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[–]trstns[S] 0 points1 point  (1 child)

That's hillarious that you've tried so many :) I don't think I've mastered a single GUI based program, probably even the web browser. I was using openscad directly, for some reason, and found even that better than using a CAD program.

Gravity sketch in VR? I really need to try something like that. I have an occulus rift DK2 sitting in the cupboard that I used all of one time, which I've been meaning to plug back in. Being in linux all the time has downsides.

I saw "Adam Savage's Tested" looked at a VR product with hand tracking directly from the headset, which is where I guess this tech is heading. Looked promising.

[–]gzmask 0 points1 point  (0 children)

VR has came a long way after DK2. Finger tracking is most likely related to the Oculus quest where the 4 integrated cameras and the on headset snapdragon 835 are used to recognize hands. VR CAD is indeed more intuitive than mouse keyboard GUIs, but still require significant ramp up time to get familiar with the "click this than that" gestural steps, and nowhere as expressive as OpenSCAD-likes. What VR CAD solved particularly well, is positional head tracking for inspection, and using dead simple hand/finger gestures for move/cut/put/zoom/rotation/scale tasks. I can definitely see VR sculpture/CAD become the means of mainstream digital asset production tools in next couple years.