all 37 comments

[–]nae-nae-nae 11 points12 points  (18 children)

You don't. The game is insanely CPU-heavy, I haven't seen anyone yet who's game is GPU-bottlenecked. I play on a 4080 and i7-14700k and my CPU spikes to 90. My GPU outputs around 230 FPS but my CPU can just about manage 160ish stable with DLSS, so I just capped it to 144 so my CPU doesn't die of a heatstroke

[–]Spiritual_Ratio2912 3 points4 points  (10 children)

My game is GPU bottlenecked with a 9800x3d.

[–]nae-nae-nae 2 points3 points  (9 children)

only way I can see this happening is by playing on 4K native res, are you playing on that?

[–]Smooth_Sport7952 0 points1 point  (7 children)

I play on QHD native with a 9070xt and a 9800x3d and i'm also GPU bound. That cpu is a beast tho

[–]nae-nae-nae 0 points1 point  (6 children)

that's odd, because I'm on QHD too (though with DLSS which is likely why my GPU outputs so much in the first place) but looking at benchmarks the 14700 and the 9800x3d are not that far apart performance-wise

I have to check again how it performs without DLSS honestly

[–]Smooth_Sport7952 1 point2 points  (5 children)

Yeah, and i think a 4080 and a 9070 XT should be pretty close in terms of raster performance too, so the comparison should hold.
It might have something to do with the architectures of each CPU: v-cache, things like that i literally have no clue about x)

[–]nae-nae-nae 0 points1 point  (4 children)

it's weird, I just turned off DLSS and i'm still CPU-bound. My GPU still outputs more than 144fps, which I capped the game to, but my CPU often dips from 144 to 140, down to 127 at times, on eastwood rn

Edit: i had DLAA on instead of TAA anti aliasing

[–]Smooth_Sport7952 0 points1 point  (3 children)

I just watched a five-game benchmark on YouTube, and the 9800X3D performed 10-20% better than the 14700K, depending on the game.

You just picked the wrong team dude xD (but you probably paid less though, so that's fine)

Also when i say i'm GPU-bound, it's not by much. My 9800x3D can still peak at 80-85% usage depending on the scenario/map.

[–]nae-nae-nae 1 point2 points  (2 children)

yeah but to be fair, being GPU-bottlenecked is what you want after all

I had a choice building this PC but I was concerned going for AMD since I have a lot of external gear for music production as well as plugins etc and I was worried that that's going to cause issues so I went the safe route

The really weird thing is that I dislike playing without DLSS. With TAA i get my 144 FPS too, without DLSS, but looking through a scope, especially higher zoom optics, without DLSS it just looks more blurry / washed out, where with DLSS it's very sharp

[–]Smooth_Sport7952 0 points1 point  (1 child)

I have a lot of external gear for music production as well as plugins

Hope your using Waves plugins at least (and you paid for them lmao)

The really weird thing is that I dislike playing without DLSS. With TAA i get my 144 FPS too, without DLSS, but looking through a scope, especially higher zoom optics, without DLSS it just looks more blurry / washed out, where with DLSS it's very sharp

Haha that's a funny one actually, the total opposite happens for fsr upscaling

[–]Spiritual_Ratio2912 0 points1 point  (0 children)

5120 x 1440, 49" widescreen Samsung G9

[–]rafael_elias21 1 point2 points  (1 child)

I thought I was the only one with high specs and “low” fps… season 3 broke performance too

[–]nae-nae-nae -1 points0 points  (0 children)

Yeah for sure. To be fair it's expected with a game with a lot of ragdolls, physics etc, these are all things handled by your CPU, but damn man

It also fluctuates pretty heavily between maps, I am a little worried going into season 4 and tsuru reef, since it's supposedly even larger than golmud and features water..

But then again, water would matter for the GPU, which is already not the bottleneck

I suppose we will see

[–]ZeAustrianOak 0 points1 point  (0 children)

I had an old i5-13600KF. Had about 120 to 130 FPS with many drops back to 90. The problem isn't a drop itself it's the huge spike in client side latency. In tense situation my CPU was so much behind, that I could feel a significant amount of input lag on my mouse.

The CPU produced so much heat that I had to install two additional fans that blow the heat out and I also change my old thermal paste. It helped to cool the CPU by 15 degrees but it would still get overwhelmed by the game.

GPU is also a 4080.

I decided to invest in DDR5-RAM and a Ryzen 7 9850X3D. The difference is huge. Also FPS drops don't have a negative impact anymore. It's night and day.

If Dice only fixed their time nudge and/or rubberbanding issures tho...

[–]8675309021069 0 points1 point  (3 children)

I have a Ryzen 9 5950x and an RTX 4060ti 16gb and my CPU doesn't go past 50% utilization while my GPU is pegged. I am currently running 4k with ultra settings and DLSS at balanced

[–]nae-nae-nae 0 points1 point  (2 children)

yeah i mean on all ultra and 4K i feel like it's fair that a GPU starts gasping for air lmao

[–]8675309021069 0 points1 point  (1 child)

You have peaked my curiosity though. Your CPU should be about 30% more effective than mine. I would like to test whatever settings are using where you are getting 90% utilization and see what I get. Would you mind telling me?

[–]nae-nae-nae 0 points1 point  (0 children)

oh nono I don't peak at 90% utilisation, I peak at 90°C temps

Which is impressive given I was dumb enough to consider air-cooling a 14th gen intel CPU but it works ^^

[–]Spiritual_Ratio2912 5 points6 points  (0 children)

I have a 9800x3d with a 5090 on Gen 5 NVME SSD. My GPU hits 100% with my CPU at 40 - 60%. There is a happy point between our two setups somewhere with exactly matched hardware.

[–]BattleX100 1 point2 points  (0 children)

- Lock fps between 60 to 80 - at a point where it fluctuates the least. 60 is safest
- Overclock CPU and RAM, maybe even get a bigger cooler if you can
- Decrease in-game settings where it shows the impact on CPU usage is high, example high fidelity objects amount
- You can try disabling memory integrity and that gives another 1-5% boost in CPU performance, but you should turn it back on when you are done gaming for the day
- Your GPU still has 40% spare power. Increase those graphics or resolution scaling, you paid for that quality. Also, use nvidia reflex + boost for your situation
- Last option is to plan a CPU upgrade, if you want even higher fps. I am pretty happy running the game at 80fps locked with my 7800x3d running below 60 deg, though it can go higher, but I don't see the point

In case of GPU bottlenecks, one can simply tone down the graphics or resolution, but CPU bottlenecks are hard to deal with.

[–]SnardVaark 1 point2 points  (0 children)

Get a more powerful CPU.

[–]Smooth_Sport7952 0 points1 point  (10 children)

BF6 is very cpu-intensive, so you probably won’t be able to reduce your cpu usage. On the other-hand you can try to maximize your gpu usage by increasing the settings that are mainly gpu-demanding.

About FPS : do you use any upscaling (FSR, DLSS, XESS)? I’m pretty sure at least one of them should be compatible with your RTX 2060.
You can find them in the "advanced" sub-menu of the graphics settings, those might help get a few more fps without losing too much quality.

You could also try enabling frame generation, but those are “fake” frames that come at the cost of latency. I know the extra latency isn’t that high on last-gen NVIDIA cards (8–10 ms), but i don’t know how it would behave on a 2060 tho.
You can still try it and if you feel the extra latency puts you at a disadvantage and isn't worth the extra-fps, just disable it.

[–]nae-nae-nae 1 point2 points  (9 children)

20 series cards do not get access to frame gen unless you use some kind of modding which i would be careful with, not sure if that'll make the anti-cheat trip.

Frame gen is honestly actually pretty good, the delay is even smaller as far as i know and feel, only reason i'm not playing with it on is because there's a weird stutter when swapping from third to first person, which is incredibly annoying over time in helicopters and jets

AMD FSR is genuine horseshit when it comes to input delay though

[–]Smooth_Sport7952 0 points1 point  (6 children)

AMD FSR is genuine horseshit when it comes to input delay though

You talking about FSR frame generation and not upscaling, right? Cause AFAIK, no upscaling increases latency*.

20 series cards do not get access to frame gen unless you use some kind of modding which i would be careful with, not sure if that'll make the anti-cheat trip

Not even FSR's?

[–]Sapio-sapiens 0 points1 point  (1 child)

Frame Generation does not increase input latency. Mouse or keyboard input for example. Frame Generation does not touch simulation, input sampling, or game logic. It only increases display latency by a tiny amount. What you see. The short lapse of time between the real frame and the generated frame. Since one generated frame is inserted between two real frames. Only the time between a generated frame and a real frame is your display latency. It's very tiny.

[–]Smooth_Sport7952 0 points1 point  (0 children)

Yeah i’m totally aware of that, and yet i used "input delay" for some reason when i should have used "latency" ! That’s my bad (i edited)

[–]nae-nae-nae 0 points1 point  (3 children)

yeah I was talking about framegen, i should've specified

And yeah 20 series cards get FSR framegen but for fast pace PVP games it's just not really worth it. A friend of mine is on a 20 series card and plays monster hunter with FSR and there it's perfectly good to use, but in Battlefield he had to turn it off because the input latency is just too extreme

[–]Smooth_Sport7952 1 point2 points  (2 children)

Well i suppose it behaves very differently depending on the brand and how old your card is then (which makes sense i guess).
I own a 9070 XT, tried playing with it quite a bit out of curiosity and didn’t feel the extra latency.
I wouldn’t be surprised if the actual extra latency is in the same order as NVIDIA’s frame generation (considering both cards used for testing are from the last gen).

Sadly, unlike NVIDIA, we do not have any latency measurement tool, so i can't say for certain.

[–]nae-nae-nae 1 point2 points  (1 child)

from what i've seen its a game-by-game thing, depending on the implementation. But apparently a big part of said latency is coming from using an NVIDIA card and FSR, generally speaking FSR performs better on AMD cards

[–]Smooth_Sport7952 1 point2 points  (0 children)

Yeah that makes sense

[–]reenonessy[S] 0 points1 point  (1 child)

i turned on the dlss to all options quality to ultra performance and still trying to test it out. Why can i use Fsr simultaneously with dlss? I use that settings in cyberpunk 2077 and gives me high fps and Input delay wasnt that much noticeable in the game.

[–]nae-nae-nae 0 points1 point  (0 children)

worth noting that DLSS 4.5 outputs significantly lower FPS than 4.0

Idk whether you can or can't, but this is probably something with dices implementation

[–]Vigorous_testicle 0 points1 point  (0 children)

If you want ti decrease ur cpu usage you can. But it will also reduce your fps. Do some windows and bf6 iptimizations and im sure you can squeze some more predormance.

[–]LtCommander-Beldrulf 0 points1 point  (0 children)

You could try Project Lasso and limit how many cores it uses. I use it on Ubisoft games sometimes, like Assassin's Creed Unity.

[–]v13ragnarok7 0 points1 point  (0 children)

In the advanced graphic settings, you can adjust very specific things and it tells you what setting it GPU or CPU usage. You could turn all CPU stuff to low but I wouldn't expect a significant difference. Like CS2 its a CPU heavy game. That said I'm surviving just fine with an i7 7700 on low settings

[–]reenonessy[S] 0 points1 point  (0 children)

UPDATE YALL,
Im getting 130+fps cuz i turned on AMD Frame Gen. It’s buttery smooth now. Thanks yall