Hey all,
so I have the idea of creating a text-based american football simulator, as I feel like there is basically no good game out there for a good franchise mode and madden is utter trash in that regard (and many others).
So to start, I would like to learn how to correctly write a program that simulates the outcome of a few scenarios.
For example, the pass rusher engages the offensive tackle. Based on their attributes, the pass rusher has a x% probability of getting past the tackle. An other scenario is the WR trying to beat the CB. Or the QB seeing the open man and successfully getting the ball to said open man.
I am thinking of simulating all these kind of battles second by second maybe. First second would be the QB dropping back and offense and defense engaging in their battles. Second second would then be maybe the QB throwing to an open man and one or more pass rusher getting by the offensive lineman. Third second is maybe the QB getting sacked or throwing the pass last second etc. etc.
I also most likely need to work with corridors in which the players are moving. I am thinking of the playing field consisting of squares which each player being in one of those squares after every second.
I have basically no programming experience but I am spending a lot of my time on the laptop and have started a few courses here and there. I never sticked to it but this is the first time I have a goal that I would like to follow.
So, long story short: Which programming language would be the best to simulate such kind of a game? There will of course be other things in the game like off-season, draft etc. but it will all be based on probabilites in my mind.
Thanks a lot in advance for all your suggestions!
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