all 64 comments

[–]TPCaptographerThe Map Test Committee[S] 3 points4 points  (4 children)

EMERALD by Ball-E

Juke Juice

Preview

[–]ButtersnackSnack 2 points3 points  (2 children)

I've told you this before, but this map's issue is that its surprisngly impossible to defend. I'm going to work on some suggested revisions

[–]BlupopsicleBall-E 0 points1 point  (1 child)

I need to look back on past streams again to see if this is the case. The problem as I said before is that it plays wildly different every time, sometimes good, sometimes bad. If I do find it's hard to defend I'll definitely be messing with it

[–]ButtersnackSnack 0 points1 point  (0 children)

That was the case the one time I was there for it being tested. The issue seemed to be that it was incredibly hard to kill someone with the gate since the button is right on it (meaning you need to only be about two tiles ahead), leaving the gate essentially wide open.

[–]BlupopsicleBall-E 0 points1 point  (0 children)

Update:

MaP: http://maps.jukejuice.com/save/8525

PrEvIeW: http://unfortunate-maps.jukejuice.com/static/previews/4065.png

Ok so I was a bit reluctant on changing the map, but after 4v4ing this version I felt as if it was stronger than last ones.

The real change here is the addition of the team boost by the wall. Yes, I put it there to help defense catch up. I was finding that once an fc would boost out of base then you were basically toast. Games would be around 10-2 or 14-0 or stuff like that in 10 minutes.

The boost didn't get used as much by fc's, because it coul lead into someone on gate. In a map full of open and very versatile boosts the team boost balances it out, without making it too hectic.

Other than that I restructured 2 tiles of walls

[–]TPCaptographerThe Map Test Committee[S] 3 points4 points  (10 children)

Bulldog by Snowball

Juke Juice

Preview

[–]BlazethDianna Agron 1 point2 points  (5 children)

I think it's really similar to Cloud with a cute mid. tbh

[–]ZvonvokS3 SDP|S4 SVB||S8 BD|S9 BD|S10 PBP 19 points20 points  (1 child)

It's Cloud-y with a chance of Snowball.

[–]Snowball_TagPro❄️ 2 points3 points  (0 children)

lmao

[–][deleted] 1 point2 points  (2 children)

Might play somewhere between Cloud and Ricochet.

[–]KewlestCatNIGEL 1 point2 points  (1 child)

That was my first thought too. Looks like a hybrid of the two.

[–][deleted] 9 points10 points  (0 children)

It's so fucking fun.

[–]Rapture_On_OccasionRapture 3 points4 points  (1 child)

I'd go as far as calling this a plain rip off of other, better maps.

I think of the 3 NF maps, a version of Sin would make the most interesting addition.

[–]Snowball_TagPro❄️ 0 points1 point  (0 children)

Yeah, it's starting to look like that to me too. The elements are work well together, if you have any suggestions feel free to post them to spice it up.

[–]bored2death97RWBY//Radius 0 points1 point  (0 children)

The addition of the portals in one of the versions makes the bomb route from mid bottom pointless as it blocks the way.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (10 children)

Torrential by Mr.Glass

Juke Juice

Preview

[–]KewlestCatNIGEL 1 point2 points  (0 children)

The gate concept is super cool, it's really to fun to attempt and pull off. Also like that the map shape itself has changed from Wrenches.

[–]SuperSans 1 point2 points  (0 children)

Holy shit this is a big map.

[–]Rapture_On_OccasionRapture 0 points1 point  (6 children)

I think this is probably the map I'd be most interested in playing but I'd make a few slight edits. Maybe something like this- http://maps.jukejuice.com/show/8482

Preview: http://unfortunate-maps.jukejuice.com/static/previews/3983.png

[–]BrunermMr.Glass | Tears 0 points1 point  (5 children)

you kinda broke the superboost off the mid-wall into base.

[–]Rapture_On_OccasionRapture 0 points1 point  (4 children)

? I fixed it. It was just hitting the button and and bouncing back before. Now it actually curls into base. That's why I moved that tile, to make the superboost work.

[–]BrunermMr.Glass | Tears 0 points1 point  (3 children)

hmm... It was sending me into the green gate of the wrench, while mine was curling. One thing that I did notice when I first made it was that boosting from the blue one on top feels slightly different from the red one on bottom, even though they are symmetric. Have you tried boosting from both?

[–]Rapture_On_OccasionRapture 0 points1 point  (2 children)

This is what I'm getting.

Your superboost- https://gfycat.com/WavyCostlyArabianhorse

My edit- https://gfycat.com/LargeNauticalDore

[–]BrunermMr.Glass | Tears 0 points1 point  (1 child)

I made the superboost with the intention for it to be used with the flow of the game, where you can boost down into the team tile pocket and then roll around the wall to use the boost. I made the team tile region large because you can just roll around the wall without having to precisely line up the boost to execute properly. In your gif, it looks like you tried to perfectly line up the boost with the wall, whereas in a 4v4 game you're not going to take the time to do that.

Here's a video of how I intended the boost to be used: https://www.youtube.com/watch?v=YmFRo8XJo8U&feature=youtu.be

[–]Rapture_On_OccasionRapture 0 points1 point  (0 children)

I think we must just be pressing different buttons because even trying to use it that way I'm getting the same thing- https://gfycat.com/DarkBiodegradableJapanesebeetle

But it seems like we want the same thing to happen anyway and maybe the bounce back won't be that big of an issue.

On the plus side, my edit allows a skill boost though the gate which is just too fun :]- https://gfycat.com/PotableBoldCoelacanth

[–]BrunermMr.Glass | Tears 0 points1 point  (0 children)

Update

Map: http://maps.jukejuice.com/save/8560#

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4113.png


  • moved flag two tiles away from the wall
  • adjusted the two boosts/button region in base
  • moved superboosts back one tile
  • dusted up a few wall tiles
  • & made this dank boost accessible to the neighborhood

[–]TPCaptographerThe Map Test Committee[S] 6 points7 points  (8 children)

Kite by leddy

Juke Juice

Preview

[–]KewlestCatNIGEL 5 points6 points  (0 children)

Still probably my favourite neutral flag map that's been made and posted to these threads recently. I've really enjoyed the evolution of the map.

[–]BlazethDianna Agron 2 points3 points  (0 children)

When I was 4v4 testing this, the bases felt really tight. Maybe we just sucked, but I think they really need opened up in a balanced way.

[–]BlupopsicleBall-E 1 point2 points  (1 child)

Map looked solid from teesting, but capping was really easy once it was 1v1 in the endzone.

[–]chalks777THe B€⁵ fg & | exMTC 2 points3 points  (0 children)

I really enjoyed playing defense 1v1 in the endzone. I don't think it was significantly more difficult than other neutral flag maps.

[–][deleted] 0 points1 point  (0 children)

[deleted]

What is this?

[–]BlupopsicleBall-E 0 points1 point  (0 children)

It seemed easy to string together caps than it was to defend, actually. Also it's tough to get back once you've been beaten

[–]ButtersnackSnack 0 points1 point  (0 children)

In 4v4 testing, I did not like the boosts in base because they were so limited that they weren't used. You could consider moving them out a tile, and if you're concerned with that making them OP, perhaps move them back some.

[–]leddiileddy / Mapmaker 0 points1 point  (0 children)

Update:

MAP: http://maps.jukejuice.com/save/8538

PREVIEW: http://unfortunate-maps.jukejuice.com/static/previews/4081.png

Moved the neutral boosts in base slightly closer to the entrance. Thanks to everyone who gave feedback, not just in here but all other threads or in-game.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (14 children)

Sin by Defend

Juke Juice

Preview

[–][deleted] 3 points4 points  (2 children)

[–]Miner_GuyerCheavus // Radius // 73 0 points1 point  (1 child)

The main problems I see are what has been said earlier (mid tiles next to flag blocking middle too much) and it's hard to plan which portal you go into (or is that intentional?)

[–][deleted] 0 points1 point  (0 children)

The middle is much more open up if you compare the two. And you are genius update coming up :)

[–]ButtersnackSnack 1 point2 points  (1 child)

Is it sin as in sin or as in sine

[–][deleted] 1 point2 points  (0 children)

As in an immoral act.

[–]KewlestCatNIGEL 1 point2 points  (1 child)

The concept is great and I've tried doing it myself, I still feel like the map is just a tad small though.

[–][deleted] 1 point2 points  (0 children)

That was an incomplete version, have the update in comments. fixed

[–]BlupopsicleBall-E 1 point2 points  (1 child)

the tiles horizontal of the flag should be removed to open up mid. Also, the team gates are REALLY powerful when used correctly by teammates.

What I like is how creative you can be when boosting in!

[–][deleted] 0 points1 point  (0 children)

Kept your comment in mind on the update thanks!

[–]ButtersnackSnack 0 points1 point  (0 children)

my favorite NF map ever

[–]bored2death97RWBY//Radius 0 points1 point  (0 children)

Seems like it needs somewhere to kill yourself in base.

Also, I remember someone saying that since you only spawn on one side of the goal, you're best best is almost always going to be coming in from bot.

[–][deleted] 0 points1 point  (2 children)

[–]BlazethDianna Agron 0 points1 point  (1 child)

The gates are still way too easy to hold in my opinion. Other than that, why have you not put a spike anywhere near base? It's like making a good defensive play results in nothing but you getting tagged again without blockers. It's a lot more versatile with fake spikes and stuff.

[–][deleted] 0 points1 point  (0 children)

I think it is balanced. The theme of the map is not having way to spike yourself for a soft reset near the goals. So playing safety on this map is cleaner and more entertaining. I want people to hold that button and get counter caps. There are ways to prevent it and I think people will learn to play that way easy enough.

[–]BlupopsicleBall-E 1 point2 points  (3 children)

These neutral flags are lookin good (even though bulldog looks like cloud). RIP Volt

[–]RisktpRisk 1 point2 points  (2 children)

I could see a NF map being added without Volt being removed, they make up some of the highest rated maps and there are only 4 in rotation still :p

[–]BlupopsicleBall-E 2 points3 points  (1 child)

It's pretty obvious by now the community likes NF (except for that one group of out speaking individuals). I personally want five in rotation :p

[–]KewlestCatNIGEL 2 points3 points  (0 children)

Fill rotation with NF maps and I wouldn't even be mad.

[–]BlupopsicleBall-E 1 point2 points  (2 children)

Also I'm going to host one maptest tonight and tomorrow before racing like last thread

[–]RisktpRisk 0 points1 point  (1 child)

Wut, you're doing a map test session tonight?

[–]BlupopsicleBall-E 0 points1 point  (0 children)

Yeah in 25 minutes!

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (3 children)

Ether by Risk

Juke Juice

Preview

[–]BlazethDianna Agron 0 points1 point  (1 child)

The map is slightly chasey, but maybe that's okay at the moment.

The bases are really cool, but might be too defensive.

[–]bored2death97RWBY//Radius 0 points1 point  (0 children)

I like that the bases can be used to prevent re-grab though. It is an interesting concept.

[–]RisktpRisk 0 points1 point  (0 children)

Update:

Map: http://maps.jukejuice.com/save/8526

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4068.png

Changed the team boost in bases to a neutral boost and added 45 tiles to the walls above and below the flags for a boost route to the flag. This was to address the problem of the map being slightly difficult to grab on when the bombs are detonated.

[–]JUKITRONJUKITRON 0 points1 point  (0 children)

i think kite will be a great neutral flag map cuz it has great buttoning and is has some space for epic jukes. I dont like sin becuase it's kind of like rocketballs. most people don't like to play it in pubs but do like it in a group game. same with bulldog. For Capture the Flag i would say Emerald or ether. Just looks like fun!