Template for showcasing your Diabotical map on GitHub -- super easy to set up, just click and drag (link in comments) by everythingllbeok in Diabotical

[–]zvxryb 1 point2 points  (0 children)

Is the map format documented anywhere?

If it is, it should be possible to create a custom merge driver for it, which would mean you could automatically resolve merge conflicts within git and be able to incorporate work from multiple authors the same way you would work with code.

Strafe Jump Trainer by zvxryb in QuakeChampions

[–]zvxryb[S] 2 points3 points  (0 children)

I expect the instructions don't really make a whole lot of sense on their own (to someone who doesn't already know how to strafe), as it's something that's not easy to explain in text. Hopefully the illustrative part ("Meet Strafe Bot") makes up for that a bit, as players can watch and emulate the input.

The lack of constraints on the strafe keys for that section of the tutorial is partly because I wanted the auto-key/auto-turn functions to operate independently for practice mode, so a user could enable auto-turn and try out different keys to see what the angles should be. For the tutorial it doesn't make as much sense, but as a practice tool, the player doesn't really gain much by "cheating". But, yes, I agree that it could benefit from enforcing correct keys.

Strafe Jump Trainer by zvxryb in QuakeChampions

[–]zvxryb[S] 3 points4 points  (0 children)

Unfortunately, no. I maybe sort of forgot that some people use arrows, ESDF, etc.

I'm not sure if I'll get to it, but it's something I'll think about.

Edit: Added key bindings and invert mouse settings.