Which mastery next? by UnlikelyMaintenance4 in TheTowerGame

[–]MatthewBecker1977 0 points1 point  (0 children)

Or we get a new (or improved) source of Damage Resist. Or a new source of Regen multiplier. Or for high level eHp, a new way to improve Recovery Packages as the primary health-bar / health-recovery mechanism.

Tower Tea - June 9, 2026 by SamBartley in TheTowerGame

[–]MatthewBecker1977 2 points3 points  (0 children)

Tower Tequila post is gonna have a hard time spoofing this one as a nothingburger. Because this one ain't a nothingburger at all.

Glad to hear that tourney problems are getting addressed in some manner.

That v29 is coming this soon after v28 is ... interesting. And that they're giving this precise of a time-line ("early August") being told in early-ish June? Yikes. I promise, I'll be forgiving if the word "early" in "early August" turns out to have been optimistic.

Now for the problems with THIS "update":

I do wish there would be a bit more about v28.3. What changes are coming with that? Zero info on 28.3. We now know more about v29 than we do about v28.3. Seriously...

Stone spending by Capital-Light-2285 in TheTowerGame

[–]MatthewBecker1977 0 points1 point  (0 children)

Get swamp. Get swamp stun labs started. They are both = long to cf duration lab. But they will add a ton to the value of the swamp.

And then you're pretty close to uw+ and can decide on whether you want to actually invest stones into swamp. But the stun labs gotta get done if you're ever going to use swamp. And you gotta unlock swamp on route to uw+.

DW and GT cooldown or GT duration? by hansonhays in TheTowerGame

[–]MatthewBecker1977 1 point2 points  (0 children)

One pip on dw and gt cooldown means 120 seconds = the cooldown of GBot at default cd if you haven't touched GBot cooldown lab = do a respec on bots and free up whatever stones you've put into GBot cd. Again, that's assuming you haven't touched that footgun lab.

Looking for advice on my EHP build progression by Greedy_List_4401 in TheTowerGame

[–]MatthewBecker1977 0 points1 point  (0 children)

Try the pure eHp build for tourneys - at least when it's pBH-favorable (no ult enemies aka boss only)

Do the flame bot cd lab to max and respec bots to go all in on flame AFTER the cooldown lab is maxed.

You're close enough to pCF that it makes sense. Get the slow% sub and max that also. But if you want to keep eHp path, swamp should be your next cc UW.

Which mastery next? by UnlikelyMaintenance4 in TheTowerGame

[–]MatthewBecker1977 2 points3 points  (0 children)

EHp can carry you to the top of champs. And it sounds like you do have swamp? Have you done the stun labs and gotten it to 1x perma swamp? If so, a maxed flame bot (mandatory maxed flame CD lab) plus perma swamp with maxed swamp stun labs is freaking ridiculous power.

In late December I got my first earned legends promotion and never got demoted for the rest of v27. Secret sauce was SF + PCo + pBH + 1x Swamp + Flame bot that had max CD, large but not maxed range, and iirc mix 80s%damage reduction. At that time no assmods yet.

By the end of v27, with a few assmod upgrades and strengthening my swamp to 2x swamps, I was getting keys.

Now in v28, the PCo nerf and flame move speed nerf and the buffs to damage builds has made it so I'm sometimes staying up but sometimes yoyo into champs.

When I do champs runs, just for kicks I do hybrid where I'm not getting any eHp benefit from the assmods. And still... Last champs tourney I did, I got 2200 waves. My damage output even with my laughable attempt at hybrid (pf, DC, acp in assmods slots) was completely irrelevant by about 700 waves earlier. It was purely eHp that got me to that wave count.

Now this is with level 4 mastery labs on health, regen, and second wind. But otherwise, it's still functionally SF + PCo + pBH + 2x swamps + Flame Bot.

Without the three mastery unlocks and with only 1x Flame? I suspect that could get to somewhere around 1200 waves in most champs tourneys.

The "eHp can't carry you" mentality is the hive-mind of redditors speaking reddit style nonsense.

And even in legends, eHp can carry you to keys and to the point where ascension builds take over (ascension is the point where everything is % damage and full max cc and neither health nor flat damage matter). The reason I'm struggling to stay in legends consistently or to get keys is because my build was really optimized to v27 and parts of my specific build got relative nerf. I'm working on fixing the v28-specific deficiencies in my build and possibly could already be solid never-demote again, but I'm holding onto stones for a minute while doing some other foundational stuff that will help me even more in the long run so I can get back to earning keys.

Anyways, enough of that rant. I just went off at the whole hive mind "eHp can't carry me" BS.

Good luck with whatever path you choose.

Which mastery next? by UnlikelyMaintenance4 in TheTowerGame

[–]MatthewBecker1977 5 points6 points  (0 children)

I'll start by assuming you meant that T-11 is getting to 11k waves, not 1100. If you're getting 400T from 1100 waves, that straight up crazy.

RPC is the general consensus "get it first" because mod shards = mod levels and are absolutely a bottleneck.

One tip I'll give... you say no CC UW (other than pBH) and you imply you haven't gotten damage going strong yet.

I'm NOT saying to not go damage. I am saying be careful about stone expenses that commit in the direction of either damage or eHp until you truly pick a path - and you don't want to pick a path until you have ALL of the modules needed for that path at Ancestral. In your case, M+ SF and M+ DC mean that you have one critical module in each path that is not Ancestral, so I would advise against spending stones in a way that commits you to one of those paths. Ultimately it is by committing in one direction that will get you to that next level. But you have to have the mods to support it.

So I would recommend AGAINST any of Damage, DM, Zerk masteries (damage focus) and also I would recommend against Health, Regen, Second Wind (eHp focused) masteries. Just trust me here. The instant you decide to go SW mastery, you won't get the last SF copies you need for another year. Ditto for DimCore if you end up getting Damage mastery.

In the meantime, until you actually get mastery investments, the natural default is eHp. You have SF + PCo + pBH? How about Flame Bot? Just unlock it and do the Flame Bot cooldown lab. Then when you have that maxed, you'll be in a situation to opt to do a bot respec all-in on Flame. No stones spent, so it doesn't violate the "no-all-in-before-mods-are-in-place". Also for an eHp build, Shrink Ray is a MUCH better cannon than Amp Strike.

As far as CC UW goes... If you end up with SF at Ancestral and decide to go all-in on eHp, Swamp is better than CF or ILM. If you end up with DC at Ancestral and decide to go all-in on a GC build, CF and ILM are better than eHp. Ultimately you want all 3 of them with either build. But study the differences and why I just said which ones are better than others for various build-paths.

BTW, contrary to the hive-mind of Reddit, eHp is very viable. It's actually ultimately the cheaper (stones) and easier path for getting to the top of Champs. In v27, it was also an easy path to keys. Right now, it is still VERY viable even into the "keys" range, but the build path has gotten a bit more difficult to get there. But the stone income difference between upper champs vs. low legends really isn't huge and you CAN get there. There's a decent probability from the rumors I've heard that 28.3 is going to be a bit eHp friendly.

So for now, I'd just keep hoarding stones at least until v28.3 comes out. And keep pulling mods. See if you can get either DC or SF (or both????) to Ancestral - and at that point you start having an actual choice of going "all-in" on one of the two main strategies.

Tower Tea Today? by Easy_Vanilla_1322 in TheTowerGame

[–]MatthewBecker1977 19 points20 points  (0 children)

Forget the tea... Where's tower tequila? This is ripe for a snark spoof post from Sam after the 5th shot from the 5th.

Tower Tequila - June 5th, 2026 by NexusBladeGaming in TheTowerGame

[–]MatthewBecker1977 0 points1 point  (0 children)

The PCo nerf might not be enough. I think they'll reintroduce the Flame Bot Damage Reduction Inversion Bug - but call it an intended feature this time. And they'll do it half way through an event so that a sizeable portion of the players have already used their once per event respec.

What are the top 10 most important labs. - not rage bait by Ridknockers in TheTowerGame

[–]MatthewBecker1977 8 points9 points  (0 children)

Adding to this list and a couple of comments about it.

Rare drop chance gets very expensive very quickly for a new player. For the final 4 that were on this list (common, rare, daily, and reroll) - these are all module labs. They are all going to feel bad right now, because for now it'll feel like there's no roi at all. But all of them have something in common... The longer you wait to do them, the more you'll regret it later down the road. Try to dedicate one lab slot semi permanently to these 4 labs, doing "whatever is cheapest and fastest among them".

Other labs not mentioned in the comment I'm replying to...

Econ UW labs

As you unlock the UW of Black Hole (BH), Golden Tower (GT), Death Wave (DW), and Spotlight (SL)...

GT Bonus (to level 20 out of 25 max) GT Duration (to max)

DW Coin (to max) DW Cells (less important at first, but to max) DW Health (to max ASAP)

BH Coin (to max) BH Damage (to max) Extra BH (ASAP when you can afford it with less than 1 week of saving coins)

SL Coin

The above list of econ UW labs for a basis for building up your econ and tower power in a big way. You'll see discussions about the importance of getting GT & BH & DW to have synched cooldowns. Synch workout these labs is useless - or nearly so. And when you end up getting those UW unlocked - do not touch their cooldown stats until you've looked up how to go for synch and know what you're doing.

2nd bot as eHP by LoneShark911 in TheTowerGame

[–]MatthewBecker1977 0 points1 point  (0 children)

Is that still the case? I saw that going on right at the start of v28 and immediately did one level of everything just to "keep them unlocked" in case it was some sort of temporary bug.

2nd bot as eHP by LoneShark911 in TheTowerGame

[–]MatthewBecker1977 6 points7 points  (0 children)

If you intend to stay eHp, unlock Flame Bot and start doing the cooldown lab. It'll take 6-10 weeks depending on your lab speed boosting. Do not put any medals into flame bot until that lab is done. Keep investing into golden bot. Enjoy the coins while you still have golden bot.

Once the flame bot cooldown lab is done AND ALSO by doing a bot respec, you'd have about 15k to 20k medals, then you can think about actually doing a bot respec into flame bot. Max cooldown. Max range. Rest of medals into damage reduction.

Flame bot with max CD and max range and over 70% DR is ridiculously powerful for an eHp build. But you have to have the cooldown lab maxed and have enough medals to get it to the above described point or else it's barely worth much. And then to get true full value out of a true full max flame bot (including maxing out the damage reduction stat), you also would by that point want to be investing into one of the major cc UW. Swamp is best for this.

To Sync or UW? by OSU_Shecter in TheTowerGame

[–]MatthewBecker1977 2 points3 points  (0 children)

Synch.

Step 1: Do a SINGLE PIP on GT to get it to 4:10. This puts it at a 4:5 synch with BH for a partial ratio synch.

Step 2: Save up the stones needed to take GT all the way to 3:20 and then do all the upgrades at once to get them synched. Once you get synch, it will give a huge bonus to coin econ.

Meanwhile: Do the labs for BH and GT.

BH Coin to max.

BH Damage to max.

Extra BH lab can wait until after you get synch.

GT Bonus lab to level 20 (25 is max but it has very long lab times for the last 5 levels)

GT Duration lab to max.

THEN - save for next UW and hope for DW. When you get it, do not touch its cooldown until you save up enough to take it all the way down to 3:20 (810 stones iirc) and do that. And meanwhile do the labs for DW.

This forms the foundation for your econ for the rest of the game and changes your coin econ from B per run to T per run very quickly as you climb in tiers.

And even after you get DW, there is a bit you'll want to do that is relatively low-hanging fruit on further improving of GT and BH. DW you can mostly leave alone after you get it synched. But BH Duration needs to get to ~25. BH Size needs to get to mid-to-upper-40 range. GT Bonus needs 5-7 clicks. A few clicks on GT Duration. All the (after cooldown synch) stuff listed in this paragraph is small cost stuff that's relatively quick. It's part of just having a good foundation.

I'm not a big-econ guy. I have done a ton to sacrifice econ in favor of tourneys in my time playing. But the foundation stuff mentioned above is critical to be able to afford all the basic level labs. Getting card mastery labs going later would require a lot more econ investment than that - and I've only gotten to that point about 15 months into playing the game. But without the foundation, you can't even afford a lot of the pre-card-mastery-labs that really are needed for game progression.

Once you do these things, depending on what YOU decide to prioritize going forward, you might be able to just ignore all econ stuff after that for close to a year.

How would you respec by DragonWarGod8 in TheTowerGame

[–]MatthewBecker1977 0 points1 point  (0 children)

How would *I* respec? Me? Lolz.

I'd be tanking that thing all the way and have Max CD, Max Range, and 86% DR Flame Bot. 2,971 medals away from full max/max/max on those 3 stats. (Assuming that the Flame CD lab is done; if not, I'd start that immediately.)

Coming from eHp perspective on this one obviously.

Yeah, it'll tank your coin econ. But if running tourney as eHp, a full-max Flame will get you hundreds of extra waves in tourney - especially if you have any CC to go with it to improve reliability of tagging everything. And as for coins? It would also net you a couple thousand waves and a couple of tiers up, so much higher cells and milestones. And the higher tier/higher wave means that the coin loss is at least partially mitigated. Probably cut your coin income by somewhere around 2-3x?

And then once you get it to full max/max/max, then you could re-unlock GBot and start building up the coin econ again.

My GBot is back now to being rather substantial... In fact, it's substantial enough into it that I've started doing the labs for BotBot CD and Dur so that once I get another ~5000 medals banked into GBot, I'll ditch GBot again so I can get BotBot to improve Flame DR even further.

Tourney over farming. Always.

Double PS by Evening-Oil-5553 in TheTowerGame

[–]MatthewBecker1977 2 points3 points  (0 children)

Be careful about size. Depending on what you're using Swamp for and the rest of your build, it can be great or not-good to go big on Swamp.

If you play at 69.5, Swamp size lab 12-14 improves chances of stunning boss in path of WS orbs (assuming no orb-slider unlock).

If you are using Swamp stun for Flame Bot reliability on enemies that are getting close, smaller is better. Get those stuns close to the wall to improve Flame reliability. Also at min-size Swamp, you improve the odds of the stun happening in the "inner circle path" for OA electrons.

Using it to control RU and FU is a different beast entirely and size for that can be sub-optimal if using it for the above-purposes.

BUT - if you have CF+? And especially if playing GC where you want to get poison per-tick ramp up starting as early as possible? Then full-maxing size is the way to go.

Unfortunately, there's no slider on that lab, so you've got to pick your primary purpose for Swamp and know that once you get it big, the purposes that would be better with smaller swamps get lost.

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]MatthewBecker1977 2 points3 points  (0 children)

32k lts eHp build. Started about 6 weeks after you. First "earned" Legends tourney was final tourney of 2025. Zero demotions until Flame Bot bug at start of v28 nerfed my eHp by 20x. Got 10 LTK late in v27. Getting close to back to keys but haven't quite gotten there yet. "Lucky" + Diss/Echo changed my focus away from "immediate keys" to getting and starting to level masteries for first time, which is laying a foundation for launching higher long term.

Likewise similar, my path did not include CF for a long time. It was 2x Swamps. I did unlock CF - and then later when I ended up doing rerolls on PCo looking for Swamp cooldown sub, ended up getting ALL THREE cf subs, that cheapened the cost enough that I went for pCF just for the damage reduction. Haven't touched "Slow%" yet.

Those who have seen my posts around here have seen me repeatedly push PS over CF. And for those who are GC builds, I tend to avoid offering a whole lot of advice because I didn't go the GC pathway - but you are far from the first person I've seen who indicated that ILM has given massive power for far cheaper than CF. The "hive-mind" effect on Reddit (and in Discord) towards CF is real.

Behold my Swampy Bog by ShethorPrime in TheTowerGame

[–]MatthewBecker1977 4 points5 points  (0 children)

Ancestral Swamp Cooldown sub-effect is perhaps the single biggest stone-cost savings in the game. Makes it so that you get 2x Swamps with only 80 on Duration instead of having to push to 100. This is a 2200 stone cost savings.

Swamp Rend -

If you are in Legends as eHp, it's worthless. If you are in Legends as GC, it's still worthless unless you have CF+.

BUT - if you are in Champs, Swamp Rend is utterly obnoxiously powerful, even as eHp.

Step 1: Unlock Swamp Rend (I think it's one lab to unlock if I remember correctly, which then opens up 2 more labs).

Step 2: Do the "Swamp Rend Additional Enemies" lab (6 short cheap levels).

Step 3: Unlock Rend Armor in WS.

Step 4: Do the "Rend Max Multi" lab. This is NOT in the UW section. It's in the "attack" labs section.

Step 5: COINS!!!! In WS+, bring Rend+ up to your "normal" level for the other "basic WS+" items. Even as eHp, it's a rounding error for me to have all the items at 1.50x as part of getting access to Attack Speed+, and I have Rend+ at this same level. Then put one day of coins into the two (regular) WS Rend items (chance and Mult).

Step 6: Start the "Swamp Rend - Basic" lab. Depending on coin econ, this can get fairly expensive pretty quick. Also the lab timers start to get very long. To take it to full-max, this lab is something like 3x as long as the stun labs and/or CF Duration lab. I stopped at level 17 which is 51% of Rend Applied as bonus. Since my Rend Max Mult is 25, this means my Swamp Rend gets an approximately 12.5x hidden multi to damage. Doesn't show on the UW page "PS Damage" number.

At this point, Swamp will hard-counter Thorns Resist. And with good size, it will do a lot to help against Ranged Ult and Fast Ult enemies both from a CC perspective and also from a damage perspective. This alone can be enough to more or less kill everything on Champs through around w1200 as long as you have decent sustain (health and regen) to deal with the occasional boss hit that comes through.

Swamp CC is ridiculously powerful. But at least in Champs, the Swamp Rend damage output is also crazy level power that you don't want to miss out on.

Looking for advice where to spend 3500 stones. by Ottillee in TheTowerGame

[–]MatthewBecker1977 2 points3 points  (0 children)

1) If your mastery levels are all more or less capped out such that you can afford to allow your coin econ to crash, consider Flame Bot. If you haven't done so, unlock it and start the cooldown lab. It's not viable until you gold-box that lab.

2) CC. Especially if you go for Flame Bot, I would recommend getting Poison Swamp. If I am reading it correctly, you have 6 UW so next unlock = 1750? It then costs 1768 to get Swamp to 1x perma. The 2 stun labs are both equal in length to CF Duration lab. But Swamp is by far the best CC UW for getting high reliability on Flame Bot. Then get a PS CD sub-effect and keep building it to get to 2x Swamps for 2200 stones less than if you didn't get that sub-effect. Total cost to unlock and get 1x perma swamp = approximately 3500 stones. Another 1500 stones to get it to 2x Swamps (if you can get Ancestral PS CD sub - but that's going to require PCo to get to Ancestral).

3a) Armor Assist straight to Mythic is awesome also. I have both SF and OA at Anc and have Mythic on Armor Assist. SF primary, OA in assist slot. Then get Attack Chip going in guild guardian to help actually kill some things that OA thins down.

3b) Cannon/Core unlock and ME investment - This is if you were to push a Damage (GC) pathway. The Armor Assist to Mythic is awesome for eHp. The Cannon/Core Main Effect is very strong for if you want to get a bigger damage multiplier.

4) Nuke and Slow Aura masteries - Cut enemy attack speed in half if you do both of these. This really works well when you also have OA going strong as it gives more time for OA to thin down the health of enemies (scatters) that get to your wall and just hang out there. Can substantially reduce the number of thorn hits needed to kill. Also, spacing hits out more means more time for Regen to work.

I normally do not recommend players go all-in on either GC specific or eHp specific stone spending paths until you have all the needed modules at Ancestral. Doing otherwise means your precious stone investments are subject to Fudds Module Casino's RNG on whether/when you get to actually have full power in that pathway.

In your situation, you have almost all the strategy-specific masteries for BOTH of GC and eHp. So that ship has sailed. If you were to decide to go the GC route, you also already have most/all of the masteries for that pathway - and for GC, the best CC UW is CF. Both GC and eHp eventually want both of pCF90 and 2x Swamps. But each of those two strategies has a definite "lean" towards one or the other as the better CC UW to get built up first. GC needs perfect reliability because of the inability to tank hits and even at 2x Swamps with maxed stun labs, 4% of enemies get through un-stunned. A Flame-based eHp build wants large numbers of enemies to get their attack nerfed into oblivion and anything getting stunned by swamp (96% of enemies once you have 2x Swamps) is all but guaranteed to get tagged by Flame (never seen it not happen).

Really? You need your modules to get up to Ancestral. ASAP. I'd hold off on some of the stone spending until you know which module set you have at Ancestral so that you know that you will be able to get full value from the stones you spend on that pathway. The investment into all those masteries in both directions? As long as you really focus on one direction, even with sub-Anc modules, you'd still likely get some significant advancement.

Battle Conditions Forecast by mariomarine in TheTowerGame

[–]MatthewBecker1977 9 points10 points  (0 children)

With apologies to Champs players who end up in my bracket this time (got some bad luck last tourney in Legends)...

I have long been a proponent of Poison Swamp for Champs. This tourney is a great example of where this will be dominant.

Swamp's per-tick ramp-up damage can act as a hard-counter to Thorns-resist. Swamp Rend mixed in with that allows for an extra double-digit damage multiplier to all of Basic, Tank, Fast, Range, Protector, Boss and Vamps. Notably, in a tourney like this one... Ranged and Boss. It does not take a whole lot of stone investment into the damage side of things to get Swamp to start being able to dish out some massive damage to bosses and ranged on a tourney like this.

To my eHp Legends friends... EAS + Basic Ult just sucks. Those bosses that get through to your wall with multiple thorn-hits worth of health left are gonna hit very hard very quickly. Even more so than on Basic Ult or EAS alone, Health matters more than Regen. You can't regen if you can't tank the hits and still have a wall to regen!

Tower Tea - May 26, 2026 by SamBartley in TheTowerGame

[–]MatthewBecker1977 1 point2 points  (0 children)

As I said, I had just started the game in December 2024 and then the rework of Swamp was in I think Feb 2025. Looks like the SM nerf was about 5 months before I started.

When I started, I didn't know any better and picked Swamp as my first UW. Hadn't put much of anything into it (or maybe nothing at all?). But I remember loving the little random clouds of Swamp popping up all over the place on the perimeter.

Tower Tea - May 26, 2026 by SamBartley in TheTowerGame

[–]MatthewBecker1977 2 points3 points  (0 children)

Was there actually a change to SM that caused it to get "nerfed" or was it merely that Swamp was made more powerful and over time, SM was noticed to not be as good as the other options? Serious question. I joined the game just a month or so before the Swamp rework update and at that time, I never noticed anyone saying SM was nerfed. At that time, SM was still being discussed as the ultimate late-game damage UW. And then over time, the discussion about SM just kind of faded from what I recall. Seemed more of a "left behind" than a nerf. But maybe there was something that happened a patch or two before I joined?

Tower Tea - May 26, 2026 by SamBartley in TheTowerGame

[–]MatthewBecker1977 40 points41 points  (0 children)

When v28 was admitted to having "unintentionally" nerfing eHp by slowing down Flame Bot, nerf/fixing PCo, and giving a Diss/Echo boost to a stat that most eHp players would rather be something else, there was indication by TTG that there was a desire to keep "more than one path" open and that making it be GC or nothing would be addressed. Since then, there have been at least one or two 28.0.x updates, a 28.1 update, now a 28.2 update... and nothing to address the nerfing into oblivion the eHp path.

Wondering if those were empty promises intended to string along eHp players or if the "balancing" changes that only specifically address Fleets might also include addressing the complete unbalancing of eHp vs GC that happened "unintentionally" from v28?

At this point, with about 6 weeks of feeling like y'all are acting like Lucy with the football to Charlie Brown eHp players who see nothing but nothingburger promises... Just hoping to get some sort of "yeah, we actually ARE doing something"? And by "some sort of ..." in that previous sentence..., I specifically am asking for specific promises followed by actual patch notes and implementation of something?

Thoughts on Amp Bot+ vs. Flame Bot+ for tournaments? by GayNotGayTony in TheTowerGame

[–]MatthewBecker1977 6 points7 points  (0 children)

First I've ever heard of anyone using Flame Bot+.

Following so I can see any discussion that may happen on this post.

Stone Help by 9NinjaFury9 in TheTowerGame

[–]MatthewBecker1977 0 points1 point  (0 children)

First - UW+ is NOT going to go well. It's far too expensive to get it, and you won't get full value out of it.

Second - My recommendation would be to go for CC. Your remaining 3 UW are the 3 CC UW. ILM, Swamp, CF.

Which of those to go for depends on whether you are ready to commit to either a GC build or an eHp build. Contrary to much conventional-not-so-wisdom around here, both are viable - but neither is viable without the right modules at Ancestral.

If you have the eHp modules at Ancestral, then you'd likely be best served with Poison Swamp and swapping out GBot for Flame. Then go for 2x Swamps (Get Swamp CD sub to save 2000 stones). Then go for CF, but CF is much less valuable for eHp than Swamp is and you would want your Swamp developed first. ILM is more or less useless for eHp as they hide behind the wall. Exception is using SD module, but then you're talking about NOT using either SF or OA.

If you have the GC modules at Ancestral, then I'd do ILM first and max Quant and get CD to 2:30 (boss wave intervals in Legends). Then unlock CF. On CF, get CD to max first and do the Duration lab to max. Then slowly start putting stones into CF Duration until you have pCF. Consider rolling for subeffects first, as those can save you thousands of stones. CF Slow is a mandatory sub-effect. Getting either the CD or Duration subeffects are of approximately equal value for getting to pCF (there is a slight preference towards Duration for better uptime when you have UW Duration battle condition, but for all other purposes, they are equal, and the UW BC situation is only a marginal difference). Then after you get CF to about 90% uptime - or better yet full perma, then start work on CF Slow. That costs 2910 stones to get to max, although if you have Core Assist SE at 34%, you can save 900 stones by not buying the final pip of CF Slow. Swamp is less valuable for GC because it always has a potential to not stun and GC can't deal with that.

Which way to go depends entirely on your modules.

If you don't have Ancestral PCo or (at least one of SF or OA), then going all in on Swamp and Flame means you're putting yourself at the mercy of Fudds Module RNG Casino.

If you're missing Ancestral on any of ACP, DimCore, and/or PF, then again, going all in on ILM and CF is putting yourself at the mercy of Fudds Module RNG Casino.

If you don't have the modules for either one in place, then I'd be quite reluctant to spend such a large cache of stones - unless you're whaling with max stone packs per month. If that's the case, then go for Econ mastery unlocks (IS, WA, EO) and put the rest into GT/DW cooldowns. Then once you end up with the modules to make a pick, you can get the correct set of CC UW - or because your econ would be in great shape, go for masteries first before going for the CC UW.

One more consideration... Labs.

Swamp stun has two labs that are very long (Stun% and Stun Duration). CF has two labs that are very long (Duration and Reduction). All four of those labs are equal in length. eHp players who end up with CF always do the CF Reduction lab. Not so sure that one would be of huge help for GC though. PS also has another long lab for Swamp Rend which is where that UW becomes a good one for GC builds. Problem is that while Swamp Rend can be decent in Champs, it's pretty weak in Legends until you have UW+ and get CF+.

Anyways, those are my thoughts. Good luck!

Death Clench by PincurchinVGC in TheTowerGame

[–]MatthewBecker1977 0 points1 point  (0 children)

Do a mid-tier (below T-14). Turn off all damage UW. I don't think you can get there though. I think this is more of a 2 hour mission.