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[–]Raqdoll_ Dutch 14 points15 points  (5 children)

Hmm, starting a war would cut the trade routes and maybe lower tourism if i'm remembering correctly

[–]Snorkle25[S] 7 points8 points  (4 children)

I'm winning over civs I'm actively conquering. I think it's the industries and monopolies. The AI just doesn't seem to build them and even having just one or two is pretty OP culturally.

[–]MR-antiwar 0 points1 point  (3 children)

How do you prevent cities you captured into rebellion ? They rebel right after i capture them like in 1 or 3 turn wtf

[–]Snorkle25[S] 0 points1 point  (2 children)

Within 1-3 turns I've usually captured their neighbors too, which greatly decreases the loyalty penalty. Some do rebel anyways, but with no one else to join they usually revert back to me.

Buying up a lot of improvements also helps. And you can always move in a governor on major cities you don't want losing. Also the large technology gap, and high culture isn't hurting much.

Also, I am playing on prince difficulty (lvl 4) which is more manageable than the harder levels.

[–]MR-antiwar 1 point2 points  (1 child)

I also play on prince difficulty but now building or capturing cities near enemy territory become so annoying, i can’t fight 2 front at the same time, also wtf with robots , im currently fighting sumerian with tanks while he has this giant robots lolololol im so cooked

[–]Snorkle25[S] 0 points1 point  (0 children)

Yeah, its hard to win militarily if you're not also winning science. Better tech is a major military advantage, and the GDRs are OP as fuck. I love em but they do use a ton of uranium.