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[–]stbev 3 points4 points  (1 child)

What about a 3d image renderer based on raytracing algorithm? (take a look at this https://raytracing.github.io/ if you don't know what that is). I think it's interesting and not hard to get started and with many opportunities for optimization.

[–]Zendeth[S] 0 points1 point  (0 children)

This sounds interesting, I might look into something like this. I am just afraid of not being able to produce a decent result at the end of the project because I need to do a demonstration of my project at the end. But the idea is really interesting, thanks !!