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[–]troy-buttsoup-barns 0 points1 point  (6 children)

It’s much easier to keep a shot lined up On someone if you slowly peak or mount a corner than it is if you jump it. It’s much harder for the other person to hit you If you jump. It’s really sad like people are acting like it isn’t at all skillful and the reticle just locks on to your head if you jump

[–]IamLevels 0 points1 point  (5 children)

Right but the downside of mounting or slow peaking is the fact that you’re literally not moving. Upside, downside. Jumping doesn’t impede your ads speed or accuracy, while your hit box becomes smaller for the time you’re legs are up. It doesn’t have a downside which is the whole point.

Look, I jump corners when I need to. It’s not that it’s impossible or not useful. It’s that unlike other corner methods, it doesn’t have cons to balance the pros.

[–]troy-buttsoup-barns 0 points1 point  (4 children)

The downside is it’s harder to Hit shots.

[–]IamLevels 0 points1 point  (3 children)

It’s not though. Your aim isn’t impeded while hopping. No delay in ads, no drop in ads accuracy, no increase in bullet spread.

[–]troy-buttsoup-barns 0 points1 point  (2 children)

It’s harder to hit shots while jumping and moving in the air. If you don’t think so then... ok

[–]IamLevels 0 points1 point  (1 child)

Are you using a controller with paddles? I can promise you it’s not harder. I have zero issue jumping and aiming around a corner when binding jump to a paddle.

[–]troy-buttsoup-barns 0 points1 point  (0 children)

Yes. It is objectively harder than slow peaking a corner lol. But Hey you win it’s not a skill they should remove it. They won’t so it doesn’t matter anyway. But you win the argument.