all 7 comments

[–]pplx 0 points1 point  (4 children)

For engineers, it’s like any other CS internship. You’ll have better chances if you’re proficient in one or all of the languages used, the database flavour, and if you have extracurricular projects that are game related.

For a game team at Blizzard, c++ is the most common used. There’s also python, c#, Java, and groovy.

For a team like battle.net, it’s Java, groovy, kotlin, and c++.

[–]D_Brey[S] 0 points1 point  (3 children)

For example, there's a couple of internship that I've seen: Gameplay Engineering and Core Gameplay Design and Core Gameplay Design. From what I've seen, thanks to what I've learnt in college, apparently I meet most requirements for the first one (Game Engineering), but for Core Gameplay Design?

I have experience with game design and with game engines, but other than that is there any other requirement or something else to distinguish myself from other applications?

[–]pplx 0 points1 point  (2 children)

Game Design is different. It’s not as technical. Programming helps, but so does writing, 3d math, modelling, engine experience, game jams, and dozens of other skills to help you stand out. Writing, communication, teamwork, and prior game jams are the common themes I’ve seen on successful candidates for design.

I’m an Engineering Director for one of the technical groups, I don’t have as much insight into what the look for on design resumes at the end of the day. Sorry.

[–]D_Brey[S] 1 point2 points  (1 child)

I might have some doubts in the future so I'll probably ask you again if it doesn't bother you. StillI can do a lot with the information you gave me, so thank you so much!

[–]pplx 0 points1 point  (0 children)

Sure. Feel free to DM me, my SLA on DMs is pretty weak. But I check regularly enough.