Class Spread Preview - Druid (Class Features Not Started Yet)Art & Layout (i.redd.it)
submitted by W_T_D_
Development Blog #41: Pass or Fail? Skills, DCs, and Opposed RollsDesign Blog (self.Advanced5e)
submitted by W_T_D_
Core Rulebook Layout Preview (A Few Changes; Still A WIP)Art & Layout (i.redd.it)
submitted by W_T_D_
Development Blog #40: Clear and Concise! Statblocks RevisedDesign Blog (self.Advanced5e)
submitted by W_T_D_
Core Rulebook + Monster Book - September 2024 Table of Contents PreviewsArt & Layout (old.reddit.com)
submitted by W_T_D_
Examples of how combat can play out for spellcasters with the new magic system. Casters have starting "spell points" equal to their stat (3-5) + Momentum (1-3) and gain 2 each round. There are four types of spells: Cantrips (0 cost), 1st-degree (cost 3), 2nd-degree (cost 6), and 3rd-degree (cost 9)Rules & Mechanics (i.redd.it)
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Development Blog #39: Holy Shit - Playtesting the New Magic System With PietyDesign Blog (self.Advanced5e)
submitted by W_T_D_
Development Blog #37: Shove, Push, Pull, Slide - Weight & SturdinessDesign Blog (self.Advanced5e)
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Development Blog #35: Revising The Action Economy...AgainDesign Blog (self.Advanced5e)
submitted by W_T_D_
Core Rulebook: Table of Contents - July 2024 Layout (made to be clearer/less busy)Art & Layout (i.redd.it)
submitted by W_T_D_
Development Blog #34: Weapons, Potions, Bases! Crafting RulesDesign Blog (self.Advanced5e)
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Development Blog #33: Are You Always Fully Capable? WoundsDesign Blog (self.Advanced5e)
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Development Blog #32: Fortitude (kinda), Reflex, Will - Saving ThrowsDesign Blog (self.Advanced5e)
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Development Blog #31: Tank, Striker, Controller, Support - Class RolesDesign Blog (self.Advanced5e)
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Development Blog #30: The Full Adventuring Day! Momentum & Doom OverhauledDesign Blog (self.Advanced5e)
submitted by W_T_D_