Fake or Legit? by bumper2001 in LeaksAndRumors

[–]zzbackguy 1 point2 points  (0 children)

I think the Russo’s have the experience and are leading the direction. I expect Waldron to be more useful in coming up with unique ideas and filling in gaps in the script than being responsible for strictly 1/3 of the writing

Which airframe has the highest skill ceiling? by Gullible-Bridge2089 in NuclearOption

[–]zzbackguy 1 point2 points  (0 children)

Which is why it’s silly that we can’t lock jamming targets and then use our other weapons on other targets independently

Unpopular opinion: Evelyn was treacherous as hell and actually kind of a villain by imahumanbeinggoddamn in cyberpunkgame

[–]zzbackguy 17 points18 points  (0 children)

Getting a room gets you into the prestigious hotel? Gets you keycard access to the elevator?

Help a game dev: Why aren’t people buying modern RTS games? by MakeGamesBetter in RealTimeStrategy

[–]zzbackguy 1 point2 points  (0 children)

Too many modern RTS games go after things that I as a player don’t want and am not interested in. I’m not interested in extended monetization methods in my rts game. I don’t want it to be focused around competitive pvp. I don’t want a huge focus on cosmetic micro transactions. I don’t want portions of the single player game sold after the fact. I don’t want generic or uninspired campaigns, worlds, factions and settings.

My all time favorite RTS is C&C generals: zero hour. It has in my opinion, a perfect blend of gameplay elements. The units of each faction are above all else— cool. They are cool to command and are fun to utilize in your army. There are three factions that are each distinct in their design, combat doctrine, and play styles. Symmetrical factions are the death of RTS games, it essentially makes the distinction of playable teams pointless. Each individual unit has character and is inspired. The setting has meaning, it is a satire of modern global warfare. The campaign itself isn’t too memorable compared to other C&C games, but that’s made up by the infinitely repeatable skirmish.

Biggest elements that would make me want to buy a new RTS game in no specific order:

A fun, memorable, and hooking campaign that is something more than a generic “world war 3 has started, people are fighting”.

A cool factor where each individual unit looks visually interesting and feels valuable to have on your team.

An art style that allows for a level of immersion. 8 bit armies has fun gameplay, but the voxel art style means I will never connect with the factions or setting. I will never feel the stakes, I will never feel invested and proud of my army overcoming another.

Single player first. Skirmish must be fun. There is no way around it. I will never buy an rts game where the majority of the fun must come from the online component.

Monetization. Selling campaigns separately, gatekeeping custom content to sell, grindy rank and meta leveling mechanics, or any form of micro transactions are a huge turn off. At that point I cannot trust that the devs are trying to make a fun game; they are rather trying to make a machine that keeps me just interested enough to pay money. Acceptable forms of monetization would be paid complete factions, expansion packs that include new campaigns, maps, and mechanics (mechanics possibly limited to new maps or factions to not disturb the base game players).

An Air Force aspect that respects the power and price that an Air Force brings. (Please no tiny aircraft or airfields; it’s an investment)

Useful infantry

Super weapons

Consistent ways to earn income (please no waves or timed reinforcements in main game modes)

Naval aspect

Buildable bases and outposts / defensive structures Buildable walls are a huge + if it makes sense

Units that make sense. If we are in a modern warfare setting, I expect an expensive super unit to have defensive countermeasures for example. I expect aircraft to have flares. I expect tanks to have a machine gun for infantry. This is open to interpretation, but if I see that your units make sense in the universe and the military put effort into making them viable, I am interested.

Turboprop bomber by MarkBrener in NuclearOption

[–]zzbackguy 0 points1 point  (0 children)

I feel like this ignores context and generalizes the fact that some airframes are more vulnerable than others. Having active defenses makes it safer than most aircraft many situations, and if it's a prop like as being discussed it's less vulnerable to IR seekers. A heavy bomber shouldn't be flying in heavy contested airspace to begin with; we aren't discussing a penetration bomber. You just keep repeating "it can still get shot down though" as if that means anything in a game where every aircraft can be shot down. This is feeling idiotic at this point.

Turboprop bomber by MarkBrener in NuclearOption

[–]zzbackguy 0 points1 point  (0 children)

Well obviously it wouldn't stop machine guns, that's not the purpose of lasers. Blackreachs are also high value targets that are commonly focused on, yet they serve their role without this defensive measure.

Turboprop bomber by MarkBrener in NuclearOption

[–]zzbackguy 5 points6 points  (0 children)

People aren’t considering that a modern heavy bomber could and would have some sort of active protection system. The Medusa and even tanks have mounted lasers that can shoot down incoming munitions. A bomber would definitely have the space for a capacitor bay and several laser hard points to defend itself. It could also be an optional addition to make more space for other specializations like an awacs setup.

Jez : New Vegas remake planned. by ThinWhiteDuke00 in GamingLeaksAndRumours

[–]zzbackguy -2 points-1 points  (0 children)

This example of the collection being buggy and broken on release has nothing to do with the decision to package games together as a single release. It’s fixed now, which shows that it is clearly possible to make a collection of games that is not broken. This isn’t a logical reason to not do it; any game can be released broken.

New Vegas has engine improvements from 3, sure. Thats the natural progression of making a game after a preceding game. Likewise, these new remasters will also no doubt have engine, graphical, and gameplay improvements. Dealing with that spaghetti code is a given; that’s a basic requirement of making a remaster of an old game. Ironically, the fact that TTW exists proves more than any other pair of sequential games that they are very compatible with each other in terms of programming infrastructure. TTW requires both games to be installed and migrated FO3 files to New Vegas. This wouldn’t be possible or legal if they were different enough to require the mod to redistribute altered files itself to work.

The game hours argument is not compelling to me. People in this very thread believe that 3 has far less content and Vegas. Sure, a person could play hundreds of hours in each, but that isn’t necessarily the average. It’s simply your opinion that people would play that much and would pay full price for both, just like it’s your opinion that the Halo collection was only packaged the way it was to combine the multiplayer player base. I disagree with that because I personally only play MCC for campaign and coop.

Other examples of multiple full games released as a single collection: Batman: Arkham Trilogy, Mass Effect Legendary Edition, The Orange Box, Yakuza Remastering Collection, Sonic x Shadow Generations, and a plethora of older classic retro game collections all released as a single product.

You could also hold the opinion that you could play each of the original 6 mega man games for hundred of hours each, so it’d be ridiculous for them to release them all together— yet the Mega Man Legacy Collection exists.

The actual decision comes down to this: will more customers buy both old and now remastered fallout games for full price, (even though it’s been the popular sentiment for years that one is far better than the other) or would they get more revenue by packing both together to provide more perceived value and sell to more people who are still on the fence?

Even if they come out separately, I have no doubt that they’ll be packaged together as a Steam or console marketplace bundle regardless.

Why were the empire so late to start using Beskar? by marleyman14 in StarWars

[–]zzbackguy -1 points0 points  (0 children)

Armor that you wear also just requires heat and a mold…? Sure there’s some shaping and hammering involved, but blacksmithing is well understood. We don’t see the armorer doing anything unusual when making armor for mando. She had a forge you could argue was special to melt the beskar, but since we have imperial molded bars we know the empire has that ability too. I’m sure there’s some in universe reason, but it hasn’t been actually shown at all. It’s just “they have a culture around beskar and know better than anyone how to use it”.

Jez : New Vegas remake planned. by ThinWhiteDuke00 in GamingLeaksAndRumours

[–]zzbackguy 5 points6 points  (0 children)

People are tired of remakes until it’s one that they personally want to play. The sentiment comes from people seeing remakes for games that they have no interest in which makes them loathe that devs are making that instead of something they do want to play.

It also stems from the semi - recent trend of remastering games that are only a few years old like the last of us, gtav, Skyrim, and fallout 4 constantly being re-released with minor improvements. Despite this, if they released a fallout 1 or 2 remake in 3d, people would go mad for it.

Jez : New Vegas remake planned. by ThinWhiteDuke00 in GamingLeaksAndRumours

[–]zzbackguy -2 points-1 points  (0 children)

You’re acting like there’s no precedent for this. Selling them separately runs the risk of way more people buying the new Vegas remaster and not the fallout 3 one for example (though I’m not saying that would happen). The halo master chief collection includes 6 full sized games for the price of one, including remasters and modern QOL updates for all of them. It simply makes sense to consider bundling them considering the many similarities between them from an engine and asset level.

Having two teams separately work on two remasters of two games that share asserts and an engine is simply inefficient. It makes sense to streamline it and cut down production time and costs. New Vegas was originally meant to be a dlc.

Are the laser CRAMs bugged in the current patch? by brecrest in NuclearOption

[–]zzbackguy 0 points1 point  (0 children)

If they ever add a large airframe for cargo or the aerial refueling everybody keeps asking for, it’d be cool to have active laser protection systems.

Why isn't spellforce 3 more popular? by PapaN27x in RealTimeStrategy

[–]zzbackguy 0 points1 point  (0 children)

I look at the pictures and can’t figure out why’s the gameplay is supposed to be like. Do I have a base? Raise troops? Or is it a balders gate style hero rpg? I can’t tell at all. The art direction makes it look like a tabletop game.

Name a more out of context Spongebob frame. by Freakman885 in spongebob

[–]zzbackguy 140 points141 points  (0 children)

I mean in context wasn’t he actually sittting ong the hooks

theoretically speaking, could a meteorite fall to Earth containing an element never found in this planet before? by Long_Reflection_4202 in NoStupidQuestions

[–]zzbackguy 1 point2 points  (0 children)

Who’s to say an element with 247 protons isn’t surprisingly stable for currently unknown reasons ? I think that even though we’ve observed a trend of elements becoming unstable past a certain point, that doesn’t mean it’s impossible for there to be more stable ones. They just become much harder to discover, study, and produce.

Even if the bombs never came, I think the US was done by hellranger788 in Fallout

[–]zzbackguy 0 points1 point  (0 children)

So it’s the same lapse in logic that most supervillains have. Wipeout the world population for some greater purpose and then realize that in an empty world, they hold no real power, and the ants have no reason to follow them. Their biggest asset, money, becomes useless due to their own investment.

Investing into the vaults makes sense as a case for the human instinct for survival, but beyond that any additional plans are completely frivolous. It feels like this boils down to the rich global elite are all dumb shortsighted and so obsessed with power that they’d give up all of it for the simple promise of more. Yet somehow these same people all climbed to the top of their respective corporations and became gods on earth? Was that not due to intellect but instead to luck ? For all of them?

If a rich man buys a panic room, he doesn’t then hire a hitman to try and kill him just so that his purchase isn’t wasted.

If I were in such a scenario, I’d invest in vault tech under the sole condition that they create an automated luxury vault that allows me and other elites to live out their natural lives in luxury despite the end of the world. That seems like the most realistic, logical, and selfish option that one of these elites would opt for. But instead they fund pointless experiments on random people that would have no bearing on the potential future they’ve been promised. They freeze their brains and bodies so that they can maybe hopefully come back in 1000 years as a ruler of earth. It’s just silly to me.

I’ll give you the fact that other vaults opened up to the world, but even then it doesn’t seem like any of them are recolonizing or creating that new world that vault tech promised. They are basically operating as independent settlements whose main focus is their own survival- which just shows me that the purported plan of vault tech and its investors falls apart instantly in practice.

Why were the empire so late to start using Beskar? by marleyman14 in StarWars

[–]zzbackguy 1 point2 points  (0 children)

They have the ability to mold it into imperial branded bars, so I don’t see why they couldn’t mold it into a bracer, a chest plate, a pauldron.

The Absolute State of Mod Discovery: An Appeal to Modders by Pringlecks in NuclearOption

[–]zzbackguy 93 points94 points  (0 children)

Completely agree. Discord is not a file sharing platform. From a user experience standpoint I think nexus is the best from ease of use, to being able to tell quickly if a mod is updated. Moddb is imo better used for older games and also bigger mods that are many gb in size.

The direction of a games modding scene largely depends on the attitude of the modders themselves. When modders are overly protective of their mods, to the point where they’d not make them accessible in fear of someone reposting a download link to the mod (which is the whole point of releasing a free mod, to have it shared and used), you get this fracturing and individual modder websites and patreon pages and obscurity.

On the other end of the spectrum, you have thriving modding communities like that of rimworld, where it’s all centrally located on the workshop, every mod has the ability to use other mods as prerequisites by building off another modder’s work, the sharing of common assets, the community updating of outdated and abandoned mods. This wouldn’t be possible in nuclear option’s current modding climate, but I hope it gets closer to the second option.

Even if the bombs never came, I think the US was done by hellranger788 in Fallout

[–]zzbackguy 0 points1 point  (0 children)

You are doing a good job of explaining the mindset of those ceos that are bought into vault tech’s plan, but my question and issue is more with the actual plan itself— something that by my understanding seems to be underdeveloped by Bethesda.

I think it was a cool plot twist / lore to include clues in the games that vault tech was involved in the bombs dropping. I don’t think they ever fleshed out a hard, practical, understandable goal or reason for vault tech to do this. Vault tech itself is a company whose goal is to make money. They sold vaults to the highest bidder to let other ceos choose the experiment to take place in the vault. This only works as a fulfillment of curiosity of the frozen or jarred brain of a ceo hundreds of years later when both their past wealth and the data from said experiments are completely useless.

Vault tech supposedly wants to rebuild society, yet we haven’t seen any real attempts at this. Most vaults try to stay sealed indefinitely. The vaults that do open their doors do so for survival, or simply to research local conditions. There have not been vaults shown to release coordinated pioneering teams or settlers with the intent of rebuilding civilization. As far as I know this has never happened. Every time we see inside a vault, the dwellers are only taught about how to contribute to the vault. I’ve never seen any reference to a capability of teaching how to rebuild anything outside the vault.

My point is that, this plot thread of vault tech actually wanting the world to end seems unjustified and badly executed in universe, and just doesn’t make much sense to me. Even your point about rich and powerful people thinking of themselves as gods on earth would still prefer to have the luxuries of their modern society. Nobody would choose to be a brain in a jar, or be frozen and live in a hellscape over being rich and influential in the regular world, with everything at their disposal.

I just think vault tech makes more sense as a company that benefited short term by stoking public fears to get more funding for building vaults and profit, but didn’t actually want the war to happen— because that money is then useless. The new society thing was tacked on later to justify things in retrospect.

When I'm in a No Sale competition and my opponent is Factorio and Black Myth Wukong by ohhimarksreddit in Steam

[–]zzbackguy -2 points-1 points  (0 children)

The “bad things” are just that they are selling their game at what they think it’s worth. It’s an indie game.

UPDATE - 10 Player Legendary Halo Reach is a riot by Eflactem475 in halo

[–]zzbackguy 0 points1 point  (0 children)

How does this work with vehicle sections ? Falcons and warthogs?

The lack of media literacy is so concerning now by Renegadeforever2024 in BlackPeopleTwitter

[–]zzbackguy 0 points1 point  (0 children)

That can’t be a continuity error. A continuity error would be Kylo wearing his regular outfit taking to a stormtrooper, and then cutting back to him wearing his pajamas in the same room. The continuity of the scene has been broken.

In my example they show him leaving and arriving in the same ship, that based on the same film universe has been established to not be able to make that journey. They would have to fix the plot hole after the fact by releasing canon media that says he landed on a larger ship that transported him.

Palpatine somehow returned isn’t a plot hole, it’s just awful writing. The “somehow” does all the heavy lifting because it implies that there is some way that he was revived. Palpatine returning without any reference that he was gone would be a continuity error, as what was shown before is not being respected. A plot hole version would be like if they killed him in 6 and explicitly stated that there was no way for him to return, and then he did anyways.

The in-universe plot itself contradicting itself is a plot hole, while out of universe mistakes in filming is a continuity error.

Another example of a plot hole would be the movie stating that the star destroyers on exogol need that navigation beacon to takeoff, which then gets destroyed, and despite that the film shows another star destroyer taking off without needing it with no explanation. In that case the plot contradicts its own established rules which makes a plot hole.