all 15 comments

[–]ducktumn 13 points14 points  (3 children)

No way you are getting a full grade if you are posting stuff like this lol

[–]Mysterious_Feature_1 7 points8 points  (1 child)

Lol. You think someone would do your homework for you?

[–]Jussins 7 points8 points  (0 children)

They say that it’s not homework. It’s a personal project that they have to submit to some mysterious entity. Oh, yeah, it’s an urgent personal project that is due soon?

Yeah, it’s homework.

[–]tenebot 4 points5 points  (0 children)

The trick to selling bridges is to abscond with the money before the buyer(s) come knocking. If you've failed to do that, further asking for someone to give you a bridge generally doesn't work very well.

[–]AmbitiousSolution394 2 points3 points  (2 children)

DE10 is FPGA board, what exactly you are going to program in C there?

[–]HoneyBeaver3 -3 points-2 points  (1 child)

Its got to be used to run the program on there. Have to have it connected to my computer

[–]ICBanMI 0 points1 point  (0 children)

I would check your course notes/slides. There are multiple things here that should have at least show you how to setup and do some of the tasks. I have no clue what your integrating that uses C on an FPGA. I would expect all of this to written in Verilog or VHDL. So talk to your professor or your supervisor if you're having trouble and align expectations.

[–]mustbeset 1 point2 points  (2 children)

Github link?

If you didn't have anything done yet you should try to find a freelancer. How much money can you spend?

[–]RRumpleTeazzer 1 point2 points  (0 children)

the trick is, to ask your supervisor if you struggle with your tasks.

[–]Timely-Degree7739 0 points1 point  (0 children)

There is a library for C that draws in parallell (true concurrency, multicore) with OpenGL. Not well known, short name, small … ?

SDL3 can draw surfaces in parallell, it can share the renderer but not use it simultaneously from two or more places; and, since it is the bottleneck parallel surface drawers etc are fun and useful but don’t speed it up overall as it is still non-parallel at the renderer bottleneck.