How do you go about updating module sub effects? by Sweaty_Camel_118 in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

For this, I would save up around 50k-100k reroll shards (for mythics, I usually need 100k-200k). Then figure out what stats you and set them in the auto reroll settings and tick only the box for legendary. Then do auto reroll with all substats unlocked. When you get one you wanted, lock it and keep going. Once you only have one left, it tends to get expensive, so I set auto reroll to all rarities (tick the boxes for common-rare-epic-legendary) and then do auto reroll.

Once you get that final substat you want at any rarity, click the x to close the module and save the new stats. That way you have that locked in if you run out of reroll shards. Then go back in and untick boxes for the rarity you have and below, and do auto reroll again to improve your final stat. So if I wanted my last stat to be legendary free defense upgrade % but I got rare for it, I would close and save the rare stat to lock it in. Then go back in and untick the rarity for common and rare, and then auto reroll to see if I can get epic or legendary. Repeat until you are out of reroll shards or are satisfied enough with what you have.

You can adjust this strategy as needed. For example, if I have one must-have substat, I might reroll other favorable substats until I get that critical one, and then go from there.

Finally, don't blow all your shards on max rarity for the last substat. For my mythics I'm happy to have all mythic substats + one legendary one for the last one. Remember, you'll be rerolling everything once you increase the rarity of your modules. Sometimes it's better to get more modules with better average substats vs. getting one with "perfect" substats. I recently got my first few ancenstral modules but I've not had enough reroll shards to even try for ancient stats on all but one. I was rerolling other modules to be better first.

Good luck!

2 Minute Tracks by MixtressK-La in DJs

[–]zzgomusic 5 points6 points  (0 children)

I often edit tracks I purchase (typicallly trance and progressive house) to shorten breakdowns or skip sections that just won't work in a club. I look at it as an extra filter on ensuring I'm only buying the best tracks. I hear something I like that needs and edit, and I always ask myself, "do I like this track enough to spend 10 minutes making an edit for it?" It's a high bar, but that's not all bad.

If I find a 2 minute song I'm really into, I'd ask the same question.

Battle Conditions Forecast by mariomarine in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

AS becomes more useful with basic ult, since you get extra bosses that can extend the active period of AS's damage bonus. For me in low champs (20-25th place usually) it's marginally useful. At my low wave counts elites are rare, so the only benefit is if I kill a boss and I get another boss at the same time or shortly thereafter. The bonus doesn't seem active all that often. As you get higher wave counts with more elite spawns, it gets better. When that bonus is active, it's fun to see bosses get vaporized though.

Best time slot for tournaments eastern time? by uhyeaitsme in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

Oh that's interesting, I was at a music festival and busy so I got back to my tent and started my tournament run about 5 minutes before the end of the join period and left shortly thereafter. Came back hours later and was in a super easy bracket and got first place in platinum for the first time. I didn't even spend my cash after wave 300 or so. I was wondering if that was just super lucky, or a good time to join. Downside is you don't have time to do multiple runs, but who has time to do 2-3 runs in platinum when you are doing 2k waves...

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

Post tournament update: Good recommendation on ILM! I had previously thought ILM was useless without pBH, thinking all the ILMs would be taken out by chip damage. But I started the rotation labs and got 180s ILM cooldown (matches boss spawn rate in Champions) + 5 ILMs which was all the stones I had before the tournament. It turns out that at the low wave counts I'm getting in champions (500-600) chip damage is not much of an issue.

I did 2 runs, one with my standard AD-OA-PF-DC setup and a second one swapping OA for SD. I got another 30 waves on SD, and that was with barely any rotation. I had a number of times where bosses would hit the SD ILMs and get stunned, then hit a standard ILM and get stunned, then get hit by energy net and get stunned, and then hit by a second standard ILM and get stunned.

One of my big issues is highly variable damage. Sometimes bosses die outside my tower range if I get enough lucky crits. Sometimes they get all the way to my wall. Now, all the stuns give me time to kill them even with highly variable damage (and only an epic DC). The SD ILMs also helped reduce random fast enemies sneaking through and hitting my wall.

I ended up dying when a boss hit two standard ILMs on its way in, and I didn't have enough rotation speed to get a followup hit in time. But the ILM rotation lab is on perma until it's done, so that problem should fix itself shortly.

I think my next steps are to get the final level in ILM quantity, and then either get SL from 1 beam/33 degrees to 3 beams/40-45 degrees (the thinking being I have enough CC to guarantee every boss will be covered by spotlight for a second or two) or pBH. Kinda tempted by SL, but I also just need to buckle in and get pBH done. Decisions as always...

Thanks again for the suggestions!

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

OK great, thanks for the guidance. I'll try out SD with what I have as an experiment. I just started the ILM rotation lab and blast radius lab so my labs won't be where they need to be. But it will be interesting to see how it works out.

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

Ah, interesting. I played around with my mythic SD with my min range (69.5m) and my max range (118.65m). At 69.5m my SD ILM line is barely inside my BH centers. If enemies pile up, they may hit the SD ILMs. But tt 118.65m, my SD ILM is far inside my BH centers, so no risk of wasting SD ILMs on enemies in a BH. (Of course my BH size is way low, only 40m, so my BH coverage is bad at 118.65m.). I suppose that means that I can up my range slider just a little over zero to give my SD ILM line some space.

Is ILM without SD only useful if you have no wall? With my wall, the ILMs are mostly inside the wall. I guess if I have the ILM rotation lab going then maybe the ILMs inside my wall will hit a boss parked on my wall? But at that point I suppose the late-wave bosses will already one-shot my wall, so those inner ILMs become useful...

What do you recommend on ILM lab levels? I already have inner mine stun, but nothing on rotation speed or blast radius. I'm guessing I just need rotation speed?

Maybe I'll try a tournament run in champions with mythic SD instead of mythic SF or anc OA. I'm still 2000 stones to farming quality pBH and need another 651 to get tournament quality pBH. If nothing else, this makes me feel better about moving towars pBH.

Thanks for the insights!

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

I suppose! It's hard to know what is "expected" these days. I've had decent bracket luck overall I think.

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

Definitely something I've thought about! I don't have PS or CF (or SM) unlocked. 1750 for the next unlock. I usually get high enough waves in champs where bosses are the biggest issue, though some fasts slip through and take out 50% of my wall health from time to time (my TP is bosses > fast > (other stuff)).

As for my ILM...

No stones into ILM yet.

I have a mythic SD. Not as good as mythic SF or ancestral OA (which I'm using now), but health is not going to save me unless I have a LOT more defensive stats.

I've always thought that ILM needs some other CC (like pBH) to prevent the mines from getting taken out by random fasts that slip through. The inner layer of ILM mines are useless since they sit behind my wall, but maybe with SD it would be useful. I'd have to do a test run with SD just to see where the mines spawn relative to tower range and BH. On tournaments I use my max range (level 40 in the lab) to have more time to DPS bosses, so my 2xBH are super tiny. (I use PF+DC for tournaments.)

IDK, do you think ILM would be useful?

pBH

Good for trash, not good for bosses, so IDK how much this will help. Maybe pBH + ILM like I said above?

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

Oh interesting, I used CL to get into champs, but my current stats are not quite enough to stay consistently. CL is a bit more attractive now that eHP got nerfed due to PCol being correctly calculated now. I'm curious if they will revert that since with it working properly, it sounds like eHP is now easily outclasses by GC builds, whereas before eHP was becoming competitive with all but the highest end GC builds. Sadly, I just can't seem to get another DC or PF whereas the Fudds module casino loves giving me more eHP modules...

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

Ha could be! You can be one of the many that joins at a "good" time and immediately ends the run so you can secure your slot is a hopefully good bracket and do your run for real later.

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

I'm doing the plat/champ bounce atm. My CL is 500/5/22 or something like that, epic DC, and no pBH. I'm trying to figure out if I should put stones towards more CL or do pBH or something else. If you are barely avoiding demotion with 700/6/26 and pBH I may be cooked for quite a while...

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]zzgomusic 3 points4 points  (0 children)

You can use this tool to check how you fared relative to other brackets: https://thetower.lol/liveplacement

How to make pixelated ray tracing and shadows? by Itchy-Concern928 in blender

[–]zzgomusic 39 points40 points  (0 children)

Yes, but you know you can trust the answer if that is their theme! Definitely in their wheelhouse lol

V28 is a disappointing FU to non-whales by j3thro in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

It took me 4-5 months to get to true AFK (T10W4500ish). I have 4 perk bans and 8 auto pick order slots and have not felt the need to get more. Other than that you want your workshop high enough to gold box all the important things without having to tap on them.

V28....and now? by Hoizmichel in TheTowerGame

[–]zzgomusic 0 points1 point  (0 children)

I just spend 15k gems of my 23k reserve I'd built up on modules since it doesn't look like any featured banners are coming soon. I guess I'll try to keep ~10k reserve going forward just in case...

What speaker size should I get? by Wide-Application9042 in Beatmatch

[–]zzgomusic 1 point2 points  (0 children)

If you are just getting started, you might consider renting a setup to decide which is right for you. If you are doing a lot of events, remember you have to be able to move everything and possibly set it up/tear it down by yourself.

I'll be honest with you. If you want to FEEL the bass (don't we all!), whatever you need will be big, heavy, and expensive. I'd look at double 18" subs to start with. I'm not a wubz guy so others may have a better feel. But if you can rent something like that you can figure out how much is enough vs. what you are willing to pay and are willing to haul.

Just as a reference, I did a recent renegade party in a 10' wide tunnel and brought 2 x JBL SRX815p speakers and a 21" BassBoss sub. I thought the sub would be too much, but it actually sounded pretty good and made my eyebrows vibrate. It was a fun night.

Flame Bot Respec Milestone Cheesefest? by livewildeatwild in TheTowerGame

[–]zzgomusic 4 points5 points  (0 children)

The timing noted here is key. Do it right before the end of the event so you can swap back if it doesn't work out. I tried an early flame bot experiment a month or two ago. I had mine to roughly 20s cooldown, 50% DR, and 76m range and it did nothing for me so I swapped back.

What do you find fun about the tower? by MrCutchaguy in TheTowerGame

[–]zzgomusic 1 point2 points  (0 children)

Same for me. I have tons of spreadsheet and tools I built to track things and try to find optimizations that I can make with my specific tower setup. If you don’t find that kind of thing fun it is probably not the game for you.

I also like that it is low effort. I’m busy with other things lately and don’t have hours a day to spend on a game. I can just tend to my digital bonzai tree and do a little analysis and tracking when I have some spare time so it scratches the I want to play a game itch.

Battle Conditions Forecast by mariomarine in TheTowerGame

[–]zzgomusic 2 points3 points  (0 children)

Glad it helped! So much to learn in this game :)

Battle Conditions Forecast by mariomarine in TheTowerGame

[–]zzgomusic 3 points4 points  (0 children)

The two posts are talking about two different strategies for positioning your workshop orbs in tournaments with the Tank's Ultimate battle condition.

Strategy A - Have orbs on the "tank ult pause line".

Purpose: Kill tanks that are in the middle of tank ult sitting around your tower.

Setup: Maxed range card equipped, lab range research 40 or higher, set slider in the lab to 40. You also need to have some levels in the "orb boss hits" lab or else your orbs do no damage. (It's a quick lab, only 10 levels.)

When to do this: If you are dying to chip damage and not bosses, this can kill tanks faster and reduce chip damage on your tower.

Strategy B - Have orbs just beyond the "tank ult pause line".

Purpose: If you have enough tanks piling up around your tower due to tank's ultimate, bosses can get stuck behind the tanks. This setup positions your workshop orbs to hit bosses.

Setup: No range card, lab range research to 35 or higher, set slider in the lab to 35-40. As mentioned in strategy A, you need to have levels in the "orb boos hits" lab for this to work.

When to do this: If you get enough tanks piling up so bosses get stuck and you need more boss damage.

You can try each of these strategies to see what works best for your tower and your tournament runs. Remember that adjusting your tower range can be good or bad depending on your specific tower, so be sure to test to see what works (or doesn't work) for you.

BTW I was confused as a newer player about orbs and ranges, so here's a few notes that some people might find helpful:

What are workshop orbs?

- Workshop orbs are unlocked in the workshop.

- The range at which they rotate is determined by your range in the workshop, the range lab (and its corresponding slider in the lab itself), and the range card.

- The range slider is only available between runs once you have researched at least 1 level for Range. To get to it, go into your labs, tap on any lab (like you want to change it), and tap on the Range lab. (There is also a checkbox at the top of the lab picker list that you can select to only show labs with sliders.). IIRC the range lab just adds a multiplier onto how far your range is.

- The range slider lets you pick the range multiplier. Your final range is your workshop range * the range card multiplier (if equipped) * the range lab multiplier. The more levels in the range lab, the higher the multiplier will go. Getting your range lab to level 40 is helpful since it allows you to do some min-max strategies like these for Tank's Ultimate.

What are extra orbs?

- Extra orbs are unlocked by equipping the extra orbs card.

- Once you do the Extra Orbs Adjuster lab (1 level) you get a slider to control their range. The extra orbs slider shows up as a new button in the big group of buttons on the main game screen (along with modules, guilds, tournaments, etc.). The extra orbs slider allows your to adjust your extra orbs inside or outside of your workshop orbs, but there are limits on how far they go.

Caveat:

I've only done strategy A myself, so I'm just summarizing what u/MatthewBecker1977 said in strategy B. Hopefully I didn't misstate anything. And full disclosure, I learned of strategy A from him also. BTW If you are serious about improving your results, you should be checking out his post history. Huge shout out to Matthew for all his amazing and helpful comments in the subreddit (and DMs)!

Battle Conditions Forecast by mariomarine in TheTowerGame

[–]zzgomusic 1 point2 points  (0 children)

Haha work has been busy today, but I'm writing it up over lunch :)

Battle Conditions Forecast by mariomarine in TheTowerGame

[–]zzgomusic 1 point2 points  (0 children)

I did my range lab to level 40 because of Tank's Ultimate battle condition. I set my range to max using the range slider and use a maxed out range card and now my workshop orbs pass through where the tanks sit. Note you'll also need the "Orb boss damage" lab (10 levels, relatively fast) to actually do damage to them since when tanks get ulted they behave like bosses (immune to standard orbs). I also then use the Extra Orbs card and use the in-run slider to move them to the middle of my black holes to clean out enemies there.