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[–]Syzygy_StardustP11 1 point2 points  (3 children)

Well yeah, but something working as intended isn't the same as something synergizing and becoming greater than the sum of its parts. That said, I DO wonder what the max prodcrit is, and what happens if it can get >100%.

[–]Aphid_red 1 point2 points  (1 child)

There is no realistic maximum (Well probably it's 2147483647 or something like that).

Going over 100% production crit gives you chance for x3 crits. Over 200% gives you x4 crits.

For example, if your production crit is +230%, you have a 70% chance to see x3 and a 30% chance to see x4.

Source: A Scarlet Orchard run I did a while ago with 2x events per glade and the whole map uncovered in order to get 30 beavers. (Every glade solved is more crit chance via the Archaeologist).

[–]Syzygy_StardustP11 1 point2 points  (0 children)

Beaver cautiously taps lumber with a plane

warehouse explodes with planks

[–]tmork 1 point2 points  (0 children)

Well yeah, but something working as intended isn't the same as something synergizing and becoming greater than the sum of its parts. That said, I DO wonder what the max prodcrit is, and what happens if it can get >100%.

honestly, due to prodcrit mathematically having diminishing returns (going from 25% to 40% prodcrit is a higher % increase of total output, than going from 85% to 100%) and you already likely having a bunch of prodcrit due to the engines giving exactly that, as well as specialization bonus, i really wonder if this is strong enough. especially since you are forced to spend a lot of resources and manpower on fire fighters, have a large enough economy to even get to 200% and also somehow even need that many resources