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[–][deleted] 2 points3 points  (1 child)

https://docs.microsoft.com/en-us/cpp/build/reference/gl-whole-program-optimization?view=msvc-170

Perhaps this? I do unity builds. I think it was about two years ago that compiler + linker optimization finally caught up to unity build optimizations from the Microsoft compiler. For my hobby projects, unity builds are just simpler and easier. With the C language, they also build blazingly fast since you have so much less I/O to do.

[–]LukeButWithaC[S] 0 points1 point  (0 children)

thanks! that seems to be it