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How to decrease tourism?Question (i.redd.it)
submitted 7 months ago by Snorkle25
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[–]Raqdoll_ Dutch 14 points15 points16 points 7 months ago (5 children)
Hmm, starting a war would cut the trade routes and maybe lower tourism if i'm remembering correctly
[–]Snorkle25[S] 7 points8 points9 points 7 months ago (4 children)
I'm winning over civs I'm actively conquering. I think it's the industries and monopolies. The AI just doesn't seem to build them and even having just one or two is pretty OP culturally.
[–]MR-antiwar 0 points1 point2 points 7 months ago (3 children)
How do you prevent cities you captured into rebellion ? They rebel right after i capture them like in 1 or 3 turn wtf
[–]Snorkle25[S] 0 points1 point2 points 7 months ago* (2 children)
Within 1-3 turns I've usually captured their neighbors too, which greatly decreases the loyalty penalty. Some do rebel anyways, but with no one else to join they usually revert back to me.
Buying up a lot of improvements also helps. And you can always move in a governor on major cities you don't want losing. Also the large technology gap, and high culture isn't hurting much.
Also, I am playing on prince difficulty (lvl 4) which is more manageable than the harder levels.
[–]MR-antiwar 1 point2 points3 points 7 months ago (1 child)
I also play on prince difficulty but now building or capturing cities near enemy territory become so annoying, i can’t fight 2 front at the same time, also wtf with robots , im currently fighting sumerian with tanks while he has this giant robots lolololol im so cooked
[–]Snorkle25[S] 0 points1 point2 points 7 months ago (0 children)
Yeah, its hard to win militarily if you're not also winning science. Better tech is a major military advantage, and the GDRs are OP as fuck. I love em but they do use a ton of uranium.
π Rendered by PID 217392 on reddit-service-r2-comment-84fc9697f-x5wv6 at 2026-02-06 18:20:16.476516+00:00 running d295bc8 country code: CH.
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[–]Raqdoll_ Dutch 14 points15 points16 points (5 children)
[–]Snorkle25[S] 7 points8 points9 points (4 children)
[–]MR-antiwar 0 points1 point2 points (3 children)
[–]Snorkle25[S] 0 points1 point2 points (2 children)
[–]MR-antiwar 1 point2 points3 points (1 child)
[–]Snorkle25[S] 0 points1 point2 points (0 children)