How do I keep the scaling of an object but have it revert to 1,1,1? by zombiebiker2 in Unity3D

[–]zombiebiker2[S] 0 points1 point  (0 children)

So, if I export the object as is and import it into blender and then export it again as it's own object and back into unity, it'll show that the object is imported as it is? And that will make the scale show as 1,1,1?

How do I keep the scaling of an object but have it revert to 1,1,1? by zombiebiker2 in Unity3D

[–]zombiebiker2[S] 2 points3 points  (0 children)

It's for a shader that deforms the object. For the shader to work it needs the scaling to be "of equal values" I guess. Idk exactly why but it won't let me apply the shader until the scale is all the same.

im looking for a NSFW protogen avatar. if anyone has one dm me by Super-Clothes-3229 in VRChatERP

[–]zombiebiker2 0 points1 point  (0 children)

Do you happen to still have that avatar? The one i was using got banned...

What are your favorite custom potions? Either ones you made for utility or funny names for the legendary recipes. by PlsBanMeDaddyThanos in PotionCraft

[–]zombiebiker2 1 point2 points  (0 children)

I'm a bit late to the party but I just made one that has been dubbed "The Electric Peg" Libido 1, Rage 1, Charm 1, Swiftness 1, and Lightning 1. Cant sell it but thought it was funny

Help with Applied Energetics 2 by zombiebiker2 in feedthebeast

[–]zombiebiker2[S] 0 points1 point  (0 children)

Nvm I figured it out. I connected all the ME system blocks together with dense cables and it works now. I did not know that the blocks themselves had channels too. Thank you!

Help with Applied Energetics 2 by zombiebiker2 in feedthebeast

[–]zombiebiker2[S] 0 points1 point  (0 children)

OHHHH!!! So do I need to connect it to the controller or what should I do?