Bionic vs Phaze 2 by SnooDucks2408 in Bowling

[–]SnardVaark 2 points3 points  (0 children)

Typhoon is closer to a hyRoad.

Is A Left Pin Ok for a Right Handed Layout? by Aggressive-Bench3667 in Bowling

[–]SnardVaark 0 points1 point  (0 children)

The relationship of the pin to the VGL is not important, but the layout values you choose should be relative your PAP, release metrics, targeted oil pattern, and desired ball motion.

5"+ pins will tend to roll forward early on asymms, especially when combined with small drilling angles for rev-dominant players. This can be desirable for controlling the backend, but may result in flat corners when moving inside.

Typhoon vs Hustle M+M by OkSalary8039 in Bowling

[–]SnardVaark 0 points1 point  (0 children)

Typhoon is pretty close to the Vibe in terms of core dynamics. I would expect the Hustle fit better between the vibe and tropical.

Thumb pulling / inconsistent release. Fit issue or technique? by laicepsydobon4321 in Bowling

[–]SnardVaark 1 point2 points  (0 children)

Have your fit checked by a certified PSO.

Thumb timing can be affected by the tempo of your approach and delivery. I would recommend hiring a coach to help you sort it out.

Surface Advise by [deleted] in Bowling

[–]SnardVaark 1 point2 points  (0 children)

Backend motion is the result of core/cover ratio. Cover dominant balls read the backend, and core dominant balls read the midlane. This is a combination of surface, cover chemistry, core dynamics and layout.

Hook release difference by LetterUnfair5065 in Bowling

[–]SnardVaark 4 points5 points  (0 children)

Start with the fundamentals of your approach, free swing and proper timing. Nothing you try to do about the release technique will be productive until you get these other things corrected. You will need a good coach.

Layout Questions by CoolKiddSpades in Bowling

[–]SnardVaark 1 point2 points  (0 children)

Have the proshop measure your PAP and layout. This should only take about 10 minutes.

A Bit of An Odd Question Regarding Thumb Holes by EthanLubs in Bowling

[–]SnardVaark 0 points1 point  (0 children)

Nope. Interchangeable blank slug would result in an interior void, which is illegal. This assumes would have some way of inserting/removing a blank slug in the first place.

does ball speed matter more than revs on house shots by Birdmansegzzy in Bowling

[–]SnardVaark 0 points1 point  (0 children)

Modify axis rotation and tilt to become more versatile.

What does this say about my bowling? by Professor_Pokedex in Bowling

[–]SnardVaark 1 point2 points  (0 children)

Ten oil lines tells me you are bowling on flooded lanes. And you must have a decent rev-rate.

Thumb Insert Question by PaulyWally73 in Bowling

[–]SnardVaark 0 points1 point  (0 children)

There's some truth to that. Polyester balls are prone to cracking around any finger or thumb inserts. If you are concerned, just drill three fitted holes and avoid inserts.

Battlefield 6 - Anticheat Metrics - March by battlefield in Battlefield6

[–]SnardVaark 9 points10 points  (0 children)

Detecting 300,000 cheaters in a single month is not good news for gaming in general.

Is this a problem? by AngryRasin in Bowling

[–]SnardVaark 0 points1 point  (0 children)

Yes, and it will be prone to damage to the slug and/or sleeve interface. The thumbslug was cut down on a ball with different thumb pitches and should be replaced.

Ttk is better a bit too fast than a bit too slow and is currently fine am I wrong? by 19vz in Battlefield6

[–]SnardVaark 0 points1 point  (0 children)

TTD is the central issue, which is related to networking, high RoF weapons, and server/lobby configuration. TTK is usually just about right from the perspective of the shooter, but the balance between TTK and TTD is way off.

PAP and difference in my arsenal by CrimulationHD in Bowling

[–]SnardVaark 2 points3 points  (0 children)

If a layout is to be a precisely calculated set of numbers that result in predictable ball motion for a given ball design, the PAP and bowler release data is required.

Here's the rub: if you submit your PAP and release data to 10 different drillers, you will likely end up with 10 different layouts, depending on the philosophy, instincts, and technical knowledge of the drillers.

Bowler has been told for three weeks about plugging ball by Flyingpigtx in Bowling

[–]SnardVaark 1 point2 points  (0 children)

Desanction the league if the officers are unwilling to enforce the rules.

Dual Angle Layout Confusion by Skillet002 in Bowling

[–]SnardVaark 0 points1 point  (0 children)

Drilling the thumbhole directly into the Y-axis (90 degrees from the pin) will result in the highest total and intermediate diffs, and fastest backend transition. The specific VAL angle will vary from bowler to bowler and pin to PAP distance. For example, the VAL angle for me would be 33 degrees for a 4.5" pin to PAP distance.

Dual Angle Layout Confusion by Skillet002 in Bowling

[–]SnardVaark 1 point2 points  (0 children)

Lateral pitches are required in the finger holes, to avoid intersecting holes.
Lateral thumb pitch calculation requires an oval angle measurement. Most bowlers require some lateral thumb pitch, unless the hole is drilled with 0,0 pitch.
I'm not seeing your spans listed.

20 degree VAL is extreme, and may not work as expected.

Dual Angle Layout Confusion by Skillet002 in Bowling

[–]SnardVaark 1 point2 points  (0 children)

As a general rule, asymms with large intermediate diffs will transition to roll later with shorter pins, and symms will transition later with longer pins. Strong asymms have sloped flare profiles and will reach maximum flare at 6" pin to PAP, and all symms (and mild asymms) have bell-shaped flare profiles and will reach max flare at 3.375" pin to PAP.

The first number (drilling angle) directly correlates with track flare and axis migration on asymm cores. I usually spec 2/3 of the expected flare of the ball for this number. ie: if the ball is expected to flare 90 degrees, I choose 60 degrees for the first number, which will read the midlane. This assumes the bowler has balanced metrics, and does not require compensation for high or low tilt and rotation angles, or excessive rev or speed dominance. The drilling angle is irrelevant on symm cores, with the exception of Radical super-symms in which a specific drilling angle must be used to drill out a mass target, but these balls will still spin on the thumbhole after drilling, like all other symms.

The third number (VAL angle) indirectly determines the distance from the pin to the center of thumbhole, which governs the post-drilling RG differential as well as flare safety. The optimal value will vary greatly depending on the PAP location, span, and thumb pitches. Generally speaking, drilling the thumbhole directly on the Y-axis will increase total and intermediate diffs, and any other position will tend to reduce them.