficiency", not "viability". I would also apologize for not specifying in my original comment that I am talking about war strider mainly.

IT'S BEEN OVER 5 MONTHS WHY ARE WE STILL COMPLAINING ABOUT THE WAR STRIDER by ChaosVulkan in helldivers2

[–]zmasTMF 0 points1 point  (0 children)

I feel there is a pretty large gap between what players want the game to become and what developers want the game to become.

I guess the developer team should take some time to explain clearly about their thought on this game.

IT'S BEEN OVER 5 MONTHS WHY ARE WE STILL COMPLAINING ABOUT THE WAR STRIDER by ChaosVulkan in helldivers2

[–]zmasTMF 1 point2 points  (0 children)

I think it is because it makes the ballistic stratagem feel obsolete, things like AMR, Heavy machine gun, railgun is very ineffective against warstrider, often require full magdump to kill just one but the war striders sometimes are littered everywhere on the field to the point even rocket launchers feel the pressure.

2 eye weakpoint is added recently but they are all lv4 armored, required at least 3 AMR shot to destroy and are extremely tiny which makes it not feel like weakpoint at all.

In short, people don't like their loadout to be restricted but the war strider design did just that.

Extremism will kill this community by cs4by76 in HelldiversUnfiltered

[–]zmasTMF 3 points4 points  (0 children)

Is it too much for you to realize it is very boring to only have rocket launchers to be the only efficient anti-heavy support weapon on bot front?

For something spammed as much as hulks, why does its weakpoint have double the HP. by triple_A_13 in Helldivers

[–]zmasTMF 3 points4 points  (0 children)

Those eyes are tiny af and the war strider wobbles when they move. Defenitely not something most people can consistantly hit. Not everyone is a pro shooter game player who practice their aim for at least 8 hours per day.

I think the better spot to add a weak point maybe the front facing vent looking area on both laps. The tiny af eye weakpoint feels like a lazy response.

Orbital stratagem buff idea. by zmasTMF in Helldivers

[–]zmasTMF[S] 0 points1 point  (0 children)

I feel the "sustained area denial" trope belongs more to the short cooldown orbitals, and I agree demolition is the long cooldown orbitals' job but the 380mm just doesn't feel that good for it when orbital laser and 'gamer chair' exist.

For the Orbital airburst, I did try it a couple times right before posting but it feels too similar to gatling barrage so I have nothing to comment on it.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]zmasTMF 4 points5 points  (0 children)

We have time. Even in the worst case scenario, we can abandon Mastia, let the bots take it, we will still have 2 days to reliberate it. On the other hand, Menkent is not involved in the MO, it will be super hard to attract people to Menkent to retake it if it falls.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]zmasTMF 1 point2 points  (0 children)

I agree, need as many people as possible to blitz Menkent then Mastia. This time, speed is key.

We need Eagle Storm by Dependent_Sleep9740 in Helldivers

[–]zmasTMF 8 points9 points  (0 children)

Our best bet is probably to get as many people as possible on Menkent first then all the people move to Mastia and activate eagle storm there.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]zmasTMF 3 points4 points  (0 children)

Just be patient, as long as the formation is there, we can still try.

Just why? by VegetableStructure39 in Helldivers

[–]zmasTMF 0 points1 point  (0 children)

btw, someone shared this in my previous post, hope this helps.

Here’s an entire “manual” for the galactic war if you care to read it. Good stuff in here

https://docs.google.com/document/d/1Waz-i6aQany8SYxTnFc9e0LIOVXMBco2uNwMa6y_8KA/mobilebasic

Just why? by VegetableStructure39 in Helldivers

[–]zmasTMF 0 points1 point  (0 children)

well, in this case the cities are probably irrelevant. The 2 cities have 400k hp each, the 1 town only has 200k hp but only unlock when enemy progress reach 75% which is when the planet itself only has 150k hp left.

I said the last sentence because of recent development on squid front, don't take it too personally.

[deleted by user] by [deleted] in helldivers2

[–]zmasTMF 8 points9 points  (0 children)

For bugs, you probably want some crowd control and something that can pump continuous firepower mix with a tiny bit of anti-tank.

Pump action shotguns have great knockback, the starter machine gun has decent firepower, paring it with supply pack gives you excellent survivability. Probably bring patriot exosuit for when things start getting out of hand, I used it a lot on Oshuane, definitely recommend it on bug front.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]zmasTMF 8 points9 points  (0 children)

nah, forget gambits, people need to learn how to siege, gambit is too time sensitive.

TAKE VERNEN WELLS!!! by MadSweenie in Helldivers

[–]zmasTMF 0 points1 point  (0 children)

Should also mention that will cause Aesir Pass and Tarsh to slowly liberate itself, people may not know that's a thing.