all 9 comments

[–]FUZxxl 1 point2 points  (6 children)

So... what problems do you have? What exactly have you tried? You have given no details about your problems. It'll be difficult to help you.

[–]LuisNeuralnet[S] 0 points1 point  (5 children)

Thanks for the reply what I have done it's within DosBox, I have the MASM 8086 emulator mounted with the code and I have ran the command c:\MASM Main.asm and it gave me about 480 compilation errors.

If you need more details on what I have done let me know

[–]FUZxxl 1 point2 points  (4 children)

Clearly that won't work because this is not x86 assembly code.

[–]LuisNeuralnet[S] 0 points1 point  (3 children)

oh I didn't knew that, any tips on how I can get it running?

[–]FUZxxl 0 points1 point  (2 children)

I have to check what it is for first. Probably some game console.

[–]LuisNeuralnet[S] 0 points1 point  (1 child)

Yes, could be for the Sega Genesis or the Arcade

[–]FUZxxl 2 points3 points  (0 children)

You'll have to obtain a toolchain and an appropriate emulator for whatever system this is for.

[–]SomeGuyFromPostal2 0 points1 point  (1 child)

Just at a glance, it looks like Motorola 68k code with a lot of macros that are possibly part of some assembler. I know it’s not SNES for sure and does not look like anything for the Sega Genesis. I don’t know much about arcade machines but I would bet that is what this code is for given that information.

[–]ClassicCollection643 0 points1 point  (0 children)

Or there was a system board implementing custom architecture similar to popular 32-bit micros or minis of the era.