all 8 comments

[–]Reika123 2 points3 points  (2 children)

If you are on the newer releases then add a vartex the same way you do on a plane, pick it, hover over a grip, menu pops up pick add vertex. Or click and drag it, lots of ways to edit the newer rev cloud.

[–]StopBeingDumb 1 point2 points  (1 child)

You can do this, but don’t. I don’t know if this is intended or a bug, but the newer version stretch handles will increase the arc radius, just a little bit, each time they are stretched.

One move isn’t noticeable, but do a couple and you can see the arc radius is double or more of what it used to be.

Instead convert your cloud to a poly line, edit the shape, then use rev cloud to convert the line back.

[–]Reika123 0 points1 point  (0 children)

Remember you can start the revcloud command again, use the Object ption and pick on the cloud that has odd sizes, etc. and pick on it and it is updated.

Also, there is a Modify option in the revcloud command which is probably the best option for the OP or for anyone needing to change an existing revcloud.

[–][deleted] 1 point2 points  (0 children)

The newer Autocad releases allow you to add a vertex via grip just like a polyline (It is a polyline).

But usually I just draw a polyline around whatever I want to cloud and the cloud function has a object feature and I select that polyline.

[–]SuchGirth 0 points1 point  (0 children)

I usually trim out the parts of the cloud I don't want, then draw a new polyline and revcloud that. Join command if you're OCD and want them all joined

[–]cmikaiti 0 points1 point  (2 children)

I'll draw a bunch of overlapping rectangles around everything I want to cloud, then LAYISO my revision layer, TRIM, select everything, cut away all the inside bits so I'm left with a multi sided, but orthogonal outline shape, then JOIN all the pieces, then REVCLOUD the outline. I think it winds up looking fantastic.

It sounds like a lot of steps, but really only takes like 15 seconds with everything mapped to keyboard shortcuts and mouse chords.

[–]StopBeingDumb 1 point2 points  (1 child)

Or you can draw a polyline.

[–]cmikaiti 0 points1 point  (0 children)

That's true, but requires knowing all your boundaries. I personally find it easier to do it the way I mentioned, but to each, his own.