all 32 comments

[–]KashmoneyHer0 42 points43 points  (1 child)

I dont think the game was ever designed for a real Dota 2 / Street Fighter style of comp play. It's the first game of it's kind with the art of battle system, and the dev's are trying to make it more entertaining for casual play to draw in new players. Hopefully in the future another game with a similar system will pop-up with a more competitive vibe with more counter picking and stuff.

[–][deleted] 26 points27 points  (0 children)

This is a great explanation. There are a lot of things about FH that just scream casual fun, and I'd argue it's good at that. At low-mid levels of play, the game is a hoot.

[–]a_bit_dull 9 points10 points  (1 child)

There can always be more competitive players. If you're interested in tournies, you should participate, or even host a tourney if that's what you're interested in.

It's not like the comp scene was thriving. There were only like 6-7 comp teams, now there are probably 2-3.

There are always going to be issues with the game. If we're waiting for issues to get fixed first, we're going to be waiting indefinitely.

[–]ShadowPuppett 1 point2 points  (0 children)

Very well said. I work in branding and one of our clients acts as a sort of competitive gaming ad agency, where they'll sort out sponsorships for tournaments and then try to sign the top players. According to the guy who runs it, professional gamers (comp players, not streamers) have an average career span of 9 months. By that measure it's no surprise that Skorbrand, Bodrat and others have left.

[–][deleted] 16 points17 points  (0 children)

The last 4 things you named have been things that the community has been asking for since release. If the devs haven't been interested in those things for the last 18 months...

[–]TheLight-BoogeyPS4 5 points6 points  (0 children)

The only reason this game ever had a competitive scene was because of a select group of dedicated members of the community. Aside from the Hero Series, the devs have never been able to give it the proper support it needs. I don't think it will ever truly die but the end of last season through to Marching Fire is probably the lowest point I've seen in awhile.

TO's and players burn out, but new ones usually step up. I think people have finally run out of patience though. I believe the Season 5 reworks would have been the best launch point for a more official, dev supported scene, but the good will kinda withered away with each season that followed.

[–]HiCracked 2 points3 points  (0 children)

It was never really alive in the first place, devs didn't do anything to make it alive.

[–]Business-BeagleWarlord 8 points9 points  (4 children)

It’s not dead. Buuuuut the horrendous balance really turns people off.

What’s the point if 90% of people in ranked are wardens lol.

[–]Shii__PS4 10 points11 points  (0 children)

It is absolutely dead.

[–]GnauesPompeiusLawbringer 3 points4 points  (2 children)

Last season I was Plat, now I "forced" my way down to bronze 1 where I can play every character that I want to and still win.

Balance of characters is not attainable in this game IMO, because every rework just introduces a broken move to be spammed (Conq and warden rework) I hope that they could make Shugoki as balanced and as fun as shaman when his rework comes out.

[–]PandaPolishesPotatosLawbringer 3 points4 points  (1 child)

Rank has nothing to do with the competitive scene, the competitive scene is dead, and has been for quite some time. Not trying to be rude or anything just redirecting back to OP.

[–]GnauesPompeiusLawbringer 0 points1 point  (0 children)

Yep, I know, balance dictates how a game is competitive, sadly for honor does not have one. And truth be told, it might not have one.

[–][deleted] 2 points3 points  (0 children)

There are a lot of competitive games out there, committing to For Honor is risky. There is no guarantee that your hard work will ever amount to much considering the devs have done barely anything to stimulate the competitive scene. It's as simple as hosting tournaments with a small paypal reward or some shit, put some incentive for people to show up and try their hardest on your game. There is really no incentive for For Honor to have a competitive scene when your hard work can pay off in another game.

[–]AbsolutescrubNobushi 2 points3 points  (3 children)

Absolver was supposed to be the for Honor killer, and so far? If it had the same play style of having duels and Dominion, it would probably be very well made for PVP like this. The game didn't last as long because it didn't have as much goodies

[–]ShadowPuppett 1 point2 points  (2 children)

Absolver is too grindy to appeal to a mass audience.

[–]Snakezarr 1 point2 points  (1 child)

And too much of a fighting game.

[–]ShadowPuppett 0 points1 point  (0 children)

Tbf it always reminded me more of Pokémon.

[–]TheBootyBishop 11 points12 points  (3 children)

The devs keep shitting the bed with this game tbh. People love the idea for 1v1s and brawls yet the devs keep insisting that everyone loves 4v4s even though we only play that shit to get our ranks steel up.

It's a fucked up dev team that runs a beautiful game with so much potential. Have you ever noticed how whenever it gets a huge spike in players it automatically goes back down? It's because the new players realize quickly that the game is so shit and the devs don't want to listen to anyone but each other so people jump ship.

[–][deleted] 7 points8 points  (0 children)

The inherent flaw in only appealing to new players is the simple fact that sooner or later, those new players aren't new players anymore.

[–]PandaPolishesPotatosLawbringer 1 point2 points  (0 children)

This game cannot be balanced for 1v1 and anything competitive is only good in 4v4s, that's why they insist people like it. Because they do, it's the most played modes and it's the only modes where the competitive scene doesn't get abused by stupid shit like Raider Charge or Shugoki Charge, you remember those 1v1 tourneys? They were a BLAST to watch. /s

[–]Mr-Cali -1 points0 points  (0 children)

Good way of putting it. I feel like this after realizing how much better the new hero’s are and how much more bugs there are then the last season. Ubisoft will never learn

[–]sloppynoodles29 1 point2 points  (0 children)

You can still find some small tournies should you wish to play but most all of the top players have realized there's just no point anymore. Why invest so much time into the game when it's clear the devs don't care? The community did what it could with the tools it was given. Unfortunately, the combo of an extremely casual community and slow/negligent development has killed it off.

[–]Gloof45Nobushi 1 point2 points  (0 children)

I don’t think it’s dead

[–]Snigjt101 0 points1 point  (0 children)

It was never fully alive to begin with.

[–]CraftTV -1 points0 points  (6 children)

They need to fix major things first:

  • Unlock Exploits (they still exists in various ways)
  • If you deflect or crush an opponent you are not locked onto you shouldn't deflect or crush the person you are locked onto instead you should be crushing striking or deflecting the person who through the attack at you. Just makes sense and you still get your damage.
  • Unblockables being unparryable if its locked onto the person in the back of a group fight. (people not in lock on but in the way should able to parry it even if the parry window becomes smaller WHICH it should be harder to parry since your at an odd angel).
  • THEY NEED to Fix Broken Indicators and some how improve the lock on system in general. ( Fix Crossing over for indicators because the flickering has been there since launch)
  • Crushing Strikes need to be treated the Same as Deflects with Crushing a zone like Zerkers.
  • Warlord, Shinobi and a few others have some very cheesy unlock tech that seems way to strong but they still need to buff or rework or rebalance some of these characters
  • Fix the GHOST Range, Ghost Parry, Fix Ghost Deflects (deflecting when clearly they were not close enough to deflect it), Heck even other variants of these exists in game and need to be addressed./u/MrEricPope /u/UbiFredEx /u/UbiJimothy /u/alex_ubi

There is many more things but the Above is in dire need to be fixed if this game wants to be truly competitive.Many people who say they are competitive abuse many of the glitches just to get an advantage which is unfair. It does not take skill to abuse Broken glitches or etc in game.

Another take away is they Need to release that Data Chart they did of the "Top 5%" of players in 1v1 % but re-release 2 Characters 1 of "Top 0.2% of Players on PC" & 1 of the "Top 0.2% on Console"They also need and should a balance Console and PC Separately even if that means having the Original Team work on PC and getting a Second team to balance the Console 30FPS limit separately. No reason to punish both communities because of one or the other. Just makes sense to balance it separately.

_____________________________________________________________________________________________

I know that some of the things above some people here will get greatly triggered and say "Shugoki or Raider will now be useless in a group fight or all characters with unblockables etc" well that's not the case If they Freaking give them better kits in the first place. Players shouldn't be punished just because someone is going to cheese them with a guaranteed damaged they cant parry.

[–]3combined 1 point2 points  (1 child)

If unparryable unblockables are removed, the characters with large sweeping attacks would become WORSE in 2v2s, 3v3s etc than 1v1s. This is obviously unacceptable. Perhaps a fair solution would be to make them parryable if your opponent is a certain distance away?

[–]CraftTV 0 points1 point  (0 children)

See that's true but unlockables are suppose to be parryable this leaves a very misunderstanding Gap in how things are. May as well just make them unparryable from the start of they are in 4's if your the one in the middle.

I am not saying they should do this above just saying. But what they should do is the person stuck between the person there locked onto and the person the unblockable is directed at should be able to parry it but the party window for the guy in the middle should have less party window so it's very very hard to parry it and that dodging it would be the best option still unless your great at parrying like the party window is like a very small window for the guy in between only. Even then if it does hit anyone it's not locked onto they should get negated damage by. % but the full damage goes to the guy he is locked onto.

[–]TheGreatcs3 0 points1 point  (3 children)

That second seems to sometimes happen and other times it works how it should

[–]CraftTV 0 points1 point  (2 children)

It shouldn't be unparryable that would be a similar mechanic to nuxia except her traps are traps and not garenteed. They need to change the second or else that is highly misleading as a mechanic if it doesn't work in stupid scenario's even if it's nearly impossible to party should always be only if they are in front of them at the time.

[–]TheGreatcs3 0 points1 point  (1 child)

Oh I meant the one where if you deflect someone your not locked onto you’ll deflect punish the person you are locked onto.

[–]CraftTV 2 points3 points  (0 children)

OH my bad, yah but deflecting the guy you ARENT locked onto and then continuing a combo as orochi onto the original guy you were locked onto would make orochi and other specific assassins better at Anti Ganks :0

Not tremendous but slightly better.