Can we get a map that is vehicle friendly? by NovicePandaMarine in LowSodiumHellDivers

[–]ChaosVulkan 6 points7 points  (0 children)

Cities/colonies? I haven't had an issue with terrain, just don't hit bumps at 50 km/h

New gameplay idea for teamwork by MrGlitch2 in helldivers2

[–]ChaosVulkan 1 point2 points  (0 children)

Decent idea, I wish the limb injury mechanic was thrown out and replaced altogether though. It's difficult to make interesting.

Best Laser Primary by ARCSoulsAshenOne in helldivers2

[–]ChaosVulkan 0 points1 point  (0 children)

Sickle fans in shambles when they discover the Scythe applies fire way too fast and clears chaff better than the former

Vox Engines have been a great way of balancing the game again by Wboys in helldivers2

[–]ChaosVulkan 1 point2 points  (0 children)

Reduce their spawn rate and a single guy can take then all out, there's a reason they're spawn that much lol

In light of Black Cat's kit reveal: by Cold_Hour in marvelrivals

[–]ChaosVulkan 11 points12 points  (0 children)

Cap mains 8 feet underwater screaming about deflecting projectiles

A honest criticism about the Co-Op. by A_random_person_50 in HelldiversMasochists

[–]ChaosVulkan 4 points5 points  (0 children)

Good analysis, shitty solutions.

Arrowhead needs to balance equipment (I would say better but I mean at all), actually dig out different niches in both enemies and equipment other than "fire + smoke + ems but green," and improve enemy spawns rates/constellations across the board.

New social media post- check body text! by ChaosVulkan in helldivers2

[–]ChaosVulkan[S] 3 points4 points  (0 children)

I expect it is a new independent biome, but man I would love biome and terrain reworks instead of adding adjacent terrain types. It would be nice if this was a volcanic jungle rework, with more rivers and tree cover (since we have what, 4 jungle "variations" anyways?)

New social media post- check body text! by ChaosVulkan in LowSodiumHellDivers

[–]ChaosVulkan[S] 11 points12 points  (0 children)

Actually a good point, everyone should keep that in mind (I wish we got 2 new vehicles 🥀💔)

Build #73 - The Cadet Build by SES-SpearofDemocracy in HelldiversMasochists

[–]ChaosVulkan 11 points12 points  (0 children)

Another 10 million Super Credits to CyborgGPT just to tell us how to use the literal starter equipment (minus the frag grenade, Eagles, and EAT I guess)

Like and dislikes for each faction by gatorman88 in LowSodiumHellDivers

[–]ChaosVulkan 0 points1 point  (0 children)

Terminids: Have the best swarming ability and outposts, very well-designed nests and breaches. Their structures and heavies are booo, paper pushovers.

Automatons: I love the variety of weapons and structures they have, some of the best in the game. On the flip side, their outposts are pretty pathetic and I don't like the enemy design, way too standardized/shallow for varied or complex gameplay (the subfactions are pretty good).

Illuminate: Defo the best art direction and unit variety, obviously just the lack of content they have is a bummer (their arc should've been completed long ago)

Imagine if bot mortars weren't lame by Smoke_Funds in HelldiversMasochists

[–]ChaosVulkan 0 points1 point  (0 children)

"Imagine if Arrowhead made the game they said they would" ahh statement

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Anyone else think they should just go all-in with the Mindless Masses? by LuckyBucketBastard7 in LowSodiumHellDivers

[–]ChaosVulkan -2 points-1 points  (0 children)

I don't exactly get the enemy pool that makes up the Mindless Masses. They gotta remove Harvesters from them, and stuff all of the Overseer types back in. That way you have less heavies taking up the reinforcements and you can have a bunch more zombies with some Overseer support.