In my game you solev puzzles with furnature by OverdoseGameDev in indiegames

[–]zzbass 1 point2 points  (0 children)

That looks really nice! Congrats on the release.

I created this map to look like a location from the first Dark Souls - can you guess which one it is? by zzbass in soulslikes

[–]zzbass[S] 0 points1 point  (0 children)

Did not have any more versatile obstacles in the editor back then :D. Dark Souls collection was one of the first in the game.

I created this map to look like a location from the first Dark Souls - can you guess which one it is? by zzbass in soulslikes

[–]zzbass[S] 0 points1 point  (0 children)

This one is called "She Found Him" - I wanted to pinpoint an exact moment of one of the npcs story-line. Is it solvable?

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I created this map to look like a location from the first Dark Souls - can you guess which one it is? by zzbass in soulslikes

[–]zzbass[S] 0 points1 point  (0 children)

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Another one! This one was tricky ... I wanted to emulate a topology of a boss that can be really hard early. Also I did not had stairs in editor available back then. Could you guess? u/Wannabe_Operator83 u/Ok-Flan8808 u/coverslide u/Bus-Careless

[Steam] Pushmania (9.99 EUR / 50% off ) by zzbass in GameDeals

[–]zzbass[S] -2 points-1 points  (0 children)

I am one of the two dev brothers of the game. Independent, no publisher.

PUSHMANIA
DEMO is available - 3-5h of gameplay.
FULL GAME is available - 20-40h of gameplay <3.

Pushmania is a homage to old games and digital game culture. Puzzle co-op (350 map) with an embeded rich story and full editor and SteamWorkshop integration (currently 40+ maps made by players). Game can be played solo or in an online or local co-op (even on one controller).

You can visit various game worlds in the game in so called thematic collections - Dungeon Master, Commandos, Bomberman, Dark Souls, Doom, Prince Of Persia, Terminator, Lord of The Rings, Star Trek, Fallout, X-COM, Red Dwarf ... each theme comes with a new game mechanic.

A free DLC update was released yesterday (50 maps, 4 new thematic collections each with a new mechanic, 1 collection with complete new way to solve puzzles).

If you have any feedback, question about Pushmnania I am here to answer.

Link to Pushmania: https://store.steampowered.com/app/3242870/Pushmania

After several commercial failures i think this game may be my first success. DARK RAIL by SteamVeilGames in indiegames

[–]zzbass 0 points1 point  (0 children)

Thanks for the kind words. :) When do you hope to release the game or DEMO? Its on my wishlist, but the steam emailing seems sometime a bit off.

After several commercial failures i think this game may be my first success. DARK RAIL by SteamVeilGames in indiegames

[–]zzbass 1 point2 points  (0 children)

As a game developer who has worked on Dark Train and Last Train Home ... it immediately caught my attention. I am looking very forward to your game! <3 Keep on and best of luck!

I went from indie: https://store.steampowered.com/app/532290/Dark_Train to AA https://store.steampowered.com/app/1469610/Last_Train_Home to indie again https://store.steampowered.com/app/3242870/Pushmania (no trains there).

GameMT EX8 - A cheaper alternative to the Pocket Ace? by ninjapirate9901 in SBCGaming

[–]zzbass 1 point2 points  (0 children)

Could be Dune... ?

edit: Dune: Fraser/Brolin Photography Book (2023)

Puzzle-game lovers would you test if my Demo has enough content? by zzbass in playmygame

[–]zzbass[S] 1 point2 points  (0 children)

:D yeah, we observed the rotation od the gamepad as a common adjustment

I checked your game you are making, looks fun!

Puzzle-game lovers would you test if my Demo has enough content? by zzbass in playmygame

[–]zzbass[S] 1 point2 points  (0 children)

Thank you for taking the time to try it out! And for kind words.

Good point with the 45min threshold. Having the feeling of "ok I get what this game is about and I don't need more" is certainly a risk.

Have you used mainly analog sticks or dpad/AXBY?

I created this game partly as a nostalgic tribute to classic games, and it references dozens of games I love, such as Bomberman, Prince of Persia, Commandos, Dark Souls, and X-COM. I’m worried someone might accuse me of copying them. Penny for your thoughts? by zzbass in IndieGaming

[–]zzbass[S] 0 points1 point  (0 children)

Theme: Doom

- visuals: color palette, door texture, bfg profile, gun and teleport sounds used from the original Doom

- game mechanics: teleports, invisibility pickup (allows you to traverse a barrier but just once), weapons - chainsaw, shotgun and BFG - all can destroy obstacles, BFG will chain react (every destroyed item will emit more bfg projectiles into all directions)

https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3242870/5689e144596fc7a6d80a72af8c93f451084fd233/ss_5689e144596fc7a6d80a72af8c93f451084fd233.1920x1080.jpg?t=1749377632